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One bit of interesting WAMMO trivia I probably didn't mention due to it being of limited relevance during my Byzantine days - For each merchant you have placed in a center of trade, you get 0.2 merchants fewer per year. This means you have to pick and choose your COTs to make sure you don't run out of opportunities to trade. There are many ways to get more merchants per year - Plutocracy and Free Trade, for one, although they're not as good as they are in vanilla. In addition, some decisions give more merchants (like the ever-powerful East India Company), and some level 6 buildings, like Government Houses and Stock Exchanges.

As it is, I generally either monopolize a few trade centers, or establish (only 2 merchants, enough to get trade goods) in as many as possible. Considering that my new nation relies on trade for the majority of its income, this is definitely something worth noting.


Episode 20: Platinean Pragmatism

Frightened, panicky, Quecha flavored refugees started pouring into La Plata. Although the relatively competitive technology of the natives had prevented some damage to nearby cities, ashes were still pouring out of Huaynaputina at a rate best described as "volcanic".

For what was hoped to be only a brief moment, La Plata was placed back in its governor's hands, and Alexander's group went out to investigate. They were initially planning to travel by boat, but as they rounded the tip of South America and began traveling up the Chilean coast, Eligos had the fortune to notice a menacing warship trailing their own smaller flyte.

"Theory: This is one of the new Carib ships that I've been reading about," he told the others. I don't know exactly who made it, and there is insufficient data to properly resolve their motives," he said.

A few minutes of relative quiet, interrupted by sailors subtly altering tack and the omnipresent creaking of wood subtly expanded by seawater.

"We should probably hail them and see what's up," recommended Alexander. He gave a few half-hearted commands to the staff of the ship, who began sending off the requisite signals. Their boat gradually slowed down, and their pursuer brought their own boat uncomfortably close.

The larger boat's captain rolled his eyes when he heard that another Greek ship had been apprehended. When his first officer suggested letting them go on their way... it wasn't pleasant.

"Don't you get it? Just because this isn't our homeland doesn't mean we can just let anyone through! We were here before those Platinese Greeks and Alemanni and whoever the hell else! If the Carib hear us Taino been letting foreigners run rampant in our colonies, they'll start infesting our home islands! Then we'll be nothing!"

Back on the smaller ship, Aedryn was beginning to get irritated at the incessant screeching coming from what, at the time, she still didn't know was an Arawak vessel.

"Can't we just set fire to their vessel and make a break for it?" she begged of her companions.

"You know, they do seem a bit irrational... not that I have any idea what's going on up there," added Luther. "On the other hand, it'd be an act of war... and I don't think we should do anything of the sort without getting Ignacio's blessing."

"Bah. Fine."

Thusly, Alexander and friends let the Amerindians on their ship once they had finished screaming at each other. The captain's Greek was wretched, and he told the group in halting, stilted tones that foreign water transit through this section of Arawak territory was strictly forbidden. Since the group had not decided to contest this, it meant that their boat was confiscated, and over the course of two days were taken to a toll road that would lead them through the Andes.

"Now this is some good land! Nothing but mountains and height as far as the eye can see!" Luther exclaimed once they'd hiked some distance. Alexander was beginning to wish he hadn't almost instantaneously regained his ground legs when he'd landed on solid ground. Luckily for him, the road forgot it was supposed to be a mountain pass and dropped towards the coast after a while. They began to see more displaced refugees from the north, who complained about the disruption of their life and occasionally tried to rob them. The criminals' results were less than stellar, and tended to result in a lot of smoking craters.

"How come your gun never runs out of ammunition?" Luther asked Aedryn one day, as the road passed through what, in the author's universe, was the modern border between Chile and Peru.

"It recharges from my body heat. That's half of what motivates my wardrobe," explained Aedryn. Luther didn't quite understand, prompting Chemistry 101 from Eligos.

"Opinion: That should put you a few centuries ahead of the natives," Eligos said when he was done.

"Good thing I got a recording device back in future town. Otherwise, I might've forgotten it all, and I would've had to reinvent the entire discipline myself."

"..."

"Face it, Eligos. You were not cut out to be an educator."

The air quality took a huge nosedive as the group approached Huaynaputina. Quality of discourse wasn't faring much better - when trying to paste together events, most of the Nazca in the area were quick to attribute the eruption to demons. The literati weren't so foolish, but geology was not their strong point.

"I'm just saying... with all you Europeans... migrating to our continent... which we made ourselves, you know... there's not as much stuff pushing down on the ground there, so your volcanoes can't erupt as much. That means the pressure builds up on our side of the world... and then... boom!"

The person who had espoused that theory collapsed in a heap from inebriation. It had been Luther's idea to visit local taverns and other social hotspots for information, and even he was beginning to regret that. Alexander, on the other hand, was beginning to form a theory of cultural development for the Amerindians - they appeared to lead the world in social complexity and political organization, and were about even with Europe in terms of technology, but their natural sciences and other social sciences... needed a lot of work, or at least plagiarism.

After a while, Phokas suggested investigating the volcano itself - after the debauchery of the taverns, this was seen as a welcome step. Nobody had bothered to guard Huaynaputina, because the natives figured anyone who'd go up there so soon after the eruption would die, and their deaths might appease their local pantheon. To be fair, the worst of the eruption was over - there were no longer pools of magma disrupting travel, and the air, while still full of particulates, at least contained traces of breathable oxygen. The journey remained unpleasant, and even Eligos' eyes were watering as they reached Huaynaputina's crater.

