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Thread: Patch notes 1.3.0 & 1.3.1

  1. #1

    Post Patch notes 1.3.0 & 1.3.1

    1.3.1

    -Fixed bug: Sometimes parked cars blocks busses to enter a stop
    -Fixed bug: Rulesets are saved only to local file even if cloud is selected
    -Improvement: Ruleset editor has tooltips in English (other languages coming soon)

    1.3.0

    -Updated to Unity 4
    -New content: Underground metro depots
    -Fixed bug: Using inspectors causes incorrect cashflow
    -Fixed bug: Campaign progress lost if user pressed OK too fast on scenario end screen or the game is not properly shut down


    The Unity update should help with crashing, please let us know how it works! Most crashes have been very hard to reproduce with testing, but this fix should help.

  2. #2
    Was this the 'colossal' update?
    People have forgotten what the word rebellion means. It is not difficult to be selfish and uncaring within a selfish and uncaring world... The man who cares for no-one except himself is a slave and not a rebel. It takes a true rebel to rise above the darker side of human nature and to sacrifice the self for the other. There is no greater rebellion than the sacrifice of the self for the good of others.

  3. #3
    I like this Update.
    Underground Metro depot works very well. For Unity-Update, lets wait for feedback from affected People. On my System the game runs just fine.
    An there are new bundle-files. So lets hope, we can buy your new stuff very soon.

  4. #4
    Quote Originally Posted by mediziner View Post
    I like this Update.
    An there are new bundle-files. So lets hope, we can buy your new stuff very soon.
    Which is 5 new vehicles for waterbuses, metros (including customizable lengths) and trolleys....plus another 2 landmarks, one been the sydney opera house.

  5. #5
    Shh, it's a secret! ;P We will have some new content available soon, but I don't have a set date yet. I'm hoping the crashes will be gone and I really think the new underground metro depots make building metro lines colossally easier!

  6. #6
    First Lieutenant rsdworker's Avatar
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    Quote Originally Posted by Co_Karoliina View Post
    1.3.1

    -Fixed bug: Sometimes parked cars blocks busses to enter a stop
    -Fixed bug: Rulesets are saved only to local file even if cloud is selected
    -Improvement: Ruleset editor has tooltips in English (other languages coming soon)

    1.3.0

    -Updated to Unity 4
    -New content: Underground metro depots
    -Fixed bug: Using inspectors causes incorrect cashflow
    -Fixed bug: Campaign progress lost if user pressed OK too fast on scenario end screen or the game is not properly shut down


    The Unity update should help with crashing, please let us know how it works! Most crashes have been very hard to reproduce with testing, but this fix should help.
    underground depots are amazing

    so suggestions below
    i am very happy now but i like to see metro stations updated (replacing teleporters with proper stairs to ticket halls and platforms) as well plus new turnback tracks or sidings to store off duty trains example - peak hours trains could stored in sidings or more space for overloaded depot and abity to have two or more depots on timetable to store trains there

    Home depots/slave depots - i suggest this as well to help it for long routes

    tram/metro stops (street or track)

  7. #7
    Quote Originally Posted by The_13th_Ronin View Post
    Was this the 'colossal' update?
    The "Colossal Update" was a forum post, i.e. an update on Colossal Order, not a name for the patch(es).

  8. #8
    Quote Originally Posted by Co_Karoliina View Post
    Shh, it's a secret! ;P!
    sorry :-( just read the strings file to get that info.

  9. #9
    Second Lieutenant jimmy_lam's Avatar
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    The ground structure of the Underground depots is a flaw, mostly player will only use the underground depot as turn-back siding. An underground turn-back siding does not require any ground structure.

    In my opinion, it is better to provide "turn-back siding" , a "ploppable" track that can let train-set u-turn, no storage function.

