I am getting "Could not reach the matchmaking server." both when trying to join games as well as when opening them. I forwarded UDP Port 25002. I also ran a steam integrity check on the local files w/o success.
output.txt:
output.txt:
Code:
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1191]
Renderer: AMD Radeon HD 7900 Series
Vendor: ATI
VRAM: 3053 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
desktop: 1920x1200 60Hz; virtual: 3840x1200 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Initialize engine version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\NewBehaveLibrary0Build.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\NewBehaveLibrary0Build.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\JsonFx.Json.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Assets.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Assets.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Runtime.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.Unity.Runtime.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Behave.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\DynamicExecutor.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\DynamicExecutor.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\HttpLibrary.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\HttpLibrary.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SharpPIGS.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SharpPIGS.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ExcelLibrary.dll (this message is harmless)
Loading D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\ExcelLibrary.dll into Unity Child Domain
- Completed reload, in 0.200 seconds
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Xml.dll (this message is harmless)
FMOD Initialization successful
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
START CONNECTION TEST
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Data.dll (this message is harmless)
ReloadTexts en and Rossetta has occupy 720896 bytes.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Reloaded Icons Descriptor | atlas: 3 | regions: 333 | maps: 333
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Entrando no estado CBootstrapState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Platform assembly: D:\Games\SteamLibrary\steamapps\common\Dungeonland\Dungeonland_Data\Managed\System.Configuration.dll (this message is harmless)
Starting PIGS requests...
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Offers:
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
dungeonland.classic_dungeon_bundle = 70005 Currency: EUR
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
dungeonland.oz_bundle = 70006 Currency: EUR
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
dungeonland.amazing_bundle = 70007 Currency: EUR
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
dungeonland.egyptian_bundle = 70008 Currency: EUR
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
dungeonland.mage_weapon_pack_01 = 70009 Currency: EUR
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
dungeonland.rogue_weapon_pack_01 = 70010 Currency: EUR
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
dungeonland.warrior_weapon_pack_01 = 70011 Currency: EUR
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
dungeonland.spawner_spells_pack = 70017 Currency: EUR
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
dungeonland.dm_monsters_pack = 70018 Currency: EUR
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
My items:
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 12676 unused Assets to reduce memory usage. Loaded Objects now: 2276. Operation took 51.056471 ms.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2276. Operation took 5.657788 ms.
FRAME 5
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
FRAME 12
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Binding to local socket 0.0.0.0
Sending NAT type detection request, local port 56832
FRAME 19
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
FRAME 26
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
FRAME 33
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
FRAME 40
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
FRAME 47
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
FRAME 54
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
FRAME 61
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
FRAME 68
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
FRAME 75
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
FRAME 82
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
FRAME 89
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Returning nat detection result to the user
FRAME 94
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CURRENT STATE CUnderTestingState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
IS DONE False
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Connection test done: LimitedNATPunchthroughPortRestricted
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
GUID: 833166149073836123
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
PASSEI O CON TESTE
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
%%%%% LoadLevel: MainMenu
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 2167. Operation took 9.576733 ms.
OnLevelWasLoaded: 2
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Starting theme CMainMenuTheme
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Entrando no estado CSplashScreenState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 2218. Operation took 8.329379 ms.
Entrando no estado CMainMenuState
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Recebi o match restarted
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
CreateToolbar
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 2460. Operation took 9.825178 ms.
Failed to connect to master server at 85.236.109.218:23466
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Network/MasterServerInterface.cpp Line: 227)
FMOD was shutdown successfully.
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
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