+ Reply to Thread
Page 1 of 25 1 2 3 11 ... LastLast
Results 1 to 20 of 493

Thread: Crusader Kings II: The Old Gods - Dev Diary 1 - A Different Europe

  1. #1
    Project Lead/Senior Programmer Paradox Dev Team Doomdark's Avatar

    Join Date
    Apr 2000
    Location
    Stockholm, Sweden
    Posts
    4,647

    Crusader Kings II: The Old Gods - Dev Diary 1 - A Different Europe

    It's time for another cycle of developer diaries on Crusader Kings II and I thought I'd begin by talking about the new start date and giving you a broad overview of the upcoming expansion; The Old Gods. Yes, we're pushing back the earliest possible start date to 867 AD. This is a special bookmark that comes with the expansion (and you will not be able to start at dates between 867 and 1066 without modding.)

    Europe is a very different place in 867... Many of the familiar countries have not yet come into being. There is no Hungary, no Poland, no Russian principalities and the British Isles and Scandinavia are full of petty kingdoms. The Carolingians still rule the Franks, but the great Empire of Charlemagne has been divided between four of his descendants. In the Byzantine Empire, a new dynasty has just risen - the House of Makedon - destined to restore some of its former glory. The Muslims are in the middle of a drawn-out crisis as the once enormous Abbasid Caliphate has fractured, with a succession of Caliphs being murdered by their own Turkish generals.

    Click image for larger version

Name:	CKII_ToG_DD_01_Europe_867.png
Views:	16983
Size:	2.64 MB
ID:	76331

    Most importantly, however, the North and East are completely dominated by bustling tribes of unrepentant heathens who remain less than impressed with the White Christ. Why debase yourself before a dead man on a cross when you can loot the riches of his fat clergy instead? Just as the fury of the Northmen descends on the undefended shores of Europe, other, equally pagan threats are on the rise in the steppes of Tartaria. Like the Avars before them, the feared Magyar horse lords are pushing into Europe from beyond the Carpathians. Why is all this more important than the affairs of Christians and Muslims? Because with The Old Gods, all these heathens are finally playable! (But you probably knew that already. )

    Click image for larger version

Name:	CKII_ToG_DD_01_Magyar_Invasion.png
Views:	11957
Size:	2.53 MB
ID:	76326

    Playing a pagan chieftain is at least as different as playing a Muslim. Not only that, there are significant differences between the various heathen religions. Some are aggressive in nature, like the Norse and Tengri beliefs, and some are more defensive, like the Finno-Ugric faith. For example, the warlike Norse will suffer a prestige loss for being at peace for too long, and will need to wage war or set sail to pillage and loot. The Finns don't have this problem, but on the other hand, their vassals will dislike having their troops raised (like Christians). Some faiths get defensive bonuses and larger garrisons in their homelands, some don't, etc. However, they can all potentially be reformed to withstand the allure of the new religions.

    Click image for larger version

Name:	CKII_ToG_DD_01_The_Great_Heathen_Army.png
Views:	13745
Size:	2.83 MB
ID:	76330

    In the coming weeks, I will explain the different religions in detail. I will, of course, also talk about other new features, like traversible rivers, new cultures, Zoroastrians, Adventurers, and much more. Stay tuned, and here are some more screenshots to tease and titillate!

    Click image for larger version

Name:	CKII_ToG_DD_01_Loot_and_Pillage.png
Views:	12152
Size:	3.03 MB
ID:	76327Click image for larger version

Name:	CKII_ToG_DD_01_Varangians.png
Views:	12770
Size:	3.02 MB
ID:	76328Click image for larger version

Name:	CKII_ToG_DD_01_The_Last_Zoroastrians.png
Views:	8942
Size:	2.59 MB
ID:	76329





    Web page: http://www.crusaderkings.com
    Facebook: http://www.facebook.com/Crusaderkings
    Twitter: http://twitter.com/Crusaderkings
    Last edited by Regina; 20-03-2013 at 11:26.
    Project Lead
    Game Designer
    Senior Programmer

    Abusus non tollit usum

  2. #2
    [IG] DamianGrim DamianGrim's Avatar
    EU3 CompleteRome: Vae VictisRome GoldHearts of Iron IIIHeir to the Throne
    Mount & Blade: WarbandSemper FiVictoria 2Divine WindMagicka
    Darkest HourCrusader Kings IIMount & Blade: With Fire and SwordFor the MotherlandSengoku
    Victoria II: A House DividedKing Arthur IICrusader Kings II Holy KnightWarlock: Master of the ArcaneWar of the Roses

    Join Date
    Sep 2011
    Location
    Russia
    Posts
    1,403
    Yay! First.

