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I started a new game with the 1.08 patch and then installed this over it.

1936 Germany, did event chains to get me into WW2. Italy went after Greece and got DOWed by the Allies, I accepted them into the Axis which gave them a separate war with the Allies.
1941 I did Sealion and got the UK surrender event, installed Mosey to get UK as a puppet. After I did this everybody left the Axis. I retained my puppetted countries but inherited the UK's separate war against Italy. Since everyone left the Axis, including Germany and Italy, I found myself at war with Italy, which put a crimp in my plans to invade the Soviet Union.

Is this a fluke? Has anyone else noticed anything like this? What could cause everyone, including Germany, to leave the Axis after the event "Victory in the West"? Is that a criteria for the Axis, staying united until Victory in the West?

I... er... what? I have no idea why that would happen. I've never experienced it myself. It's natural that Hungary and Romania leave the Axis to settle their differences and then rejoin... but I'm unsure if that is what caused your issue. My bet is on Italy's "separate" war with the UK.

One solution is to add a peace command for the UK with italy.

The problem with this is... what if Italy is fighting a TRULY separate war against the UK? What if Italy is also attacking Germany? That solution could cause problems on its own.
 
I... er... what? I have no idea why that would happen. I've never experienced it myself. It's natural that Hungary and Romania leave the Axis to settle their differences and then rejoin... but I'm unsure if that is what caused your issue. My bet is on Italy's "separate" war with the UK.



The problem with this is... what if Italy is fighting a TRULY separate war against the UK? What if Italy is also attacking Germany? That solution could cause problems on its own.

Well it makes a sort of sense. Italy raised their belligerence by annexing Ethiopia, Albania, then declaring on Greece which was garaunteed by Yugoslavia who DOWed them and at some point the UK dowed Italy separately for that.

In my view that should be related to the WW2, and when Italy joins Axis that war should stop being a separate one.

I think if UK surrenders they should stop their wars with Axis nations. Would that work? if Italy is not in Axis, then UK/Italy war should continue. If Italy is in Axis, and UK surrenders, UK should also be surrendering to Italy since I would htink UK surredners to Axis as a whole.

Perhaps I could mod some event chain to help give Italy some of the provinces they might have wanted if the UK did surrender and they are in Italian hands?


Edit: It sounds like a fluke in my game. I'll play another game and see if this happens again. I just thought it was extremely odd that everyone, including Germany, would leave the axis.
 
Well it makes a sort of sense. Italy raised their belligerence by annexing Ethiopia, Albania, then declaring on Greece which was garaunteed by Yugoslavia who DOWed them and at some point the UK dowed Italy separately for that.

In my view that should be related to the WW2, and when Italy joins Axis that war should stop being a separate one.

I agree... but that isn't how the game engine works :(

Open smep-surrenderevents.txt and find event 72002.

Code:
##########
#  Preperations for Peace - England
##########
event = {
	id = 72002
	random = no
	country = ENG
        picture = "furios_hitler"

	name = "Negotiations"
	desc = "Lord Halifax entered negotiations with the German leadership as quickly as possible so to end the suffering of the British civilian population. It was known throughout Britain and the world, however, that the Allies would continue to fight on against Axis aggression."

	picture = "fort_sabotaged"

	action_a = {
		name = "God Save the King"
		command = { type = leave_alliance }
		command = { type = peace which = GER value = 1 }
		command = { type = peace which = JAP value = 1 }
		command = { type = peace which = MAN value = 1 }
		command = { type = peace which = MEN value = 1 }
		command = { type = peace which = SIA value = 1 }
		command = { type = peace which = PRI value = 1 }
		command = { type = peace which = BUL value = 1 }
		command = { type = peace which = PER value = 1 }
		command = { type = peace which = IRQ value = 1 }
		command = { type = peace which = SYR value = 1 }
		command = { type = peace which = LEB value = 1 }

Add "command = { type = peace which = ITA value = 1 }" to that list :)
 
I agree... but that isn't how the game engine works :(

Open smep-surrenderevents.txt and find event 72002.

Code:
##########
#  Preperations for Peace - England
##########
event = {
	id = 72002
	random = no
	country = ENG
        picture = "furios_hitler"

	name = "Negotiations"
	desc = "Lord Halifax entered negotiations with the German leadership as quickly as possible so to end the suffering of the British civilian population. It was known throughout Britain and the world, however, that the Allies would continue to fight on against Axis aggression."

	picture = "fort_sabotaged"

	action_a = {
		name = "God Save the King"
		command = { type = leave_alliance }
		command = { type = peace which = GER value = 1 }
		command = { type = peace which = JAP value = 1 }
		command = { type = peace which = MAN value = 1 }
		command = { type = peace which = MEN value = 1 }
		command = { type = peace which = SIA value = 1 }
		command = { type = peace which = PRI value = 1 }
		command = { type = peace which = BUL value = 1 }
		command = { type = peace which = PER value = 1 }
		command = { type = peace which = IRQ value = 1 }
		command = { type = peace which = SYR value = 1 }
		command = { type = peace which = LEB value = 1 }

Add "command = { type = peace which = ITA value = 1 }" to that list :)
Thanks mate, cheers :)
 
Hello Julle. Do you know what the actual changes are which I should be looking for in those files?

