So, I went and did a thing...
I have a map of the Westlands from Robert Jordan's "The Wheel of Time" series loading in-game now. As far as I know, this is the farthest anyone has made it in producing a Wheel of Time mod. The map's not perfect, and the mod is nowhere near complete though. So why make a thread? To assemble a team. There's a lot of work to do, and this works as a place for potential recruits to find out about us.
Mod team
PLANNED FEATURES
TASK LIST
I have a map of the Westlands from Robert Jordan's "The Wheel of Time" series loading in-game now. As far as I know, this is the farthest anyone has made it in producing a Wheel of Time mod. The map's not perfect, and the mod is nowhere near complete though. So why make a thread? To assemble a team. There's a lot of work to do, and this works as a place for potential recruits to find out about us.
Mod team
- Ijtzoi
- ByzCrusader
- TheKaspa
- UseYourIlusion
PLANNED FEATURES
Religion system - Each religion will represent a prophesy and be headed by the prophesy's "chosen one". The Karaethon religion will have the Dragon as its head, the Crystal Throne heresy of it (theirs says the Dragon must kneel) will have the Empress, the Jendai have the Coramoor, the Aiel have the Car'a'carn, the Sharans (should they appear somehow) have the Wyld. The Shadow will have no head - the Dark One will be represented through events.- False dragons - False dragons and such will be represented as claimants to the related religious head. These claims will be added by event, and the actual title will be vacant until a claimant manages to fulfill criteria triggering an event giving him the title. It will be entirely possible to be head of multiple religions, or for the titles to be split. These titles will be destroyed on death, and not be creatable ever again.
- Darkfriend system - Not all darkfriends will openly have the Shadow religion. Through event or decision, characters can pick up the "darkfriend" hidden character flag which opens various plots and decisions. You will also have to deal with certain events, sometimes the Dark One will give you benefits to strengthen your (and thereby His) role in the world. Sometimes he will have missions for you. It will be highly advisable to succeed in these missions lest you be killed, or your family, or other unpleasantness occurs. Some events will lead to you being revealed, and your religion will change to Darkfriend. This will give such a MASSIVE opinion penalty on anyone who openly professes another religion. It is also a crime, so free imprisonment of heathens will be lowered to the lowest crown authority. If possible, being openly a darkfriend will count as a reason for tyrant-free punishments to anyone who isn't openly a darkfriend.
- Expanding history - I want to start with just one bookmark: the world as it stands immediately before The Eye of the World. From there, I want to expand backwards as far as proves reasonably possible. The Breaking of the World is the upper limit, there, but that might be too ambitious. I would also like to expand forwards to the end of the books. Whichever direction takes precedence is up in the air, but eventually both should get done and we get the entire Third Age. That's a more distant focus, though.
- Constant invasions - Beyond the obvious invasions of the Aiel War, the Corenne, the Trolloc Wars and Tarmon Gai'Don, there will be constant mini-invasions (the stacks will be very manageable, these should fail most of the time) on the borderlands from the trollocs and raids on passes to the aiel waste.
- Channelling system - Channelling will be given to some characters as a flag. If at all plausible, multiple flags for varying strength, and which ones you get depends on the strength of your parents.
Western women have a decision to be tested for ability in the childhood (unknown when AI will take the decision as of yet). If they have the flag, they may go through Novice-Apprentice-Aes Sedai traits, with a separate trait for each Ajah.
If someone has a channeller flag but lacks any Aes Sedai, Damane, Wise One, or other somewhat spoilery traits, they will get random events throughout their childhood. Should they survive all these events without picking up any of those traits, which isn't very likely, they will get the wilder trait. All channelling-related traits will give immortality, modify stats and allow some events and decisions.
TASK LIST
- Province naming and localisation - Ijtzoi
- Province cultures and religions - DONE!
- Culture name lists - UseYourIlusion
- Variety in county title colour - Unassigned
- Creating characters and giving them titles - Unassigned
- Positions.txt - Unassigned
- A prettier colormap and topology - Unassigned
- Events and decisions for planned systems - Unassigned
- Flags - Unassigned
- Coats of Arms - TheKaspa
- Religion/Trait icons - Unassigned
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