    I have a question about Iceland, will it be populated from the start or will you implement some sort of colonization event for it? (It was colonized after 867, iirc)

    Also, new interface is nice and new title icons for pagans are cool.

    I also like that pagan religions will have some differences in gameplay and won't be too generalized! Can't wait for the expansion!

    Oh, and you moved Person of Interest star to more obvious place. Nice.
    Last edited by DamianGrim; 20-03-2013 at 10:46.
    IG_DamianGrim
    Guard of Istiniar

    (War of the Roses Clan)

  3. #3
    Project Lead/Senior Programmer Paradox Dev Team Doomdark's Avatar

    Join Date
    Apr 2000
    Location
    Stockholm, Sweden
    Posts
    4,647
    Quote Originally Posted by DamianGrim View Post
    Yay! First.

    I have a question about Iceland, will it be populated from the start or will you implement some sort of colonization event for it? (It was colonized after 867, iirc)
    It will already be colonized (yeah, we're cheating by a few years.)
    Project Lead
    Game Designer
    Senior Programmer

    Abusus non tollit usum

  4. #4

  5. #5
    Lt. General Weijun's Avatar
    Diplomacy PlayerEU3 OwnerEU3 Collectors Edition OwnerHoI AnthologyGalactic Assaulter
    Napoleonic MarshalDeus Vult!Europa Universalis: RomeEuropa Universalis: Rome (Collectors Edition)Finder of the Lost Empire
    Penumbra -  Black PlagueHearts of Iron 2: ArmageddonVictoria: RevolutionsEuropa Universalis III: In NomineEU3 Complete
    Rome: Vae VictisSupreme Ruler 2020Rome GoldEast India CompanyHearts of Iron III
    Majesty 2Supreme Ruler 2020 GoldFor The GloryArsenal of DemocracyHeir to the Throne
    East India Company CollectionRise of PrussiaAchtung PanzerLead and GoldMount & Blade: Warband
    200k ClubLegioSemper FiElven Legacy CollectionVictoria 2
    Commander: Conquest of the AmericasLionheartDivine WindShip Simulator ExtremesIron Cross
    MagickaCities in MotionEU3: ChroniclesSword of the StarsDarkest Hour
    Majesty II CollectionCrusader Kings IIPirates of Black CoveMount & Blade: With Fire and SwordPride of Nations
    For the MotherlandSupreme Ruler: Cold WarSengokuHearts of Iron: The Card GameHearts of Iron III Collection
    Victoria II: A House DividedKing Arthur IICrusader Kings II Holy KnightHOI3: Their Finest HourVictoria 2: Heart of Darkness

    Join Date
    May 2006
    Location
    IMPERII SINARVM
    Posts
    1,315
    Traversible rivers! This is feature that could add so much depth to all Paradox games. Great news!
    Sages such as Yao and Shun and Tyrants such as Chieh and Chou come but once a thousand generations. Mediocrities follow on the heels of each other; the rulers of the world are invariably among them. -- Han Fei Tzu

    When the lips are gone, the teeth are cold. -- Han Fei Tzu

    I have not been tested (with the responsibility of high office), so I have learned many (lesser) skills. -- Confucius

    Simplified characters are an abomination. -- Me

    ♫ Steam = No Buy ♫

  6. #6
    Imperial Guard Conscript Delta107's Avatar
    Hearts of Iron 2: ArmageddonHearts of Iron IIISemper FiVictoria 2EU3: Chronicles
    Crusader Kings IIFor the MotherlandHearts of Iron: The Card Game

    Join Date
    Feb 2006
    Location
    Scarus Subsector
    Posts
    912
    Blog Entries
    2
    Finally a dd! The loot is waiting!
    Bridling the Horses of Saint Mark.

