Back story
Long ago Mischief (The name of the DM for this story) had tried to open a Dungeonland before. Sadly little mischief only had one band of monsters who would work for him. The goblins. The sad part about the goblins is they were weak and were constantly beaten. Their king faired no better. Now in the new Dungeon land a hero has opened the berried caverns where the goblins still roam. Mischief now grown seeing this as a wonderful way to expand has opened it up as a official part of the park.
Buying this DLC the DM is given 3 new monsters, 2 new Special monster, and a new boss
Heros are given a all new hero.
every one gets to enjoy a new map (even with out the dlc.... actually maybe only dlc users..... this is a disision left up to the makers.)
Monsters
Goblins:For half of 1 mana you can summon 10 goblins. Goblins are much like imps, they wield a shield (brakes in one hit) but are much faster. Sadly this speed and small size also make them easy to kill. one hit on the head and the thing is dead.
Goblin Riders:for 1 mana you can summon a group of 5. The little ones made even faster and stronger riding wolves. They dont wield swords but they carry a bow(n'arrow). Able to charge at a hero doing small damage and knockback and can shoot from a good bit of range these guys are the king of hit and run. They can handle 2 hits before they die. sorta sad but this is a dungeon crawl.
Drake:has more health then a dragon and spews lava. Relatively slow. When at low health his spew attack is replaced with a bite that can do large damage.
Special Monsters
Goblin General: A Large goblin wielding a shield (could be compared to an imp but has a little less health). Has the ability to summon 6 goblins to help out the fight. Hes slow, making it hard for him to get away. His melee attack is strong enough to push heros back.
Goblin Necromancer: A Large goblin capable healing monsters and bringing them back from the dead (necromancers unlike the Resurrection Tower brings the monster back as a undead version. The undead versions Are heavy hitters but as they loose health they loose the possible damage they could give). He has low health and is slow but has a teleport ability.
His main attack is a ranged electric orb that can stun heros.
(Note: Undead monsters while can do heavy damage are slow and as they loose health they loose the amount of damage they can give to heros. Undead can only be spawned on the map or )
Boss
Goblin king: A large fat, green guy wearing a loin cloth. hes missing a leg, 2 arms, and has a scar along his chest. One arm is covered by a spiky shoulder pad. that arm is missing at the shoulder though.... the second arm is only missing as the elbow with a stuffed Moose Head being used to replace the forearm.
Default ability: Moose smash: a melee attack that does decant damage.
Swarm: barfs up a bunch of goblins to fight for him. The barf pile also does damage when stepped on by heros and last for a decant amount of time.
Gobble: If a hero is in range the King uses his long tong to pick up a hero and eat him. He then spits him out doing minor damage but the hero will gain continuous damage via the saliva on him.
Toxic breath:Out both ends comes toxic gas that if a hero enters or is hit by will be slowed down and take damage.
After lunch: The King takes anther barf all of his monsters in it become undead.
Ultra:Mad Munchies: The goblin turns red lowering his mouth so the heros can be easier to get. durring this time he takes less damage and increased speed. For every hero he gets in his mouth the more damage the heros will receive when spat out.
Afterburn:The kings heart soon catches on fire and the stitches on his chest open. Damage out put is increased but he takes extraordinary damage.
The new map
This map is all under ground and is much like a ruined version of the normal park. It gives a little better loot then the normal one but is longer at the same time.
Unlike the other dungeons in the back this under cavern when selected will ask for ether DM mode or Hero force mode. Hero force is just like the 3 player strict version when you get to play harder difficulties. DM mode works like normal DM mode.
When the evil bar is at max you can for 4 mana summon a undead monkey horde, or a goblin horde
The zombie monkeys do higher damage then the normal monkeys but are slower. More health they loose the less damage they give.
The goblin horde is 10 normal goblins, 10 goblin riders, and 1 goblin general
NEW HERO
Yep new hero has emerged and she is mad.
Yes I said she
She is the SUmmoner and is a well balanced hero indeed. SHe has the ability to summon a Golem to fight for her and can do moderate melee damage.
She can switch between a golem (Melee) Crocodile (range) and a magic banana (for magic).
What yall think? sorry if it was a little long winded. I hope yall liked it.