"Isn't this convenient? Someone's left a message for us!" said Aedryn, when she spotted an unusually glossy plaque partially buried by volcanic dust. Extracting it was easy.

"Why didn't you help when I asked?", it said in regular, official looking letters. There was some fine print on the bottom claiming that the plaque was "created with EZEmboss Shareware Edition 2.1".

"Yep, it's definitely that George guy's doing. If he wants our help, why hasn't he contacted us yet?" Aedryn asked the group. Noncommittal shrugging was all she got in response.

"Maybe, just maybe... he's really stupid," continued Aedryn. "If he's our only hope for getting back to our home times... we're going to die here."

There was little else to say, and it was in relative silence that Alexander Phokas and his group went back to Nessa.

"We want you to declare war on the Arawak. They annoyed us," Aedryn said the moment Alexander and friends could get into Ignacio Azcuenaga's office.

"So soon? Don't you want to hear what I did while you were gone?" asked Ignacio, probably because he didn't quite grasp the implications of war.


As usual, Ignacio was a bit more occupied with money than potential warfare. On the other hand, he was working to develop the navy of La Plata, probably with intent to provide escorts for commercial vessels in times of trouble.

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Amongst other things, he funded a project to explore the southern Atlantic.

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He also simply built more ships, because part of strengthening a nation's navy is having one in the first place.

At one point, the admiral in charge of the Platinese shipyards complained about the lack of oared ships commissioned. Ignacio, in a rare moment of limited humility, could only laugh at this.

"But governor, the Atlantic ocean is treacherous and difficult to sail on! To be able to propel our ships by rowing would give us an advantage on the high seas!" responded the admiral.

"Admiral Komnenos, the problem with that is that we have learned a great deal about shipbuilding. Flexible sails will get you everywhere you need to go." After this, the admiral was hurried out before he could say something that would lead to him being stripped of his rank.

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As it was, La Plata soon had a small, but respectable fleet composed primarily of moderately sized, fast ships. When Alexander's flyte was returned with an Arawak skeleton crew, it looked pathetic in comparison.


"So you want to seize the Arawak naval bases to our north and west on the grounds that they are being used solely to infringe upon trade and free travel. Might be a bit hard to get that message through, but whatever you say."

In Azcuenaga's defense, Alexander Phokas and his friends had yet to misadvise him, at least to his perception. He immediately ordered his diplomats to start goading the Arawak government, and it worked. In fact, the antagonistic aspects of it may have worked too well, as the Arawaks immediately made a big fuss about crusades and the protection of their religious institutions. It caused the governor no end of consternation for a while, since he considered himself a fairly tolerant guy. Eventually, he found out that one of his diplomats had made a significant translation error, had the fellow thrown in a dirty jail cell, and continued to consider himself tolerant.

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Still, as a result of this interpretation of the war, Arawak received more assistance from the other natives than one would expect otherwise.

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Official assistance, at least - the Arawak colonies were sparsely populated and defended at best, and therefore overrun in an acceptable amount of time. The Arawaks' home territory presented more of a problem due to the existence of their own navy, though.

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In the mean time, their peripheral empire was increasingly blockaded and strangled.

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Large, modern ships were found to be highly addictive, and soon the Platinese were demanding ever more be constructed. Eligos cautioned the governor not too build too much of a navy in response to this.

"Where are we going to put our cannons?" asked Ignacio.

"Hypothesis: The cannons should be put on wheels and given to the army," Eligos snarked.

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News came in of significant naval victories off the coast of Cuba, often resulting in the capture of many enemy ships. Other news from Europe also was given consideration - ranging from the continued petty revolts in Ruma, to the further splintering of 'Catholic' Christianity in the far north of the world.

Ignacio lapped up this news - or for that matter, anything at all that suggested even the smallest hint of increased success in the war against the Arawak nation. When he heard that Arawak ships had been commandeered for his nation's use, he just had to tell every citizen in the country, and started traveling from village to village making motivational speeches. That didn't work out so well.

"I'd like to thank the Taino shipbuilders' guild for providing us with such fine vessels to blockade their ports-" were his last words before, as far as Alexander Phokas could tell, a gunshot had rang out, and the people in the crowds turned to find a musketman breathing heavily, raggedly, paralyzed with shock at what he had done and why he had done it. The last bit was a journalist's addition - not that anyone needed turning against Ignacio Azcuenaga's assassin.

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It turned out the governor had been grooming a successor for some time - in the emergency elections, another Rumi-Hispanian named Marcelino Larrea had won a ridiculously large share of the vote. Marcelino was an aberration - a 7 foot giant of a man with the temperament of a constantly exploding bomb. It belied his talents as an administrator, and made his first meeting with Alexander Phokas slightly awkward.

"WE MUST STRENGTHEN TRADE!" Marcelino had shouted, in lieu of a greeting.

"Dude! Use your indoor voice," responded Alexander, who was rather intimidated.

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"We shall strengthen trade!"

"Fine, whatever."

"We shall also continue to blockade the Arawak home islands!"

"That's fine, too."

The unwillingness of the Arawak to give up their isolated Chilean colonies was astounding by most standards. Marcelino decided, without telling anyone, that this was due to the fact that the blockade had to be undone for a few months every year for repairs.

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"Our ships shall be made better!" he started shouting at random pedestrians one day, in lieu of giving a speech. How this was going to help in the short-term was nothing something anyone knew, but if there was one thing Marcelino was good at, it was getting people to do things. He enjoyed incredible levels of popularity due to his "assertive" attitude and "practical" governing methods, if the government's propaganda was to be believed.


