+ Reply to Thread
Page 1 of 10 1 2 3 ... LastLast
Results 1 to 20 of 197

Thread: Crusader Kings II: The Old Gods - Dev Diary 3 - The Heathens Are Coming!

  1. #1
    Paradox Dev Paradox Dev Team Goosecreature's Avatar

    Join Date
    Mar 2012
    Posts
    740

    Crusader Kings II: The Old Gods - Dev Diary 3 - The Heathens Are Coming!

    The arduous duty great privilege of writing this week's Dev Diary has fallen to me, and in a desperate but vain attempt to fill Doomdark's shoes, I am here to talk a bit about the various options that are open to pagans when waging war.

    Click image for larger version

Name:	CKII_ToG_DD_03_Prepared_Invasion.jpg
Views:	15908
Size:	141.3 KB
ID:	78612

    Prepared Invasions
    Norse Pagans, or Vikings as they are known to the common man, have the unique ability to launch Prepared Invasions against non-pagans. This undertaking can only be done by small to middling Viking realms, and the target of your invasion can't be too small or too big (it needs to have between 9 and 40 holdings).

    The way this works is that you declare your intention to invade a particular realm. This will cost you a lot of prestige (which can be gained through looting, as explained in the previous Dev Diary), and you'll have two years to prepare before going to war. During this time warriors from across the Norse lands will flock to your banner, hungry for loot and plunder. Needless to say, if you fail to declare war before these two years are up, you will lose face.

    Click image for larger version

Name:	CKII_ToG_DD_03_King_Ambition.jpg
Views:	15925
Size:	133.5 KB
ID:	78613

    Subjugation
    Pagans won't shy away from fighting each other, and all pagan rulers may make use of the new Subjugation casus belli. This lets them attack other pagans within a specified target kingdom, but it can only be used every ten years unless your ruler has the new ”Become King” ambition. If you are the victor of a Subjugation war, you will vassalize all lords within the target kingdom.

    Pagan Conquest
    Pagans can always declare war for control over a single neighboring county, and in addition to this, Norse Pagans may also go to war for any coastal county.

    Tribal Invasion
    This casus belli can only be used by independent Altaic (Turkish and Mongol) and Magyar pagan rulers, and it targets entire kingdoms in what amounts to massive horde invasions. You may have been on the receiving end of these before, but now you'll finally get a chance to unleash them yourself as you ride in from the steppes to carve out an empire.

    Click image for larger version

Name:	CKII_ToG_DD_03_Peace_Too_Long.jpg
Views:	12580
Size:	202.6 KB
ID:	78614


    And finally, a few more items that have a significant impact on pagans and how they wage war:

    Non-pagans suffer from a significantly smaller supply limit when in pagan territory, which limits their ability to march massive armies towards the heathen homelands at the start of the game. This penalty will eventually be removed as you progress through the Military Organization technologies.

    As was touched upon in the last Dev Diary, Norse and Tengri pagans lose prestige if they have been at peace for too long. The Suomenusko, Romuva and Slavic pagans are less focused on offensive warfare and do not have this penalty. In addition, their warriors enjoy several defensive bonuses, especially when fighting in provinces with their own religion.

    That's all for now!
    Last edited by Regina; 18-04-2013 at 11:44.

  2. #2
    #1!

    WOW! This beard! I absolutely want the same!
    Sorry for my bad Angliche...