    Did you try werewolf? No? Join now and hunt your Paradoxians!

  7. #7
    [IG] DamianGrim DamianGrim's Avatar
    EU3 CompleteRome: Vae VictisRome GoldHearts of Iron IIIHeir to the Throne
    Mount & Blade: WarbandSemper FiVictoria 2Divine WindMagicka
    Darkest HourCrusader Kings IIMount & Blade: With Fire and SwordFor the MotherlandSengoku
    Victoria II: A House DividedKing Arthur IICrusader Kings II Holy KnightWarlock: Master of the ArcaneWar of the Roses

    Join Date
    Sep 2011
    Location
    Russia
    Posts
    1,403
    Navigable rivers! Yay. So much info from the screens.
    Does that also mean playable Republics of Novgorod and Pskov in later start dates?
    IG_DamianGrim
    Guard of Istiniar

    (War of the Roses Clan)

  8. #8
    General Tapscott's Avatar
    Hearts of Iron IIIVictoria 2EU3: ChroniclesCrusader Kings IICrusader Kings II Holy Knight

    Join Date
    Apr 2011
    Location
    Perth, Western Australia, Australia
    Posts
    2,216
    Looks cool, but I must say, calling both the religion and the culture of the Norwegians 'Norse' looks kinda ugly. Isn't there a differnet religious name they could have? Like Astaru or whatever it is I hear being thrown about.
    Voltaire - "I would rather be ruled by one lion than by one hundred rats."

    My Inkwell

    Chancellor for Austria as Henrik Kraus, in theAhawk's Victoria 2 AAR - A Federation of Equals - A Danubian Federation Interactive AAR
    Shogun Tokugawa Ieharu of the Empire of Japan in Stormbringer's Forum Game - World in Revolution Lite: 1756
    Cardinal Cesare Damiano, Chamberlain of the Apostolic Camera and Archbishop of Gaeta, of the Papal States in RedNomNoms' Forum Game - Saint Peter's Throne
    President Santiago Derqui of the Argentine Republic in Frymonmon's Forum Game - World in Revolution 1861 Mk. II
    Chief Oconostota ('Groundhog Sausage' or 'I Am Pounding It') of the Cherokee Tribe in Bakerydog's Forum Game - All Men Created Equal

  9. #9
    Field Marshal
    Deus Vult!Victoria: RevolutionsEU3 CompleteHeir to the ThroneVictoria 2
    Crusader Kings IICrusader Kings II Holy Knight

    Join Date
    Apr 2007
    Location
    Abandoned this account
    Posts
    7,729
    Navigable rivers??? I love you!!!

    Will these work just like small sea zones, with navigable straits between the two shores of the river? Or is there something special to them? (Like some different way of "hitching a ride", perhaps like in CK1 where you didn't have ships?)

    Also, what about the Magyar conquest: If the Magyars defeat Moravia and Bulgaria, and take the Pannonian basin, will they automatically "desert" the provinces east of the Carpathians? I.e. are they a "moving blob" or a conventional blob?

  10. #10
    So loot is somewhat protected by fort level, and fleets have a loot counter, hmm.

  11. #11
    [IG] DamianGrim DamianGrim's Avatar
    EU3 CompleteRome: Vae VictisRome GoldHearts of Iron IIIHeir to the Throne
    Mount & Blade: WarbandSemper FiVictoria 2Divine WindMagicka
    Darkest HourCrusader Kings IIMount & Blade: With Fire and SwordFor the MotherlandSengoku
    Victoria II: A House DividedKing Arthur IICrusader Kings II Holy KnightWarlock: Master of the ArcaneWar of the Roses

    Join Date
    Sep 2011
    Location
    Russia
    Posts
    1,403
    Quote Originally Posted by Leviathan07 View Post
    Navigable rivers??? I love you!!!

    Will these work just like small sea zones, with navigable straits between the two shores of the river? Or is there something special to them? (Like some different way of "hitching a ride", perhaps like in CK1 where you didn't have ships?)