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"LET'S HAVE A NEW COURT SYSTEM, SHALL WE?" he began screaming a few days later. A few judges were shuffled, primarily because they'd wet themselves when Marcelino visited them with his 'proposals'.

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The war had chugged on for some time, when news filtered down to La Plata that an elite team of commandos had taken over Jamaica. Suddenly, the Arawak were more willing to negotiate and hand over their colonies. After that, Marcelino bellowed a few words that theoretically could be interpreted as interest in peaceful cooperation with the rest of the world.

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Thusly, an informal effort was launched, with the help of the few bits of Ruma that weren't in complete disarray to bring 'civilization' and Christianity to other parts of the world, such as southern Africa.

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This was mostly for show - the Rumi government had even lost control over the traditional Byzantine capital of Constantinople. Ethiopia appeared to be the "biggest winner" in the region's politics, as they had forged a personal union with the new kingdom of Turkey. Meanwhile, they were doing a fine job of keeping control over their own empire.

Alexander Phokas' attention to this varied over the years. After the death of Ignacio Azcuenaga, his personal ties to the government of La Plata waned, and he found himself engaged in numerous small business startups, some of which he encouraged to succeed, others which he encouraged to fail. Which ones got to be lucky was often left up to random choice. Occasionally, he got to attend boring parties often showcasing the government of La Plata. These usually devolved into wine binges, or people sitting around with glazed eyes as Marcelino Larrea recited slogans at the people-

"ARMED PACIFISM IS THE BEST!" he chanted at his audience. Alexander remembered that he was actually AT one of these parties, and had to create the appearance of interest. In all respects, it was a wretched way to begin 1615. He suddenly had an urge to see his family, followed by an urge to drink. Both went ignored.
 
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I've suddenly run into some problems with this AAR. The main one is that my 1615 save has mysteriously gone missing. I don't know how this happened. Regardless of how I decide to solve this issue, I've been giving the plot some consideration - at this point, I actually feel condensing the timeframes of everything down would improve the narrative I have.

Therefore, the last few updates (I think I will need about 2-3) will be entirely narrative, including this week's upcoming one. I know some people might not think this is the best idea. I'm not entirely satisfied with it myself, but I feel it's the best compromise, since I don't really want to play the last session over again. This will also open up some new EU3 options to me - I've been using an old version of the 5.2 beta for quite a while now (EPSC, I think), and I want to try out some new mods - mostly the latest version of EU3plus and MEIOU.
 
Finale (Part 1): George Nejem's Lack of Ambition

May 29th, 1615:

"Winter" was beginning to settle over Bonvento. To be fair, it wasn't exactly winter by most European definitions, since the temperature rarely dipped below 7-8 degrees Celsius. Unfortunately, nobody had developed a really good, precise thermometer yet, so nobody could really say what temperature it was in terms more useful than "You need a cloak to go outside".

Either way, the day was shaping up to be fairly mundane. Alexander Phokas woke up at approximately 7 AM local time, and proceeded to go about his current routine, which from a distance looked like that of a powerful merchant. He had left his seaside apartment and was on a path near the beach when he saw an off-white blur crossing the sky.

*Must be a cloud,* he thought to himself, and continued onto his destination - a small grain depot. Today's duties were simple - Alexander intended to convince the owner of the grain depot to join the standardized pricing and quality grading organization that had sprung up in the last few years. This was the third time the grain bureau had sent someone to negotiate, and Phokas figured he had a rough day ahead of him.

"Look, I understand that you're worried about your profit margins. I know that our members have decreased profit per arbitrary unit of grain, but they more than make up for it by receiving and selling larger quantities of grain! Their demand goes up because people can trust them, and it balances out in their favor. How could you object to less profits?" Phokas implored the grain depot's owner.

"Don't you get it, Phokas? Profits are not everything! I have clientele who would interpret my joining as a betrayal of everything La Plata stands for!" responded the owner, rather sullenly. He probably didn't know what he wanted Platinese values to be, anyways.

"They can be replaced, man!"

"They shouldn't be."

Needless to say, Phokas' name was added to to the short, but growing list of those unable to push the grain bureau's desires to a few extremists. An hour later, he needed some fresh air, and left the stuffy confines of the depot. On the way out, he noted two people with chromed complexions and menacing firearms were standing just outside the doors, and were looking at him as if they wanted him to-

Alexander finally realized what was going on, and casually turned to re-enter the grain depot. He'd taken maybe one step away before a sudden blow to the back of the head made him reconsider.



When Phokas woke up, it took him about 30 seconds to figure out what had happened. After that, he still couldn't explain how death robots had made their way to his time, and he doubted they had been waiting, sealed in some undisclosed location, since 1560 or even earlier. Either way, it didn't really matter. He was still in some sort of stockade, with walls made of logs stuck into the ground, no roof, and metal bars instead of an actual door.

Then, one of them had the nerve to come into his field of view and return his gaze.

"You wouldn't happen to know an 'Eligos', would you?" he mumbled. To his surprise, the robot responded.

"Not very perceptive, are you? He's getting in a quick nap to your left."

Eligos was hog-tied with what were probably carbon nanotube cables, and divested of his favorite cloak. His captors apparently had some modesty requirements, though, since they'd given him a ragged pair of pants. Not wanting to think about what was under that, Alexander decided to turn to the right. He was expecting to see Aedryn or even Luther - instead, he got a face full of Marcelino Larrea.

"If I had my blunderbuss, I'd kill you all!" shouted Marcelino - unusually convenient, since Alexander had basically just woken up.

"You know what? He's probably right. Good thing we don't give our prisoners weapons," the robot quipped, before walking off. A few moments later, Eligos began to stir.

"Fact: The governor has been complaining a great deal about his imprisonment," said Eligos, while idly scratching his left leg by squirming on the floor.

"I don't deserve this kind of shabby treatment!" Marcelino added.

"Theory: He was simply in the wrong place at the wrong time." Eligos paused for a moment.

"Preemption: Aedryn and Luther are, to the best of my knowledge, not being interned."

Considering how technologically advanced and anachronistic their captors were, Alexander and company were unlikely to successfully escape without some sort of intervention. He counted three sunrises and sunsets (plus the undetermined amount of time he'd spent unconscious beforehand) before anyone who wasn't a simple guard came along to visit.

Surprisingly enough, it was a bureaucrat in La Plata's government - and someone Marcelino Larrea was very fond of.

"Emmanuel!" he shouted. Emmanuel actually cringed slightly - apparently he wasn't expecting Larrea to keep up his boisterous demeanor after three days of imprisonment. At this point, one of the robot guards came into sight. This one was concealing its appearance very poorly - by wearing a wig and some period-appropriate clothing. It then whispered a few words to Marcelino's visitor.

"You'll let him go without even a ransom?" said Emmanuel, who approved of saving money.

"Yes. He was, in contrast to the others, wrongly imprisoned," the robot responded, as if this happened all the time. It made a move to open up the stockade, simultaneously pulling out a gun and keeping it aimed at Alexander, even as it beckoned for Marcelino to exit. For once in his life, Marcelino was quiet.

The robot gave Marcelino and his companion about half a minute to vacate the area before speaking again to Alexander Phokas.

"Nejem sends his regards. You two will be held here until you either die or decide to help him get to his own time," it announced.

"I can't help George! It's too dangerous to everyone involved," Phokas complained, coming an inch short of citing the Huaynaputina "incident".

"Nejem anticipated your response. I'm sure you'll agree that disrupting the timeline further is an especially bad idea if you don't have a convenient escape mechanism."

Alexander couldn't help but internally agree with this, and that angered him.



A few more days passed, during which several escape plans filtered through Alexander's head. None of them were likely to work. Then, one day, he woke to some metallic clanks and rattling. One of the robot guards was taunting him, apparently. No vocal insults yet, but Alexander particularly disapproved of the gestures the guard was making.

"What did I do-" Phokas began to ask, before Eligos cut him off.

"Recommendation: Do not question these guards. They have a short temper," said Eligos. At this, the robot turned away from Alexander.

"Look who decided to join us!" it snarled. "It's little miss speech impediment. I spit on you and your choice to communicate like an idiot-"

A sudden blast of electric blue vaporized the robot's head. Instead of keeling over like a human would, the newly decapitated robot pulled out its own gun and fired a blast (which, unfortunately, was not energy based and therefore not particularly cool looking) at the source of its apparent assailant.

"COMBAT MODE DETECTED ALL NONESSENTIAL FUNCTIONS SUSPENDED," it intoned, in a different, harsher voice, that appeared to come from its chest. It ran in the opposite direction that it had discharged its own weapon. Approximately a minute later, noise and light pollution reached critical levels as the apparent corridor outside Alexander and Eligos' prison filled with all sorts of weaponry and ammunition being actively blasted at still unseen targets. It was tense, but there was no guarantee that whichever side was fighting was even remotely interested in Alexander and Eligos - for all they knew, George's robots could be rebelling against him, or perhaps just trying to frighten any other prisoners that they might be holding.

Then, over the gunfire, a bellow of rage, and an imposing figure dropped from above and impaled something on a sword. A shower of sparks suggested that the victim was a robot, but there was still far too much happening to determine what was going on. By degrees, though, the noise and violence gradually came to a halt. A few minutes of silence followed, during which Alexander decided that whatever was happening was fairly common for the prison. Then, a familiar face appeared at the prison bars.

"How nice of you to break us out, Luther," Alexander muttered. He was having trouble acting like he meant it, and wasn't sure if he actually did.

"The feeling is mutual," responded Luther, further confusing Phokas. He took a moment to remove the primitive lock from the holding area, allowing Alexander to escape.

"Eligos needs to be freed. I hope you have a knife or something."

"It's a bit big, but this energy blade Aedryn gave me should do." Luther's appearance had become more anachronistic - in addition to the small cybernetic enhancements he had received since returning to the Byzantine Empire in its final, tumultuous days, Luther could now boast a (for the early 17th century) cutting edge cuirass, a riot shield that looked like it was from the early 21st century, and his weapon. Luckily, Luther had the manual dexterity to free Eligos without searing off his extremities.

"Opinion: I prefer the proper use of my limbs to being restrained," Eligos claimed, pulling himself into what was roughly a standing position, and naturally ripping off the pants he had been assigned. The robots hadn't taken his loincloth, perhaps fearing whatever lay underneath, so Eligos was still technically clothed.

"Where is Aedryn, anyways?" asked Phokas. Before anyone could respond, another shout (followed by a few gunshots and some female cursing) gave an approximate answer.

"Fact: You are going to have to fill us in on what happened during our absence," Eligos continued.

"We can do that later," responded Luther. "First, we need to retreat to a safe location."
 
Hello, InvisibleSandwich!

This post is to certify that you have been nominated for the Best Character Writer of the Week award, for the characters in Nostalgia Freaks!