    Work in Progress: ACN˛ - All Cultural Names Now! for CK2

  3. #3
    General apg's Avatar
    Crusader Kings IIDarkest HourEuropa Universalis: ChroniclesFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourRome GoldSemper FiVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessPride of NationsCK2: Holy Knight500k clubEuropa Universalis IV: Pre-order

    Join Date
    May 2011
    Location
    Great Britain
    Posts
    2,485
    the new facepack graphics look good. meh about the other stuff though; i suppose will be good for some mods, like for the game of thrones mod for raiding dothraki, wildlings etc.

    a bit of an underwhelming dd really but i look forward to the next one in two weeks nonetheless!
    Last edited by apg; 17-04-2013 at 14:53.
    Adding breadth and depth to the medieval aspects of economy, technology & the military - Magnate Lords A mod for CK2

  4. #4
    First Lieutenant LsT_G's Avatar
    Crusader Kings IIEU3 CompleteDivine WindHeir to the ThroneVictoria 2
    Victoria II: A House DividedVictoria II: Heart of Darkness500k clubEuropa Universalis IVCrusader Kings II: Legacy of Rome
    Crusader Kings II: Sword of IslamCrusader Kings II: Sunset InvasionCrusader Kings II: The RepublicCrusader Kings II: The Old GodsCrusader Kings II: Sons of Abraham
    Crusader Kings II: Rajas of IndiaCrusader Kings II: Charlemagne

    Join Date
    Apr 2012
    Location
    Coimbra, Portugal
    Posts
    218
    Quote Originally Posted by apg View Post
    the new facepack graphics look good. meh about the other stuff though; i suppose will be good for some mods, like for the game of thrones mod for raiding dothraki, wildlings etc.
    The most obvious one would be the ironborn. I don't dislike their current system, but this would make more sense.
    On the info itself, there is nothing amazingly new, but I quite like the new face pack. So far, looks better to me than the last few

    EDIT: I meant the raiding system, not so much the new casus belli.

  5. #5
    Now maybe we have something to keep republics in line.
    Traits: Rare Visitor, Quick, Just, Ambitious, Deceitful.
    Honorary Titles: Second Lieutenant
    Held Titles:
    Claims:



    "Uh, I'm next to ya."
    - Jore Jarrison.

  6. #6
    friend&foe ash001's Avatar
    Arsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest HourEU3 Complete
    Rome Gold

    Join Date
    Jun 2009
    Location
    on the dark side of London
    Posts
    797
    Thanks Goose for the DD!
    As for the facepack, I'm not sure about this red/purple tint in their skin color...
    Are the portraits alpha still?
    Friends & Foes - An Overhaul Mod for Crusader Kings II - Distinctive Characters and Personalities (Now Compatible with patch 1.091)

  7. #7
    Nice, but its shame we dont get any info that wasnt in life feed video.
    Hmm, does Rurik has some new trait? It looks as lighbulb, maybe its "bright" (similar to quick or genius?)

  8. #8
    General apg's Avatar
    Crusader Kings IIDarkest HourEuropa Universalis: ChroniclesFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourRome GoldSemper FiVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessPride of NationsCK2: Holy Knight500k clubEuropa Universalis IV: Pre-order

    Join Date
    May 2011
    Location
    Great Britain
    Posts
    2,485
    Quote Originally Posted by LsT_G View Post
    The most obvious one would be the ironborn. I don't dislike their current system, but this would make more sense.
    On the info itself, there is nothing amazingly new, but I quite like the new face pack. So far, looks better to me than the last few

    EDIT: I meant the raiding system, not so much the new casus belli.
    yes but the other new cb's could also be used as well im sure.


    Another thing people may miss is if we finally get more control over attrition rates, all armies who go above the wall could be severely punished with attrition. whilst the wildling armies do fine!
    Adding breadth and depth to the medieval aspects of economy, technology & the military - Magnate Lords A mod for CK2

  9. #9
    Quote Originally Posted by Goosecreature View Post
    Norse Pagans may also go to war for any coastal county.
    With the ability to travel up major rivers with ships added, are counties bordering these rivers treated as coastal for this purpose?

