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Thread: [13/2/2013] Patchnotes, push damage gone + more!

  1. #1
    Manager of War TotalyMoo's Avatar
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    [13/2/2013] Patchnotes, push damage gone + more!

    Greetings! Time for another patch. This one I think many have been waiting for too

    The size will be ~200mb

    Patchnotes
    • Heads and Helmet Patterns can now be previewed

      Changes
    • Increased the damage over time of Barbed and Swallowtail arrows
    • Push damage has been removed

      Fixes
    • Fixed a bug that was causing reduced Coin and XP gains. There will be compensation for this issue later this week.
    • Fixed an issue where Galloglass Long Axe was not purchasable
    • Feathers and Plumes are now back in the profile editor
    • Fixed a bug where Coat of Arms textures were being incorrectly alligned
    • Removed a duplicate armour pattern
    • Coins and XP are now earn-able with less than eight players.

    Regards,
    The WotR Team
    Last edited by TotalyMoo; 13-02-2013 at 11:11.
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  2. #2
    Second Lieutenant
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    Thank you so much for getting rid of push. Also so happy at having plumes and feathers back.
    Thanks guys, good patch. Keep it up!

  3. #3
    If only Steam understood it has to update the damn game >.>
    " We do not forgive. We do not forget. "

  4. #4
    Sergeant Darkwulf's Avatar
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    Thanks !
    Glad to see the xp bug has been fixed and the ridiculous push damage is gone.
    But i must say, as much as i dislike the push spammers, i think push should do atleast SOME damage. Getting a weapons shaft bashed into you, still kinda hurts.

  5. #5
    Banned Rigsby66's Avatar
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    :-)))

  6. #6
    @ Darkwulf,

    I think it's better to keep it without damage, it's fairly useful from keeping short range attackers (axers-Whrs) out of range and that's it's role. Without a cooldown on the ability to push, damage should not be introduced. (My opinion )
    " We do not forgive. We do not forget. "

  7. #7
    Manager of War TotalyMoo's Avatar
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    Added this:
    [*]Coins are now gained at a proper rate
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  8. #8
    brilliant, thanks guys

  9. #9
    No more n00b bash = excelent

  10. #10
    Quote Originally Posted by Darkwulf View Post
    i think push should do atleast SOME damage. Getting a weapons shaft bashed into you, still kinda hurts.
    Why should a weap shaft do damage on a push when it does no damage on a swing?
    Salvatore of Waterford

  11. #11
    Field Marshal Destraex's Avatar
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    Quote Originally Posted by TotalyMoo View Post
    Greetings! Time for another patch. This one I think many have been waiting for too

    The size will be ~200mb

    Patchnotes
    • Heads and Helmet Patterns can now be previewed

      Changes
    • Increased the damage over time of Barbed and Swallowtail arrows
    • Push damage has been removed

      Fixes
    • Fixed a bug that was causing reduced Coin and XP gains. There will be compensation for this issue shortly.
    • Fixed an issue where Galloglass Long Axe was not purchasable
    • Feathers and Plumes are now back in the profile editor
    • Fixed a bug where Coat of Arms textures were being incorrectly alligned
    • Removed a duplicate armour pattern
    • Coins are now gained at a proper rate

    Regards,
    The WotR Team
    Will we be compensated if we purchased the duplicate armour?
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  12. #12
    Parry delay still exists? Sad
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    Lord Gondor of Salisbury.

    Executive Producer GVD on parrying in WotV
    Quote Originally Posted by GordonVanDyke View Post
    If I had my way I'd remove parry. It doesn't fit with Viking Age combat and other various reasons.

  13. #13
    Quote Originally Posted by Sile View Post
    Parry delay still exists? Sad
    Indeed

  14. #14
    And nothing done with shields

  15. #15
    Quote Originally Posted by hell00 View Post
    And nothing done with shields
    Biggest issue atm, I give one, maybe two weeks and everyone is running around with greek shields, playing spartan warrior.
    Shieldwalls and phalanx formations are the way to go now, maybe we get some greek helmets to round up the shield fun.

    But well, no point in kicking a dead horse (historic authenticity and game balance) I think.

  16. #16
    First Lieutenant palyftw's Avatar
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    Quote Originally Posted by Themori View Post
    Biggest issue atm, I give one, maybe two weeks and everyone is running around with greek shields, playing spartan warrior.
    Shieldwalls and phalanx formations are the way to go now, maybe we get some greek helmets to round up the shield fun.

    But well, no point in kicking a dead horse (historic authenticity and game balance) I think.

    MAN one clan need to do this, think how awesome it will be if coordinante players make formations.
    ( but agree shield is OP) and parry delay sucks.

  17. #17
    Manager of War TotalyMoo's Avatar
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    Quote Originally Posted by palyftw View Post
    MAN one clan need to do this, think how awesome it will be if coordinante players make formations.
    ( but agree shield is OP) and parry delay sucks.
    WNx did this in the Kings Battle. 6 guys (iirc) with the same exact armor setup, shields and chiavana spears running around in formation. It kicked a**.
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  18. #18
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    Quote Originally Posted by TotalyMoo View Post
    WNx did this in the Kings Battle. 6 guys (iirc) with the same exact armor setup, shields and chiavana spears running around in formation. It kicked a**.
    A bit too much, probably?
    - What can change the nature of a man?

  19. #19
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    Thanks for the patch and I hope it will be good! And thanks for a small patch this time, I can play the game today, hurray!
    You can find my Steam here

  20. #20
    First Lieutenant palyftw's Avatar
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    Quote Originally Posted by TotalyMoo View Post
    WNx did this in the Kings Battle. 6 guys (iirc) with the same exact armor setup, shields and chiavana spears running around in formation. It kicked a**.
    wow i need to see the videos i miss that thx xD

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