Joy, rapture, divinity! Enjoy your award and remember to hand it to a worthy successor by the end of next week!



I'd comment specifically on your most recent updates right now but I don't want to spoil the moment by going into minutiae. Perhaps in the next post... =)
 
In response to being nominated for Character AAR of the week - Woo! I won an award! Seriously, though, I actually have been paying special attention to characterization throughout this AAR - essentially, trying to write a greater variety of them than in my previous works. This, I suppose, means at least one person thinks I'm succeeding.

I plan to pass the award onto the next person on Friday the 24th. There are several AARs I am following with excellent characterization, so it just comes down to deciding which one to reward.


Finale (Part 2): Destroying the World to Save It

Alexander Phokas was looking at a crude calendar. Despite having remarkably progressive press laws for the time, La Plata suffered from a severe shortage of paper (or paperlike substitutes), and therefore the written word was fairly weak, regional literary traditions had yet to develop, and administration was significantly below what it could have been. Marcelino Larrea had authorized the construction of some paper mills near the Andes in his own special way, but those would take a while to come online.

Either way, it meant that the poorly bound book with irregularly printed dates that Alexander was thinking of as a calendar had been unpleasantly expensive. On the other hand, it had allowed him to determine with some reliability that he had only been detained for about ten days, counting what was apparently a chemically induced coma while he was relocated to prison. If Luther Stuart Basileous had not been so enamored with what he was beginning to refer to as 'contemporary artifacts', Alexander might've had to ask someone for the answer to his question.

It turned out that because Eligos had made himself more prominent in the other time travelers' lives, they noticed he was missing several hours before they noticed similar for Phokas. In fact, it was not until their attempts to inform Alexander that they became aware of his apparently similar fate. Luther and Aedryn had then used Forensics 101 in an attempt to track the two, with limited success.

In the end, it was the fact that people didn't really pay attention to their neighbors that allowed them to find Alexander and Eligos. Luther and Aedryn were investigating the grain depot where Alexander had last been seen (as far as they could tell), and it wasn't long before they found a trail of compacted dirt leading in a straight line away from the front door of the depot. There were also a few drops of dried blood, in case the trail wasn't already obvious enough.

"It looks like someone just dragged someone else feet first for... however long this thing extends," Aedryn had muttered, before giving the ground further inspection.

"Also, they don't seem to have been very strong, since there's a lot of blood for the first few feet, and not much afterwards," continued Aedryn. She knocked on the door of the depot, and the owner came out.

"...You're one of those time travelers, aren't you? I'll say it again - just because something works in the future doesn't mean it works in the present!" he snarled.

"Relax. We're just wondering if you've seen Alexander Phokas since your recent meeting."

"Fortunately, I have not."

"Huh. Well, there's something I need to show you." Aedryn lead the grain depot's owner out to the blood trail.

"I see dirt," said the depot owner, rolling his eyes. "It's nothing special."

"Actually, it might be. We think Alexander Phokas was attacked and kidnapped right outside your business establishment, and were wondering if you knew anything about that," Luther explained.

"I'm afraid I don't. But I get the feeling that he deserved whatever happened."

"Really? People ever deserve this sort of behavior?"

"I'm beginning to think you two would as well. After all, I am talking to a psychotic murderess, and someone who doesn't have the decency to avoid contact with-"

The grain depot owner suddenly fell over, bleeding slightly from the back of his head.

"Luther, you have to hit people harder to kill them. He'll probably be up on his feet in a few hours," chided Aedryn.

"I wasn't trying to kill him."

"But you should've! After all, the depot probably would be in better hands if he died. Let's follow this trail, see where it leads us."

Aedryn had become aware that the people of this universe saw her as an angel of death not long after she'd started visiting. Naturally, in the intervening century, she'd embraced it. On the other hand, Luther, having been born Greek Orthodox, was a bit more concerned with his reputation and not going to hell. He stopped a few miles down the trail to utter a few words of confession.

"Why bother?" Aedryn asked him. "If you're worried about what your god will think, tell him the guy was a sinner when you die."

"That might work, but I don't know if it's true or not."

They continued to follow the path.

"Why are you helping me rescue someone who tried to kill you?" inquired Aedryn suddenly, a few miles later.

"I don't know. It's something to do."

Eventually, the trail ended at the compound where Aedryn and Luther had found Alexander and Eligos. After a few minutes of tactical planning, they had ran in half crazed with their own traditions of aggression, trashed the place, and returned with their prisoners of choice.



They hadn't thought much of it when breaking in, or even as they escaped, but after a while, Alexander had found himself staring at a calendar, and suddenly wondering why his assailants had made absolutely no effort to conceal their tracks. In fact, it'd probably taken significant effort to make sure the path didn't disappear due to inclement weather, or perhaps just some colonist deciding to 'strike it rich' by starting a poorly managed subsistence farm.

What Alexander Phokas decided was that his captor had wanted him to be discovered. Whether they wanted him to escape was debatable, but if they hadn't, they weren't doing a particularly good or existent job of retrieving him. At the moment, he went everywhere he had to guarded by one of the other time travelers, and so far, any hostility didn't appear to be very... futuristic. There was one bar fight, and a particularly stodgy looking Platinean colonist had screamed obscenities at him, but they appeared to be motivated by contemporary political concerns. Alexander had long since accepted that not everyone would like him or what he represented, but sometimes, not caring about it could be difficult.