  10. #10
    Khan of the ERE theKing1988's Avatar
    Crusader Kings IIDeus VultEuropa Universalis 3EU3 CompleteDivine Wind
    Heir to the ThroneEuropa Universalis III: In NomineRome GoldVictoria 2Victoria II: A House Divided
    Victoria II: Heart of Darkness500k clubEuropa Universalis IVEUIV: Wealth of NationsEUIV: Res Publica
    Crusader Kings II: Legacy of RomeCrusader Kings II: Sword of IslamCrusader Kings II: The RepublicCrusader Kings II: The Old GodsCrusader Kings II: Sons of Abraham
    Crusader Kings II: Rajas of IndiaCrusader Kings II: CharlemagneEUIV: Art of War

    Join Date
    Jan 2010
    Location
    Odense, Denmark
    Posts
    2,016
    Quote Originally Posted by apg View Post
    yes but the other new cb's could also be used as well im sure.


    Another thing people may miss is if we finally get more control over attrition rates, all armies who go above the wall could be severely punished with attrition. whilst the wildling armies do fine!
    The attrition thing is indeed a nice addition, it might finally stop/curb Byzantine steppe blobbing, for example.

  11. #11
    I do believe I see West Francia there, and from the look of the name over the Grey Blob, East Francia as well. What's even more encouraging is their Kingdom status (well, at least West Francia...).

  12. #12
    General apg's Avatar
    Crusader Kings IIDarkest HourEuropa Universalis: ChroniclesFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourRome GoldSemper FiVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessPride of NationsCK2: Holy Knight500k clubEuropa Universalis IV: Pre-order

    Join Date
    May 2011
    Location
    Great Britain
    Posts
    2,485
    Quote Originally Posted by theKing1988 View Post
    The attrition thing is indeed a nice addition, it might finally stop/curb Byzantine steppe blobbing, for example.
    i wouldnt get your hopes up though; i wouldnt be surprised if the devs only allowed it to be moddable in relation to the set up of the old gods i.e. for pagan lands. extensive moddability just always seems to be out of reach... lol

    but heres hoping.
    Adding breadth and depth to the medieval aspects of economy, technology & the military - Magnate Lords A mod for CK2

  13. #13
    Regent-Custodian of the Light riknap's Avatar

    Join Date
    Feb 2011
    Location
    Las islas de San Lázaro
    Posts
    6,260
    Blog Entries
    7
    Subjugation and Prepared Invasions sound awesome!
    the new COA frame and wood decor looks awesome!
    the new facepacks look awesome!
    I can't wait to get my grubby hands on it!

    still, it does bring up a question though - how will these "warriors from across the Norse lands will flock to your banner, hungry for loot and plunder" be represented? A steadily growing scripted army without maintenance and/or attrition? Or a DOW-onset free scripted semi-random army?
    LUX INVICTA! Rebuild the Empire of Megas Alexandros! Restore Roman Glory! Banish the Dark Ages!
    >>[Subsidiary Modules] [Frequent Questions] [Gameplay Guide] [Changelogs] [LUX INVICTA AETERNA]<<

    Saeculum Obscurum: A Late Antiquity Mod, Fall of the Western Roman Empire and Rise of the Early Medieval Era. [beta state]
    LIBERT3 Primary Portal, for the Lux Invicta Buildings & Events, Retinues & Tactics, Traits & Technology Module. [INTEGRATED]
    Advanced Battles & Combat Depth Essentials. Planning portal for a comprehensive tactics overhaul project. [WIP - RESUMED]
    El Psy Congroo: Battle for world-line delta. A role-playing invasion modification. [WIP - EXP farming]

  14. #14
    Earl of Groan Tufto's Avatar
    Crusader Kings IIMagickaSengokuRome: Vae VictisMount & Blade: With Fire and Sword
    500k clubEuropa Universalis IV: Pre-orderCrusader Kings II: Legacy of RomeCrusader Kings II: Sword of IslamCrusader Kings II: Sunset Invasion
    Crusader Kings II: The RepublicCrusader Kings II: The Old GodsCrusader Kings II: Sons of AbrahamCrusader Kings II: Rajas of IndiaCrusader Kings II: Charlemagne

    Join Date
    Oct 2009
    Location
    Gormenghast
    Posts
    2,562
    East and West Francia!

