Chapter 7, part 1: Learn from my mistakes; somebody has to!
1856
I sprang into action; no Russians sneaking into Canterbury this time!
Unfortunately, I forgot about the Channel Islands. However, I did cut the French off as soon as they landed there. A French fleet was quickly destroyed, nothing new there. My overall strategic goal is, initially, "let the Russians and Prussians do the heavy lifting, while I blockade and send expeditionary forces." I swore to myself that's what I'd do. So of course, I didn't. But more on that later. By September, the Ottomans, Greece, Belgium, Russia, and France have mobilized. Only Austria, Prussia, and I haven't yet. I decide to forever cripple France... I am sure they will surrender!
The Continent is quite busy.
I want to help in some small way, so I send the Mediterranean fleet out to Corsica, eventually planning to land troops there. Just a scouting mission for now, though.
I also get antsy (it's my greatest flaw in these games, sometimes). I want to contribute in Europe too, and it looks like France is busy with Belgium. My plan is simple: use Hugh Windsor's army to take Dunkirk. That's step 1.
I intercept a French fleet and make them pay in October.
In November, step 1 is complete. Now, we have step 2.
French (no pun intended) is a +5 defensive general. I'd use him to anchor Dunkirk, and proceed south to Paris. Now, here's what you don't realize: this strategy is a big waste of time. Why?
You can't make separate peace in a crisis war. I forgot that. You shouldn't.
My little Mediterranean scouting mission hits just the slightest snag.
But the French plan seems to be working thus far, as Amiens fell. I decide to try out the little army I showed you last update. I go through my leaders and found a suitable one.
Let's see. I've given command of a largely cavalry army to a guy named Cardigan in the 1850s. That can't help but go well! His task is to expand the beachhead. Pondicherry falls in December. France is nearly at my mercy! I only meet resistance in mid-December.
We have two roughly equal armies with roughly equal commanders, the difference being I have lots of artillery and he doesn't. (Techs are a slight French advantage). How to break the stalemate? Why, get a vastly superior general involved, of course! Grant to the rescue (he of the +5 attack)!
Capable leaders need an army, of course, and I decide to mobilize. (Prussia and Austria had earlier). The day after Christmas, I discover that the French have somehow escaped the Channel Islands! (Maybe they disbanded?) Cardigan is rerouted to recover English soil.
1857
Sure enough, Grant is victorious.
I finish Army Professionalism (which will help even up the odds) and move onto Iron Muzzle-Loaded Artillery. Please know that tactics, as a whole, have nerfed somewhat in HOD. They still matter, but the improvements aren't quite as dramatic. At this point in the war, the overall score is a -1. Cut Down to Size does not include ticking war score, though (which can be a double edged sword), whereas giving Greece Macedonia does have ticking war score, which creates some urgency. If only I hadn't lost my Mediterranean fleet, I could be helping with that. Oh well. I'll just build up some easy war score off the French! Another battle with Grant proves my point.
Some minor skirmishes ensue, neither side getting much of an advantage. The French start taking my provinces in South America. Beauvais falls, leaving me agonizingly close to Paris. Then, the French decide to start reoccupying Amiens. I grab the handiest stack and move it forward. Of course, there's a problem -- that stack belongs to French. Remember? The guy with a +5 to defense? I completely shoot my own strategy in the foot. However, there's still a chance. Cardigan is finished with reoccupying the islands, so I move him on to Caen.
Now the French are here in force. All three provinces I have in France are being retaken. I take a stack of infantry and move them into Dunkirk. Grant has been going into the interior toward Paris -- and he gets intercepted. (I took him out of the way to avoid French troops). Dunkirk holds, thankfully, but Grant is being pushed west. I need to extract his army -- it's down to 8000 men, but Cardigan got caught at Caen, and he's getting decimated. There is literally no way out. Cardigan is wiped out.
French (the General) wins at Amiens, but with horrendous casualties.
Now desperate, I make a mad dash for Paris. Things don't look that bad, overall -- I have enough warscore to get West Macedonia now, but Austria won't give in. They will take a white peace, though! I decline, thinking that when France leaves the war (which, remember, it can't) Austria will be like putty in my hands. All I need to do is take P--
Oh crap. I've got a purely defensive general facing almost 2:1 odds and crossing a river. This will not end well.
How will it end? Well, the next update is coming early next week! You'll find out then.