As it was, he was now in what was considered a safe house, although its security features were not up to par, even for the century. On the other hand, Alexander's friends were loosely tied to it, so there was a good chance that in the event of an assault or a second kidnapping attempt, the group would be able to fight together.

Suddenly, the voice of Aedryn drifted out from a convenient hallway.

"Alexander, could you come outside quickly? There's something you need to see," she said.

"Can't you explain it first?" Alexander responded.

"I could, but you probably wouldn't understand the gravity of the situation." At this, Alexander grudgingly stood up and stopped looking at the calendar. He probably wasn't going to forget the date for a few hours, at the very least.

The "safe house" wasn't very large - only one floor and a few rooms without any proper hallways attaching them, so Alexander was outside the premises within seconds.

"Uh..." he began to stutter. In front of him was a battalion of robotic soldiers. It wasn't a very disciplined group, but given their apparent numbers and the lack of enemy combatants, they did not yet have to be. Phokas eyeballed the group and guessed there were about fifty per row, but he couldn't tell how many rows there were without moving substantially, and he figured he'd get shot if he tried to reposition.

"Alright! Fine! I'll come back to the holding cell if you want! I only left because my buddies broke me out!" he shouted, hoping that would alarm and confuse the robots left. He was ignored for it. Much to his consternation, it looked like the soldiers on the extreme left were beginning to play a card game - unfortunately for him, Alexander really hated card games, and therefore made no attempt to glean further information on the subject.

By this point, the rest of the time travelers had joined Phokas on their house's lawn, and the dozen or so Platinese colonists in the area were also staring with some degree of awe at the nearby army.

"Fact: Their lack of cohesion suggests they could be defeated by a much smaller force with similar weaponry," muttered Eligos. Now that he'd been out of captivity for some time, he'd re-acquired his regular wardrobe and was now carrying some energy weaponry.

"It'll have to wait," Aedryn (uncharacteristically) responded. "Despite how they're acting, I don't think we would have the element of surprise."

A few minutes passed, after which one of the robots separated from the pack and pulled out a megaphone.

"People of Bonvento! Unless you are of Spanish or Amazonian descent, you are to be resettled on the Greek peninsula! You have until tomorrow morning to pack your valuables and report to the docks!" it said. Then, it rejoined the ranks of its companions, who began marching in perfect synchronization towards the local houses.

"What," muttered Alexander Phokas, after the robots had covered several hundred feet.

"Why would that ever be a good idea?" Luther asked the time travelers.

"I agree. We have to stand up for these people somehow."

"I have an idea," interrupted Aedryn. "Does everyone still have their time machines on hand?" Everyone did, and Aedryn was glad to hear it.

"Okay, good. We still have access to the extradimensional space outside, so we can use it to repeatedly ambush these things until they've been properly dealt with." More nods of approval.

"I have a grenade, and they're still marching in perfect formation for some reason, so I should be able to take out a few dozen. Jump when you hear the explosion," Aedryn whispered, pulling out her device in question.

With approximately 100 feet to go, Aedryn finally threw the grenade into the midst of the robot army. It bounced off several of them before landing, surprising a few, annoying at least one more. Then the fuse went off. Several were killed, several more went into emergency combat mode, at least one was screaming expletives because it had been programmed to feel pain. None of the travelers really got a sense for this, though, because they had taken Aedryn's advice and "jumped" into the travelspace once they'd heard the grenade go off.

Unfortunately, something was very wrong - they were surrounded on all sides by more robots. These ones were clearly ready for them - weapons drawn, confrontational faces, what appeared to be better armor than the ones in the stockade had been provided with.

"Damn! I was really expecting that to work," snarled Aedryn.

"And it probably would've against anyone else," a voice from amongst the robots responded. It turned out to be the one 'human' amongst their current enemies.

"George, how did you anticipate this would happen?" asked Phokas.

"I got lucky and acted like the odds were higher than they actually were. Besides, if you hadn't shunned me half a century ago, you'd know I invented interdimensional time travel."

Some of the robots were beginning to get uncomfortably close to the other time travelers.

"I'm going to have to confiscate your weapons. You'll understand, I'm sure."

The robot who confiscated Alexander's personal defense pistol (as personal as it could be, given that it was a gift from Aedryn) had been designed to somehow have malodorous breath. Clearly, George was given to excess. More importantly, he liked to spare his enemies' lives. With that in mind, Alexander asked what he surely hoped wouldn't be his final question.

"George, what the hell have you been doing for the last fifty years?" One of the robots looked like it was about to strike him in the mouth, before George raised his own hand, and the robot quickly reconsidered.

"Long story. This'll take an hour or so, and I don't feel like straining my throat."

A screen laden with what appeared to be credits appeared out of nowhere, along with some jaunty background music. Even if it took less than fifty years for George to explain his motivations (why he did so was still up for debate), it wasn't going to feel like it any time soon.
 
Hmm ... so if the other time-travellers can spontaneously travel, surely someone ought to have considered just getting a duplicate time-warp device for George. Or they wanted him to perish all along, which would explain his omnicidial streak.

I'm sorry to hear about what happened to your save, though surely that couldn't have been the only one? You must have made a duplicate or backup save or, as a last resort, the autosave. But I'm sure you must have considered those options before deciding to bring the gameplay to an end, which is a pity because I liked how you tied an otherwise fantastical narrative to the gameplay. Do you have any plans for a new AAR yet?