  10. #10
    Captain Smaen's Avatar
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    Quote Originally Posted by Co_Karoliina View Post
    Shh, it's a secret! ;P We will have some new content available soon, but I don't have a set date yet. I'm hoping the crashes will be gone and I really think the new underground metro depots make building metro lines colossally easier!
    You shouldn't really put stuff in the files before release.
    Sure, it's all fun reading and and knowing it's coming, but it's a lot more fun to be surprised!
    -
    Oh, I almost forgot;
    YAY! Underground depots!
    -Smaen

  11. #11
    Many thanks for the new additions and fixes. Especially the tooltips in the ruleset editor, I've been unsure about what many of the options do. Keep up the great work

  12. #12
    Quote Originally Posted by jimmy_lam View Post
    The ground structure of the Underground depots is a flaw, mostly player will only use the underground depot as turn-back siding. An underground turn-back siding does not require any ground structure.

    In my opinion, it is better to provide "turn-back siding" , a "ploppable" track that can let train-set u-turn, no storage function.
    I agree totally. Underground depots, even if "semi-underground", is a good addon anyway.

  13. #13
    Thanks a lot for this update, but it seems to have caused a bug for me (on Mac / Steam) : Water now doesn't render at all (and water appears as a brown dirt ditch!). This is on all maps and previous saves. I am running 1.3.1. Any ideas?

    Thanks.

  14. #14
    Quote Originally Posted by Co_Karoliina View Post
    Shh, it's a secret! ;P We will have some new content available soon, but I don't have a set date yet. I'm hoping the crashes will be gone and I really think the new underground metro depots make building metro lines colossally easier!
    You shouldn't distribute the Data then

    http://www.citiesinmotion.net/index....iconItem&id=37
    CIM2:CIM1 Addons & Mods:
    ModManager - Big Underground Metro Station v5 - Elevated Tram Tracks - Tram Puzzle Pieces 0.6 - Extended Moneybar 0.4
    Creating Mods: CIM Internals Scratchpad - Modified gs_tools 2011-12-24

  15. #15
    Anybody else experiencing performance problems now with the patch?

  16. #16
    Nope, got ~7-10 fps more on my old laptop. However, my desktop seems to have a higher load (still running caped at 60 fps, but...)

  17. #17
    Quote Originally Posted by Senap View Post
    Anybody else experiencing performance problems now with the patch?
    Yes it seems a bit heavier. Only a bit though.

  18. #18
    General Demi Moderator douglasrac's Avatar
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    Thanks for fixing the inspectors bug! I will hire some inspectors now. Until today my passengers were free to do whatever they want. Their world is about to change very soon... (evil laugh)

  19. #19

    Problems with Underground Metro Depot

    Hi there,

    I converted one of the above-the-ground metro depots to an underground one on an existing metro line and added a metro stop on the tracks but I am not able to add the new stop onto the metro line anymore. It keeps telling me that there is no available routes but ALL of the tracks are connected; I made sure the tracks are reconnected. And then I discovered that I have to delete the entire metro line and then recreate it and then I was able to add the new stop.

    Plus they can only be built so deep, -4m in most of the cases and maximum -20m which still makes them restricted in the way they can be built, bound by the road structures and etc. When I saw the new feature of the underground depot, I was envisioning depot that's completely buried below the ground and can be built in anyway we like to be connected to the tracks and completely be free from the road structures above. Underground metro depots is an welcoming new feature to the game but they are quite restricted in their availability and usage.

    I could be asking too much but can someone take a look at these issues and give the underground metro more freedom please?


    Thanks
    Last edited by ThrilledCim; 10-06-2013 at 18:34.

  20. #20
    Quote Originally Posted by Co_Karoliina View Post
    The Unity update should help with crashing, please let us know how it works! Most crashes have been very hard to reproduce with testing, but this fix should help.
    Just an FYI, I played for about 2 hours this afternoon and got a lock up, so either I'm affected by something else or the Unity 4 update didn't correct the issue. An auto save feature would be nice, if anything. Seem to always forget to save my game!

    Thanks for continuing to improve CIM2. Appreciate the fix to the inspectors, for sure!

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