The best way to find them is to use the WinMerge program to compare them with your current files. I can't remember the reasons for all the changes, but most of them should have some explanation included with the name of the original author.

One change I can remember is the change I made for the USA files (smep-events3.txt and ai_usa.txt, which I forgot to include in the first post and is now in this post). It changes the interventionism slider moves after Pearl Harbor event so that human player now only get two steps towards interventionism and AI player gets the original "set value" of 6. I made it because sometimes I have already had better than value 6 for interventionism before Pearl Harbor.

The other I remember inside the smep-ai.txt file adds the setflag GERInvadeEngland in the event "German decides strategy after Paris falls" if Germany decides to attack UK. Not sure if it's needed but it looked a bit weird without it.
 

Attachments

  • ai_usa.txt
    61,6 KB · Views: 123
Stillwell has wrong tech team number. Here are the repaired files. Again the best way to fing the edits inside the files is to use the WinMerge to compare against your original files.
 

Attachments

  • db2.zip
    51 KB · Views: 80
For best results, activate "event 70000" (that's seventy-thousand) from the console (press F12) at the VERY BEGINNING OF YOUR GAME WITH ANY OF THE SCENARIOS.

*Ahem* hour=1 is your friend! I'd have to wait till I got home, but I've managed to get (on Arma) event 70000 to fire on hour 1 of 1 Jan 1936 automatically by adding hour = 1 (or maybe 0) to the event 70000

I must get back into AOD. I'm still playing Arma (prefer it).
 
And here we are:

Works for the '36 scenario - not later for some reason. Still need to fire it manually.

##########
# Welcome to SMEP - Part 1
##########
event = {
id = 70000
random = no

trigger = {
ai = no
}

date = { hour = 1 day = 0 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1963 }

name = "SMEP 6.0 for Armageddon - Part 1"
desc = "Enjoy!"

picture = "smep"

action_a = {
name = "On with the show!"
command = { }
#sleeping events
command = { type = trigger which = 70001 } #part 2
command = { type = trigger which = 71600 } #germany
command = { type = trigger which = 71601 } #italy
command = { type = trigger which = 71602 } #japan
command = { type = trigger which = 71603 } #ussr..... etc etc
 
I still play Arma (prefer it so much more) so I haven't looked at AoD for best part of a year. *IF* I get time (I have a little girl now) I may come back to it to check it out.
 
Thanks a million for this amazing mod, I've refused to play any iteration of HoI2 without SMEP since I first found it for Doomsday back when I was 16. I'm 22 now, and I still swear by all the awesome work you've done.
 
Bug report: in my USA game, Czechoslovakia refused to give up the Sudetenland, Germany declared war on them and annexed them shortly afterwards. Then somewhere in early 1939, Germany decides to release both Slovakia and Bohemia-Moravia as puppets. Everything WAD so far. However, Bohemia-Moravia has no flag and no ministers (every minister is an Undistinguished Suit). Could you fix this if you're planning on releasing a new version anytime soon? :)
 
well i should have most people for B&M already (in GER and CZE). if somebody volunteers to code i can convert them into B&W. just no flag, sorry.
 
Perhaps it should be mentioned that his is a A-historical event mod. Don't get me wrong, I love the event chains but if you play a "spectator game" germany will always take over England by 1941. Even if the event file is modified to make them ignore Sealion and attack the USSR, they will often take Stalingrad and Baku by the end of 1941 and continue pushing through the winter.

I'd really like it if there was a non-alternate history version of this mod. Good work otherwise.
 
Perhaps it should be mentioned that his is a A-historical event mod. Don't get me wrong, I love the event chains but if you play a "spectator game" germany will always take over England by 1941.

As I recall, this takeover of England is mainly due to poor AI force allocation on the beaches of Britain and to the British navy not sailing to intercept unescorted German invasion transports. If you place stronger locked garrisons on the beaches and let the British AI sail with 80% strength, then this will stop happening. If you fix that, then SEMP becomes a very good mod.

My "American Mod" designed for play by a human USA player fixes these things for Britain.

http://forum.paradoxplaza.com/forum/showthread.php?753401-The-American-Mod-by-froglegs
 
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