March of the Eagles - 1.02 Patch released Checksum ILQY - NOT for problem reports!

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Birken

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Patch 1.02 is now live on Steam!

Old save games should be completely compatible.

CHECKSUM: ILQY

CHANGES:
- ships can now be captured
- ship damage and morale tweaked
- blockade lowers local ship repair speed
- naval landings are slower

- leaders need to travel to new assignments
- leader traits can have a certain unit type as requirement

- Added 'Sort flank' buttons to Flankdesigner
- Added 'Swap position' buttons to Flankdesigner, you can now move brigades up/down within a flank.
- Brigade types can now have specific sprites set. The game will look for pdxmesh objects named "<brigade name>_sprite".
- If the first brigade in the center flank of a unit has a sprite type specified, that sprite will be used.

- manpower capped at 10 years of manpower income
- when defender reinforces an assault, the assault changes into a normal battle
- forced peace for player when controlling no cities anymore
- fixed Gameplay- Units out of supply wherever it is positioned in the country in peacetime
- tweaked guard costs, build times, supply and frontage

- fixed savegames getting huge

- fixed Balance: AI does not build depots
- ai stop naval invasion tweak
- removed stall in ai army when owner areas mix between hostile and non-hostile
- ai more agressive towards the end
 
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Reactions:
- forced peace for player when controlling no cities anymore

Was the first reason I stopped playing this game; everytime I had to set houserules and justify myself why.
Thank you
 
Huzzah! From the change log it sounds like an excellent patch. I'm especially happy about these changes:

- manpower capped at 10 years of manpower income
- when defender reinforces an assault, the assault changes into a normal battle
- forced peace for player when controlling no cities anymore
- fixed Gameplay- Units out of supply wherever it is positioned in the country in peacetime
- tweaked guard costs, build times, supply and frontage

Thanks very much Paradox! Look forward to playing it.
 
Very nice! Thank you. Especially those bolded.

Patch 1.02 is now live on Steam!

Old save games should be completely compatible.

CHECKSUM: ILQY

CHANGES:
- ships can now be captured
- ship damage and morale tweaked
- blockade lowers local ship repair speed
- naval landings are slower

- leaders need to travel to new assignments
- leader traits can have a certain unit type as requirement


- Added 'Sort flank' buttons to Flankdesigner
- Added 'Swap position' buttons to Flankdesigner, you can now move brigades up/down within a flank.
- Brigade types can now have specific sprites set. The game will look for pdxmesh objects named "<brigade name>_sprite".
- If the first brigade in the center flank of a unit has a sprite type specified, that sprite will be used.

- manpower capped at 10 years of manpower income
- when defender reinforces an assault, the assault changes into a normal battle- forced peace for player when controlling no cities anymore
- fixed Gameplay- Units out of supply wherever it is positioned in the country in peacetime
- tweaked guard costs, build times, supply and frontage

- fixed savegames getting huge

- fixed Balance: AI does not build depots
- ai stop naval invasion tweak
- removed stall in ai army when owner areas mix between hostile and non-hostile
- ai more agressive towards the end
 
Hi, just a quick question about the below item from the patch:

- Added 'Swap position' buttons to Flankdesigner, you can now move brigades up/down within a flank.

I just recently purchased this game and noticed the button to swap positions. What is the gameplay effect of swapping brigade positions? Is there any, or is this simply for the sake of allowing the user to be organized? Thanks!
 
Just for organization. For instance if you click on it, it rearranges the order of the brigade that is on top.