Long ago Mischief (The name of the DM for this story) had tried to open a Dungeonland before. Sadly little mischief only had one band of monsters who would work for him. The goblins. The sad part about the goblins is they were weak and were constantly beaten. Their king faired no better. Now in the new Dungeon land a hero has opened the berried caverns where the goblins still roam. Mischief now grown seeing this as a wonderful way to expand has opened it up as a official part of the park.
Buying this DLC the DM is given 3 new monsters, 2 new Special monster, and a new boss
Heros are given a all new hero.
every one gets to enjoy a new map (even with out the dlc.... actually maybe only dlc users..... this is a disision left up to the makers.)
Monsters
Goblins:For half of 1 mana you can summon 10 goblins. Goblins are much like imps, they wield a shield (brakes in one hit) but are much faster. Sadly this speed and small size also make them easy to kill. one hit on the head and the thing is dead.
Goblin Riders:for 1 mana you can summon a group of 5. The little ones made even faster and stronger riding wolves. They dont wield swords but they carry a bow(n'arrow). Able to charge at a hero doing small damage and knockback and can shoot from a good bit of range these guys are the king of hit and run. They can handle 2 hits before they die. sorta sad but this is a dungeon crawl.
Drake:has more health then a dragon and spews lava. Relatively slow. When at low health his spew attack is replaced with a bite that can do large damage.
Special Monsters
Goblin General: A Large goblin wielding a shield (could be compared to an imp but has a little less health). Has the ability to summon 6 goblins to help out the fight. Hes slow, making it hard for him to get away. His melee attack is strong enough to push heros back.
Goblin Necromancer: A Large goblin capable healing monsters and bringing them back from the dead (necromancers unlike the Resurrection Tower brings the monster back as a undead version. The undead versions Are heavy hitters but as they loose health they loose the possible damage they could give). He has low health and is slow but has a teleport ability.
His main attack is a ranged electric orb that can stun heros.
(Note: Undead monsters while can do heavy damage are slow and as they loose health they loose the amount of damage they can give to heros. Undead can only be spawned on the map or )
Boss
Goblin king: A large fat, green guy wearing a loin cloth. hes missing a leg, 2 arms, and has a scar along his chest. One arm is covered by a spiky shoulder pad. that arm is missing at the shoulder though.... the second arm is only missing as the elbow with a stuffed Moose Head being used to replace the forearm.
Default ability: Moose smash: a melee attack that does decant damage.
Swarm: barfs up a bunch of goblins to fight for him. The barf pile also does damage when stepped on by heros and last for a decant amount of time.
Gobble: If a hero is in range the King uses his long tong to pick up a hero and eat him. He then spits him out doing minor damage but the hero will gain continuous damage via the saliva on him.
Toxic breath:Out both ends comes toxic gas that if a hero enters or is hit by will be slowed down and take damage.
After lunch: The King takes anther barf all of his monsters in it become undead.
Ultra:Mad Munchies: The goblin turns red lowering his mouth so the heros can be easier to get. durring this time he takes less damage and increased speed. For every hero he gets in his mouth the more damage the heros will receive when spat out.
Afterburn:The kings heart soon catches on fire and the stitches on his chest open. Damage out put is increased but he takes extraordinary damage.
The new map
This map is all under ground and is much like a ruined version of the normal park. It gives a little better loot then the normal one but is longer at the same time.
Unlike the other dungeons in the back this under cavern when selected will ask for ether DM mode or Hero force mode. Hero force is just like the 3 player strict version when you get to play harder difficulties. DM mode works like normal DM mode.
When the evil bar is at max you can for 4 mana summon a undead monkey horde, or a goblin horde
The zombie monkeys do higher damage then the normal monkeys but are slower. More health they loose the less damage they give.
The goblin horde is 10 normal goblins, 10 goblin riders, and 1 goblin general
NEW HERO
Yep new hero has emerged and she is mad.
Yes I said she
She is the SUmmoner and is a well balanced hero indeed. SHe has the ability to summon a Golem to fight for her and can do moderate melee damage.
She can switch between a golem (Melee) Crocodile (range) and a magic banana (for magic).
What yall think? sorry if it was a little long winded. I hope yall liked it.
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