We also have something special planned for August; two smaller DLCs (and no, they are not portrait or unit packs...)
I also wanted to do something about the Magyars keeping their counties in the Ukraine even after settling in Hungary, but couldn't figure out a good and feasible nomad system in general (the basic game mechanics just do not fit nomadic tribes at all.)
I think an overhaul of the papacy (cardinals, elections like the republic ones and a completely reworked antipope system) and HRE mechanics (relations with Rome, Antikings etc)
Not to mention Rollo of course, who was paid off with Normandy (a grant of land) in exchange for baptism and a cessation of hostilities against France.It's interesting to hear about the features that were cut. The paying off the raiders sounds like it would've been pretty cool, as it was used by various cultures across the world to pay off would-be raiders or invaders, including the Byzantines and the Chinese.
I hope you make it so reformed norse can make use of rune stones and great blot, lots of flavour being lost there with no real reason.
Is there any chances of seeing a cadet branch system for large dynaties?
Landed dynasty members who're separate, but of a lower rank, from the dynasty head create their own dynasties that are branch families of a sort. They have a similar flag to the founding family, but often incorporate aspects of their primary title's flag as well. It would make it so that someone who puts their dynasty members in control of everything in their realm wouldn't have everything be dynastically controlled, and after a given amount of time they'd all flip to cadet branches.I see this one mentioned occasionally on the forum. What is it you want with cadet branches? I am not trying to be cheeky, I just honestly don't know what people want with them and I am willing to hear.