On characterisation - yeah, I guessed right all along! Anyway, what I liked was how a reader can tell apart each character just by the way they speak. The most 'neutral', and presumably the author avatar is Phokas, and all the others have their weird quirks which make them distinct in their own way. I've had a problem in my own writing (not only in the AAR), where I find that my characters tend to 'sound' similar despite having vastly differing actions, motives, and so on, and I've had to resort to cheap tricks like exaggerated mannerisms, accents, caricatures and stereotypes to get around it. I guess one of the causes of this is the flaw of writing characters' speech as the plot demands, rather than as the character would perceive it, so I hope to improve on this problem.

And surely you meant Friday the 31st!
 
Yes, I meant Friday the 31st. I must've brain farted on the dates.

As for the longstanding save issue, I think I figured out part of it - I would've expected to have autosaves, but in the interrim between when I lost the save file and when I realized this (which was apparently several days), I started another game using the same mod, and that chewed them up. The save I lost was only a few months ahead of my autosaves, so if I hadn't managed to buffoon them out of existence, the fact I'm not reliable about backing things up is kind of problematic.

I'm still considering various AAR options, but once I finish this one, I'm probably going to delay the start of another by a while - I want to finish drafting my second novel and start revising it before I commit to doing more AARs.

June 3rd, 2013 edit: The 3rd (and hopefully last) part of the narrative finale is being postponed a week. I had some personal things I had to do which severely cut into my ability to write for Nostalgia Freaks. Part of this is the novel I've spoken of, but other parts I'd like to keep private.
 
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The final part of the finale sections of this AAR! I think the best thing to do would be to let it speak for itself.



Finale, Part 3: Everyone Loses It

"For god's sake, George! You're only one finite man trying to have an infinite impact!"

"I'm hoping my example will have be a positive example for others."

George's presentation had been the longest "hour" of Alexander Phokas' life. Considering that he and his friends were in a place where time probably had no meaning, any depictions of time were relative at best. As it was, George's plan appeared to have a lot of holes in it from a technical stance. Alexander Phokas, didn't quite understand how he was going to achieve his goals, and got the feeling George didn't quite have his plan down either.

Escape was probably not an option when there was a battalion of robotic soldiers arranged in a perfect sphere around you. Since George had the sense to remove the travelers' machines from their possession, they weren't even able to phase out from this. On the other hand, they were relatively unrestrained from a physical stance, which was probably about the most they could say for George at the moment.

Either way, if George even came close to succeeding, Alexander and his friends would be trapped in the Byzantium-dominated reality for the rest of their lives. This essentially meant, at the maximum, tens of thousands of years of interacting with increasingly arcane civilizations - which in itself was not a bad thing, but the potential for exploration was infinitely constrained. Furthermore, Phokas had friends and family scattered throughout the multiverse that he wanted to visit again.

Alexander had naturally decided that in order to save himself and his friends, he had to find George Nejem's standards of morality, and appeal to them. Unfortunately, it seemed that George was a bit of a prude.

"So you've never side-jumped to avoid the loss of a friend?" he'd asked a bit earlier.

"You can't solve the problem by running away from it, Alexander!" responded George.

"But I don't have to!"

"For your own sake, Alexander! If you keep running away from your problems, you'll never become a better person."

Clearly, George and Alexander were approaching morality from different backgrounds, and were having difficulty reconciling their issues. Aedryn and Luther were able to ignore the debates and think about what they might have to do to escape, but Eligos was not so lucky.

"Inquiry: Why are you even debating with Alexander Phokas?" Eligos wanted to know.

"Please. Stop doing that one thing where you feign a speech impediment. Otherwise I will have my soldiers kill you," responded George.

"...You're no fun." Eligos did, however, become unusually quiet and withdrawn afterwards.

"You know, it probably bears mentioning that I've decided to leave the four of you in this limbo," continued George. "In the interest of repairing the timeline, I figured that this would be a relatively quick, easy step. I'm sure you'll agree."

"You're going to undo two hundred years of work by forcing people to migrate? Even I couldn't be that psychotic and bloodthirsty!" Aedryn shouted. Alexander got the feeling she was lying about the second part.

"Since you guys are so annoying, you'll understand if I ignore your objections." At this point, something in Alexander Phokas' brain decided it'd had enough, and blocked out anything else George was saying. It wasn't very precise, though, so Alexander was, as a result, subjected to what he thought were a few minutes of silence. Suddenly, George disappeared in a flash of light, and the robots dissipated - they were probably somewhere in the Caucasus, if what Luther was saying was true - and Alexander could hear again.

"I've said it before, but if someone's not interested in something, don't pester them with it," were the words coming from Luther's mouth (or mind, depending on how far one was willing to trace them). Regardless, Luther had personal experience with the concept.

"Definitely do not retreat into the shadows and attempt to cause anthropogenic disasters or other unusual phenomena with the intent to get their attention," Luther continued.

"I remember when George wanted to return to his own time," interjected Phokas. "Obviously, that's in the deep past."

"You weren't paying attention, were you? He said the main reason he changed his mind was that the rest of you were so unconcerned with going home that he figured there had to be something to it."

"Complacency. You never realize how important 'home' is until you can't go back." Alexander paused for a moment.

"So what are we going to do? We're floating around in a timeless limbo against our own will, so our situation's pretty dire," he said.

"Plan: We wait, and sow seeds of discontent," suggested Eligos.



Apparently, it was possible to starve to death in the void between dimensions, as after an indefinite amount of time, several robots came in and began erecting what was apparently a crude prison cell. Within what a talkative one informed them was "15 minutes", Alexander and friends had basic amenities and a semblance of gravity.

