Hi there any potential readers who are browsing this forum! See, I've been playing KoP&P for the past few days and man, am I HOOKED on this game. To sort of give myself an outlet for this fun I've been having, I came up with some fun class ideas for the sake of "Hey, wouldn't it be fun to try my hand at creating some stuff?"
The numbers are missing so as to focus on concept/character and it's just some fun ideas but maybe I'll give an idea or two!
THE CLASSES
Samurai
Role- Tank/Damage
Weapon- Katana -> Razor Katana -> Zanbatō -> Muramasa -> Masamune
Armor- Pleated Armor -> Ridged Armor -> Samurai Armor -> Cursed Armor -> Shogun Armor
Skills
Specter Blade: (Passive) Each attack by the samurai has a (x)% chance of performing a second cut. Works with double cuts at a 50% chance decrease (IE: 2% goes to 1%) for each consecutive slash.
Tentou Stance: (Active) For (x) turns, the samurai will return (x)% of the damage dealt to him/her. Increases threat by (x)% while in this stance
Kamakazi Stance: (Toggle) Greatly increases damage and attacks lower physical resistance by (x)%. Causes HP damage every turn.
Determination: (Passive) Increases threat. Every hit dealt to the samurai raises resistances and HP regen. Disable effects will reset stacks. (IE: Stun)
Swashbuckler
Role- Support/Damage/Healer
Weapon- Sword and Pistol -> Admiral's Sword and Pistol -> Sparrow's Sword and Pistol -> Blackbeard and Kidd -> Cervantes and Nirvana
Armor- Pirate Coat -> Rugged Coat -> Rum-soaked Coat -> Captain's Coat -> Marvelous Coat
Skills
Rum Flask: (Active) Gives the target a flask of rum, increasing magic resistance by (x)% and healing for (x)
Walk the Plank: (Active) For 3 turns, an enemy's resistances are lowered by (x)%
Double-up: (Active) Hits a target for (x) damage and fires a secondary shot to a random target for double damage.
Raised the Flag: (Active) Increases allies life steal and mana steal by (x)% for (x) turns.
Night Slayer
Role- Damage
Weapon- Crossbow -> Silver Crossbow -> Blessed Crossbow -> Crucifix Crossbow-> Helsing
Armor- Cloak -> Runic Cloak -> Slayer Cloak-> Templar Cloak -> Holy Cloak
Skills
Holy Water: (Active) Tosses a vial of holy water at 3 enemies, dealing (x) divine damage and lowering their initiative.
Slayer's Instinct: (Active) Targets an enemy for (x) turns, granting critical chance, life steal and mana steal when attacking that target.
Deadly Calm: (Passive) Increases critical strike and life steal for (x) every turn the Slayer is not attacked.
Tools of the Slayer: (Passive) Deals bonus divine damage on attack.
I got a few more ideas for later but that's it for now. Thanks again for making such an amazing, entertaining game!
The numbers are missing so as to focus on concept/character and it's just some fun ideas but maybe I'll give an idea or two!
THE CLASSES
Samurai
Role- Tank/Damage
Weapon- Katana -> Razor Katana -> Zanbatō -> Muramasa -> Masamune
Armor- Pleated Armor -> Ridged Armor -> Samurai Armor -> Cursed Armor -> Shogun Armor
Skills
Specter Blade: (Passive) Each attack by the samurai has a (x)% chance of performing a second cut. Works with double cuts at a 50% chance decrease (IE: 2% goes to 1%) for each consecutive slash.
Tentou Stance: (Active) For (x) turns, the samurai will return (x)% of the damage dealt to him/her. Increases threat by (x)% while in this stance
Kamakazi Stance: (Toggle) Greatly increases damage and attacks lower physical resistance by (x)%. Causes HP damage every turn.
Determination: (Passive) Increases threat. Every hit dealt to the samurai raises resistances and HP regen. Disable effects will reset stacks. (IE: Stun)
Swashbuckler
Role- Support/Damage/Healer
Weapon- Sword and Pistol -> Admiral's Sword and Pistol -> Sparrow's Sword and Pistol -> Blackbeard and Kidd -> Cervantes and Nirvana
Armor- Pirate Coat -> Rugged Coat -> Rum-soaked Coat -> Captain's Coat -> Marvelous Coat
Skills
Rum Flask: (Active) Gives the target a flask of rum, increasing magic resistance by (x)% and healing for (x)
Walk the Plank: (Active) For 3 turns, an enemy's resistances are lowered by (x)%
Double-up: (Active) Hits a target for (x) damage and fires a secondary shot to a random target for double damage.
Raised the Flag: (Active) Increases allies life steal and mana steal by (x)% for (x) turns.
Night Slayer
Role- Damage
Weapon- Crossbow -> Silver Crossbow -> Blessed Crossbow -> Crucifix Crossbow-> Helsing
Armor- Cloak -> Runic Cloak -> Slayer Cloak-> Templar Cloak -> Holy Cloak
Skills
Holy Water: (Active) Tosses a vial of holy water at 3 enemies, dealing (x) divine damage and lowering their initiative.
Slayer's Instinct: (Active) Targets an enemy for (x) turns, granting critical chance, life steal and mana steal when attacking that target.
Deadly Calm: (Passive) Increases critical strike and life steal for (x) every turn the Slayer is not attacked.
Tools of the Slayer: (Passive) Deals bonus divine damage on attack.
I got a few more ideas for later but that's it for now. Thanks again for making such an amazing, entertaining game!