    Looking good as ever. I particularly like the beards, and the Slavic defensive bonuses- that should help in 1066 too.

    Any chance of a DD focusing on the Zarathustrans?
    The Iron Horde: A Kirghiz Narrative AAR My Inkwell.

    "There is nowhere else. You will only tread a circle, Titus Groan. There's not a road, not a track, but it will lead you home. For everything comes to Gormenghast."

  15. #15
    Paradox Dev Paradox Dev Team Goosecreature's Avatar

    Join Date
    Mar 2012
    Posts
    740
    Quote Originally Posted by oilers41 View Post
    With the ability to travel up major rivers with ships added, are counties bordering these rivers treated as coastal for this purpose?
    No, they are not.

  16. #16
    Second Lieutenant Beowulf1066's Avatar
    Crusader Kings II500k clubEuropa Universalis IV

    Join Date
    Apr 2012
    Location
    Atlanta, Georgia
    Posts
    112
    I find it ironic that King Haraldr Fairhair is bald in his portrait, lol.

  17. #17
    Unrepentant Liberal Democrat Ols's Avatar
    Crusader Kings IIEU3 CompleteDivine WindFor the MotherlandHearts of Iron III
    Heir to the ThroneMarch of the EaglesVictoria: RevolutionsSemper FiSengoku
    Victoria 2Victoria II: A House DividedVictoria II: Heart of Darkness500k clubEuropa Universalis IV: Pre-order
    EUIV: Conquest of ParadiseCrusader Kings II: Legacy of RomeCrusader Kings II: Sword of IslamCrusader Kings II: Sunset InvasionCrusader Kings II: The Republic
    Crusader Kings II: The Old GodsCrusader Kings II: Sons of AbrahamCrusader Kings II: Rajas of IndiaCrusader Kings II: Charlemagne

    Join Date
    Jun 2012
    Location
    Lancaster University, England
    Posts
    4,753
    Quote Originally Posted by Alyiakal View Post
    I do believe I see West Francia there, and from the look of the name over the Grey Blob, East Francia as well. What's even more encouraging is their Kingdom status (well, at least West Francia...).
    Old news, but yes. Having the ability to make petty kings/emperors and change the name of a kingdom by command means pretty much anything goes.

  18. #18
    Why between 9 and 40 holdings?

    This really seems pretty gamey, right? Clearly it's so the vikings can invade the smaller saxon kingdoms in Britain but not France. But the limit feels arbitrary. If your not getting the results you want, something else needs to be adjusted. How many 40 holding nations are there? Few. A 40 holding limit just seems weird, and after the very start of the game it will make this feature pointless because there won't be any kingdoms that small left.

  19. #19
    Paradox Dev Paradox Dev Team Goosecreature's Avatar

    Join Date
    Mar 2012
    Posts
    740
    Quote Originally Posted by riknap View Post
    still, it does bring up a question though - how will these "warriors from across the Norse lands will flock to your banner, hungry for loot and plunder" be represented? A steadily growing scripted army without maintenance and/or attrition? Or a DOW-onset free scripted semi-random army?
    Events will occur continuously where you are granted troops and ships for the invasion as warriors trickle in.

  20. #20
    Quote Originally Posted by Ols View Post
    Old news, but yes. Having the ability to make petty kings/emperors and change the name of a kingdom by command means pretty much anything goes.
    Sorry, guess I haven't been keeping up, but I don't recall seeing the Grey Blob being anything but the HRE (and therefore empire tier). Mind you we don't see it's CoA on the map, so I guess it still could be. At any rate, East Francia being just a kingdom (I assume a renamed de jure France?) bodes well for places like Brittany not getting overrun.

+ Reply to Thread
Page 1 of 10 1 2 3 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts