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Hardcore_gamer

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Aug 1, 2009
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I have already asked how many clergs are ideal and people said that having about 2-4% per region/province was the most ideal depending on the situation. I think I read it in the strategy guide that bureaucrats should also be about 2-4%. I also know that (unless I am wrong) at least in the vanilla game without the expansion you could have a max of 5% soldier pops. Even assuming that this is wrong I guess 2-5% would still be nice for soldier pops.

So, that leaves us with the farmers, labourers, aristocrats, capitalists, craftsmen, artisans, officers and clerks. I know there are also slaves in some nations but I don't count those since they are freed after a while and most nations don't have them.

So:

Clergymen: 2-4%
Bureaucrats: 2-4%
Soldiers: 2-5%
Officers: ?
Farmers: ?
Labourers: ?
Aristocrats: ?
Capitalists: ?
Craftsmen: ?
Artisans: ?
Clerks: ?


So basically, how many of each in terms of percentage is ideal?
 
I have already asked how many clergs are ideal and people said that having about 2-4% per region/province was the most ideal depending on the situation. I think I read it in the strategy guide that bureaucrats should also be about 2-4%. I also know that (unless I am wrong) at least in the vanilla game without the expansion you could have a max of 5% soldier pops. Even assuming that this is wrong I guess 2-5% would still be nice for soldier pops.

So, that leaves us with the farmers, labourers, aristocrats, capitalists, craftsmen, artisans, officers and clerks. I know there are also slaves in some nations but I don't count those since they are freed after a while and most nations don't have them.

So:

Clergymen: 2-4%
Bureaucrats: 2-4%
Soldiers: 2-5%
Officers: ?
Farmers: ?
Labourers: ?
Aristocrats: ?
Capitalists: ?
Craftsmen: ?
Artisans: ?
Clerks: ?


So basically, how many of each in terms of percentage is ideal?

Clergymen: 2-4% (2% for research, up to 4% for literacy)
Bureaucrats: 1-4%, depending on social reforms/the bureaucrat bloat you're willing to suffer to statify colonies.
Soldiers: 2-5%
Officers: 0.2% (max leadership)
Farmers: Whatever's left over/whatever you need to run good RGOs
Labourers: Whatever's left over/whatever you need to run good RGOs
Aristocrats: 0.5%? I don't know.
Capitalists: A couple small POPs (0.01%) - 0.5%
Craftsmen: Whatever you need to run your Glorious Industry (as many as possible :) )
Artisans: 5-10%, maybe less late game
Clerks: 1/3 of craftsmen, up to 4% adds research points
 
They're like captialists for RGO's, they improve the efficiency of RGO's, so in theory, the more the better (well there is a limit ultimately cause you do need workers in those RGO's for production to take place but you're never going to get that many aristocrats)

I can't think of any situation where you'd want to promote to aristocrats over any of the other potential pops tbh