• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Fenryder

Captain
6 Badges
Jul 17, 2012
443
2
  • Crusader Kings II
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
Paradox, and not just with this game, has shown a..lack of understanding towards gamers and the market they inhabit. Prob has something to do with the socialist economy in Sweden aka its really difficult to fire people and/or motivate workers to achieve greatness. So I'm going to toss out some free advice on how to move forward. Paradox needs to scrap together few developers ASAP and produce a Warlock re-release that competes with the AoW release. If you want to profit more from this game this is going to be your best chance for the foreseeable feature as the fantasy TBS genre is jsut finishing up its latest surge in interest. Gamers are largely "wealthy" impulse buyers so you need piggyback your releases to benefit from the hype/interest of others AND benefit from grass is greener game loyalty gamers have. Gamers will have no prob buying two games and compare/contrasting them. Nothing else in the foreseeable feature will generate enough interest for Warlock to surf on.

I suggest you go with a resurrection theme since you just blew up the world. I would suggest you focus on the gods/religion as it goes with that theme, its one of the more interest/unique features warlock has, it harkens back to MoM and AoW also apparently is coming with a religious angle. Brand Warlock as the casual, family friendly, not as complicate just fun game that AOW wont be since it prob will be aimed more at the core of the audience and UI/game complexity issues have never been that studios strong point. Warlock has many underlining issues but its very clean and bright and welcoming.

Anyhoo my 2 cents. Hopefully you wont say a fan came up with it so we cant do it.
 
  • 1
Reactions:
Paradox, and not just with this game, has shown a..lack of understanding towards gamers and the market they inhabit. Prob has something to do with the socialist economy in Sweden aka its really difficult to fire people and/or motivate workers to achieve greatness.

hmmm
Americas capitalism gave us EA Games - not sure your reasoning makes any sense. I'll take Paradox games any day.
 
  • 1
Reactions:
Apples and Oranges. Heh EA is a long in the tooth giant that I had problems with years and year ago at when I was like 8..there have been/are many versions of EA and many many people involved. EA has many amny problems but individual employees success/failures, good and bad choices arent one of themParadox is a much younger, much smaller company who could benefit from a shake up.

edit - wanted to add I'm not trying to spew hate..I lived & worked in Sweden for 8 month last year. Great place..good hockey..but the people with "full time" jobs (police, pharmacists, accountants etc) have a culture of actually working like 3 hours a day.
 
Last edited:
Warlock is too recent for a sequel. And it already looks friendly enough. Most complains I've been hearing are about lack of depth.Also I guess casual gamers would like a campaign. So I think the recipe is simple: more of the same to make gameplay deeper + single player mode.
 
multiplayer, 5 min turns are great with a friend co op. Just need to be able to look at spells, cities, tiles, etc during opponents turn so you can plan for the turn change, 5 min goes fast but adds to the challenge in that its tough to have 3 armies and get to them all. Part of the strategy. Perhaps design an artifact during opponent turn and save it as artifact 1 - 10 to build with a click during your timed turn, you normally don't have 30 seconds left over to build an artifact. I would buy that multiplayer improvement DLC. Mainly just a lot of small things to figit with during the wait for their turn. You just have to fill up 5 to 10 min.
Another Idea would be to have to build a building to attract a certain hero to hire.
 
The one thing I hated about AoW was the multi hex terrain features. Other than that it was a pretty decent decedent of MoM and the two levels are cool. And their simultaneous turns function was well thought out.

Stardock just came out with it's Elemental Enchantress, seems pretty sloppy.

I find myself going back and playing Dominions3 and MoM quite often.

Warlock should really have had armies instead of single critters. I do like the multi planes and the art is nice, but it does need more depth of play, something beyond blobbing.

The way the gods are set up is interesting, creating a natural economic decision about spell acquisition.
 
really you still play though those crappy mom graphics. This game is much better. I played though mom 6 months ago, it really sucks compared to todays games. I was there when it came out bought it for 50 bucks played the snot out of it loved it then, but looking at it 6 months ago it wasn't what I remembered. Bought it on GoG for 3 bucks or something like that, I was surprised it worked. But it worked just fine. Jafar life and fire.
 
While I agree on the "difficult to fire people" statement (its the same here in norway), your premise has a flaw: warlock was/is not created by a paradox internal team.
It's not even a swedish company . And contracted foreigners are usually layed off just as easily in scandinavia as in the rest of the world (especially contractors from eastern europen countries, where the legal situation is a bit more shady).
i can say this because my company employs software contractors from romania and lithuania.
 
Status
Not open for further replies.