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Thread: Crusader Kings II: The Old Gods - Dev Diary 7 - Technology in the Dark Ages

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    Paradox Dev Paradox Dev Team Goosecreature's Avatar

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    Crusader Kings II: The Old Gods - Dev Diary 7 - Technology in the Dark Ages

    This Development Diary, the last one before the release of The Old Gods, will elaborate a bit on the new technology system we are introducing to the game. We are including it for free in a patch, so you'll be able to make use of it even if you don't own TOG.

    The original technology system in CK2 was not very rewarding or interactive, and thus the majority of people mostly or completely ignored it.

    So since for The Old Gods we would need 200 more years of technological development we figured instead of trying to shoehorn that into the old system we could just as well throw most of it out and build something more interesting from the ground up.

    Click image for larger version

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    Now all rulers of duke rank and above generate technology points in three categories based on their stats: martial gives military, stewardship gives economic and diplomacy gives cultural technology points. The ruler can then spend these to increase the technologies of their choosing in their capital. In addition to the stats, combat gives military points, universities give economy points and religious schools cultural points.

    This means however that technology will only grow in the capitals of dukes and above, and for the rest of the world it will spread as usual.

    Click image for larger version

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    The Old Gods and its accompanying patch has a few new buildings as well. Any holding by the coast can now build shipyards that produce galleys.

    The horse lords of the Altaic and Magyar peoples will also have access to two special buildings in any castles they own in a Steppe province. This is a new terrain type that now covers most of the Eastern European plains. The Steppe Warrior Lodge and the Steppe Riding Grounds will take the place of the normal Barracks and Stables buildings in these holdings. They provide more cavalry at the expense of foot soldiers, to better reflect the tradition of mounted warfare the steppe cultures had mastered.

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    There are two merchant republics active at the start of the new 867 bookmark. The first is Venice, which should be familiar to most of you, and the second is Amalfi, a growing trading hub on the western shores of Southern Italy ruled by a collection of Greek and Italian Patrician families. As you can see from the screenshot, we have added a new province for this republic. It has an interesting if somewhat challenging starting position, given its close proximity to the Karling realms of Western Europe, the Byzantine Empire which still maintains a tenuous hold on the southern tip of Italy, and the Muslim lords using Sicily as a springboard from which to carry their conquests further into Europe.

    That should cover most of it. The rest you will have to see for yourselves when The Old Gods is released on May 28th!

    Bonus: Crusader Kings II: The Old Gods Video Dev Diary 3 - Technology

    http://www.youtube.com/watch?v=QngSrHke4u8
    Last edited by Regina; 28-05-2013 at 10:28.

  2. #2
    Colonel Dragovit's Avatar
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    Awesome.

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    New buildings! Yes!

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    Major gorillacakes's Avatar
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    Intersting stuff. I wonder what the Islamic Duchy in the south is...

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  5. #5
    Quote Originally Posted by Goosecreature View Post
    Now all rulers of duke rank and above generate technology points in three categories based on their stats: martial gives military, stewardship gives economic and diplomacy gives cultural technology points.
    So learning doesn't come into the equation at all?

  6. #6
    Technology only advancing in duke/king/emperor provinces (and I assume the old % spread from neighbor/demse) should prove interesting.

    As well as providing further motivation to move your capital to the highest tech province, as not moving is a waste of points (while before, if it was a better province, you could be assured it would catch up). Though this does beg to question whether universities/monastaries only provide points if they're in your capital, or whether having them in all your provinces provides some benefit.

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    Cool .

    Quote Originally Posted by ChildeR View Post
    So learning doesn't come into the equation at all?
    Yeah, I'd have thought that for culture tech learning would be used... but it's not a big thing. There are probably balance issues to think of.
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    Your Friendly Dictator Grubnessul's Avatar
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    Will learning contribute anything to tech?
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    Quote Originally Posted by gorillacakes View Post
    Intersting stuff. I wonder what the Islamic Duchy in the south is...
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    Court Jester yarm88's Avatar
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    Quote Originally Posted by ChildeR View Post
    So learning doesn't come into the equation at all?
    learning should improve cultural techs as for me. otherwise diplomacy will be too OP...
    Do you not think wot would you do if you were on the recieving end of you being god

  12. #12
    Second question: Amalfi seems to be a duchy level Republic. Can it create its own king level Serene Republic title if it grows?

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    Diadochi King rickinator9's Avatar
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    Learning should have some effect on tech. Diplomacy is already worth getting without the tech boost, while learning barely has any influence on anything(if anything at all).
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  14. #14
    Wait, if Learning doesn't improve tech, what does it do? Isn't it pretty much useless at that point?
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    In addition to the stats, combat gives military points, universities give economy points and religious schools cultural points.
    Are universities and religious schools giving a one off bonus (on construction?), or do they add over time - and which ones count - just the ones in the province?

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    Quote Originally Posted by Battle bunny View Post
    Wait, if Learning doesn't improve tech, what does it do? Isn't it pretty much useless at that point?
    I have to agree. Learning is already the weakest stat, by far - if you remove its role in tech as well what else remains?

  17. #17
    Paradox Dev Paradox Dev Team JohanLerstrom's Avatar
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    Oops, forgot to mention that learning increases ALL tech point growth. Making it considerably more important now.

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    The amount of tech points generated should be modified by the learning stat definately.

    Ninja'd.

  19. #19
    Two Questions:

    1) Will the Amalfi be playable in the 1066 start, to finally counter Pisa? Otherwise when do they "expire", also will we still see Genoa and Pisa arise, like the Hanseatic League? Or will it be more random like Anacona?

    2) Will there be new faces for Steppe people, or will they still use the Middle Eastern faces :/

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  20. #20
    Samnite-obsessed Italian Nomad93's Avatar
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    What's that state in Apulia, Bari and Taranto?

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