    Also, what about the Magyar conquest: If the Magyars defeat Moravia and Bulgaria, and take the Pannonian basin, will they automatically "desert" the provinces east of the Carpathians? I.e. are they a "moving blob" or a conventional blob?
    They look like sea zones, so I guess it is only for big rivers.
    IG_DamianGrim
    Guard of Istiniar

    (War of the Roses Clan)

  12. #12
    Field Marshal
    Deus Vult!Victoria: RevolutionsEU3 CompleteHeir to the ThroneVictoria 2
    Crusader Kings IICrusader Kings II Holy Knight

    Join Date
    Apr 2007
    Location
    Abandoned this account
    Posts
    7,729
    Oh and how will that "loot" system work? Is that something you introduce just for the Viking period, or will this also have its uses in 1066 and later starts?

  13. #13
    Oh god! Transversable rivers! And look at the new interface! Looting levels are awesome.....This has got me excited

  14. #14
    Field Marshal
    Deus Vult!Victoria: RevolutionsEU3 CompleteHeir to the ThroneVictoria 2
    Crusader Kings IICrusader Kings II Holy Knight

    Join Date
    Apr 2007
    Location
    Abandoned this account
    Posts
    7,729
    Quote Originally Posted by DamianGrim View Post
    They look like sea zones, so I guess it is only for big rivers.
    Well the Don looks navigable all the way up to Tver even though there are impassable sections in between (the Don portage where you have to carry boats quite some distance to get around the rapids). And the Danube looks navigable all the way up to Swabia even though it gets very shallow around Passau already. So perhaps there is something different about these rivers.

  15. #15
    [IG] DamianGrim DamianGrim's Avatar
    EU3 CompleteRome: Vae VictisRome GoldHearts of Iron IIIHeir to the Throne
    Mount & Blade: WarbandSemper FiVictoria 2Divine WindMagicka
    Darkest HourCrusader Kings IIMount & Blade: With Fire and SwordFor the MotherlandSengoku
    Victoria II: A House DividedKing Arthur IICrusader Kings II Holy KnightWarlock: Master of the ArcaneWar of the Roses

    Join Date
    Sep 2011
    Location
    Russia
    Posts
    1,403
    Quote Originally Posted by Leviathan07 View Post
    Oh and how will that "loot" system work? Is that something you introduce just for the Viking period, or will this also have its uses in 1066 and later starts?
    I think it is pagan-only (maybe only for Norse, even) feature? So if there are pagans at later start date, they will be able to loot.
    IG_DamianGrim
    Guard of Istiniar

    (War of the Roses Clan)

  16. #16
    By the by, how many DDs are you expecting to have?

  17. #17
    Project Lead/Senior Programmer Paradox Dev Team Doomdark's Avatar

    Join Date
    Apr 2000
    Location
    Stockholm, Sweden
    Posts
    4,647
    Quote Originally Posted by Talq View Post
    By the by, how many DDs are you expecting to have?
    Seven.
    Project Lead
    Game Designer
    Senior Programmer

    Abusus non tollit usum

  18. #18
    Major theKing1988's Avatar
    EU3 OwnerDeus Vult!Europa Universalis III: In NomineRome GoldHeir to the Throne
    Victoria 2Divine WindCrusader Kings II

    Join Date
    Jan 2010
    Location
    Odense, Denmark
    Posts
    663
    I would really like to see the loot level tied to the amount of gold you get once you outright capture holdings in territories, so that there will be no more capturing holdings in the same province year after year and still getting a high amount of gold for your troubles

  19. #19
    Project Lead/Senior Programmer Paradox Dev Team Doomdark's Avatar

    Join Date
    Apr 2000
    Location
    Stockholm, Sweden
    Posts
    4,647
    Quote Originally Posted by DamianGrim View Post
    They look like sea zones, so I guess it is only for big rivers.
    It's only for big rivers, and there are a few portages (basically reverse straits.)
    Project Lead
    Game Designer
    Senior Programmer

    Abusus non tollit usum

  20. #20
    Sergeant Zdyx's Avatar
    EU3: ChroniclesCrusader Kings II

    Join Date
    Dec 2011
    Location
    Germany
    Posts
    90
    Very nice!
    I would never have expected navigable rivers, that's really nice (also brings boatbombing to a complete new level ).
    Very curious for the Zoroastrians, keep up the good work!

+ Reply to Thread
Page 1 of 25 1 2 3 11 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts