I bought the game cause it kinda reminded me of the Majesty type principal, where you don't have direct command over your troops. But now after 3 hours I am asking myself: Isn't there more to the game? Normally, paradox games have SO much possibilites of things to do even in non-strategy games (magicka)
But now it seems like it is a very boring, too-simple dungeon crawler styled game.
Bascially, you build up some log trees and carrot plants, train your soldiers a bit, build some beds, make sure that your happiness dooesn't fall too low buy building a bunch of random things that you don't care about esthetically, and then just have your diggers dig until they have found all the mission requirements. Isn't there more to it? Just food and some beds as requirments seem a bit too simplistic for a modern game.
But now it seems like it is a very boring, too-simple dungeon crawler styled game.
Bascially, you build up some log trees and carrot plants, train your soldiers a bit, build some beds, make sure that your happiness dooesn't fall too low buy building a bunch of random things that you don't care about esthetically, and then just have your diggers dig until they have found all the mission requirements. Isn't there more to it? Just food and some beds as requirments seem a bit too simplistic for a modern game.