"Why are you doing this?" asked Luther, hoping the apparent spokesrobot would fill them in.

"Would you rather we didn't?" the robot responded.

"Uh... no, I actually wouldn't! Carry on."

"Good. It's not like we have a choice in the matter, anyways. George is trying to be humane."

At least one person in this universe would've agreed with this appraisal - George Nejem himself. In the space between dimensions, however, most people had their doubts.

"Protip: Forcibly resettling people is not, by most definitions, humane."

"Dude! If you can't just run from a timeline, you have to fix it! George gets this. Why don't the rest of you?"

"Hypothesis: Based on what he told us, there is a good chance that George has locked up interdimensional travel somehow for moralistic purposes."

"That can't be true."

"It could be. You should at least investigate," Alexander suggested. No response from the spokesrobot. The other robots had rolled their eyes (or the artificial equivalent) multiple times by now, and silently beckoned for the one distracted by the travellers to do its job. A few minutes later, they had finished, and they blinked out of limbo.

"Okay, then. We'll have to do that a few hundred times, and then maybe we'll get some results. Or maybe George will decide to kill us," said Alexander to his companions.

"As much as I'd rather not admit it, even death would be preferable to this," Luther quipped.

"The only people who are going to die from this are those who cross us," interrupted Aedryn. "We just need to find a way to escape quickly once that happens-"

She had chosen the wrong time to plan, as George and two dozen robots suddenly appeared in their midst.

"Speak of the devil! We were just talking about how much I'd like to kill you," Aedryn said a few seconds later, as if this happened all the time.

"Really? I had no idea," snarled George. "I hear you've been telling my companions that my existence has trapped them in this universe."

"You wouldn't want to guess why I'm saying that, would you?"

"I already know. But it's false. I was able to travel back and forth between this universe and others on numerous occasions before this one unfortunately sealed itself off."

"That doesn't prove anything. Maybe when you decided to trap us, you brought some sort of scrambling device with you." Luther countered.

"What? No! Those are too big and impractical to carry around-"

"Unlikely. You probably imported a portable one from an advanced time." Luther, if anything, was quick to grasp the nature of the reality he'd gotten so little of a chance to live in.

"Congratulations, whoever you are. You've learned to speculate." Given how good Luther was at unbalancing George Nejem's mental processes, it was a pity that they hadn't been formally introduced.

"I've been thinking about your explanations, and they've got a LOT of holes in them. Tell me why we still exist if the multiverse is infinitely large and yet it's possible for it to be completely destroyed."

"No. I don't have to justify myself to you."

"You couldn't, even if you wanted to-"

At this, George walked over to Luther and punched him in the face. Alexander figured he wasn't in a very good mood.

"All of you are human garbage. Especially you, Alexander! You are the reason the Black Death hit this universe so hard, and you didn't even know it until now!" George ranted.

"Phokas plagued Europe? I approve," said Aedryn.

"I visited because I'd heard you'd done something horrible and passed it off for entertainment value. If we should all be consigned to reside here for the rest of our lives, then I'll accept it, so long as you can't harm anyone else-"

Alexander lost track of George's speeches for the second time in recent memory. He couldn't help but focus on George's army of robots, and how it seemed they simply did not want to serve under him. Now, George was walking around lecturing every one of the time travelers on what their flaws were (or at least what he thought they were) and how his actions meant that they could at least overcome them, because he was being merciful-

And suddenly, George Nejem flew backwards into a wall and hit his head for reasons that, until the robots fired several dozen energy projectiles at Eligos, seemed unclear and ambiguous. Alexander decided that now would be a good idea to pay attention, because George was lying in an ever growing pool of blood.

"Cripes... I didn't think he was willing to die," George said, his voice suddenly ragged and fatigued. George's condition looked bad, but one only had to examine Eligos to get some proper perspective on things - huge chunks of his flesh had gone missing, revealing an unwieldy mixture of computer components and human flesh.

"Dumping organic memory to emergency back up volume H," he managed to say before collapsing in a pile of sparks and blood. A few seconds of stunned silence was about all the mourning anyone was going to get in this situation.

"Eligos was a cyborg? That's pretty cool, I guess," said one of the robots, dropping his weapon.

"We've got to help him!" a second one added. Soon, twenty four robots were crowded amongst what they seemed to consider an honorary member of their 'species'. Meanwhile, George Nejem was either dead, or about to die from head trauma.

"I wasn't paying attention," admitted Alexander. "Did Eligos just sacrifice himself for us?"

"Apparently not," Aedryn responded. "But he did try."

Eventually, one the robots informed Alexander and friends that Eligos could be restored from backups, but unless the necessary hardware became available within five years, it wouldn't be worth trying.

"Then give me George's time badge, or whatever he used to get here. I want to test Luther's crazy theory," said Alexander. One of the robots broke away to remove something from George's body, which it then tossed to Phokas. Sure enough, it was one of the portable travel crystals George had confiscated from them.

So Alexander took a deep breath (technically unnecessary), activated the machinery, and hoped for the best.



He was greeted with many realities.



"Looks like we were right about George. Let's get out of here," Alexander said upon returning to limbo.



May 25th, 2624:

"Fact: This new body should last me until I find one that is more to my liking."

On the outside, Eligos looked about the same as he had before he'd nearly gotten himself killed (with the exception of a trendier hairstyle), but his innards were almost entirely mechanical now - at best, a few internal organs that weren't really necessary were biological in nature. With time travel, his rebirth had become particularly trivial, and odds were everything else Alexander and friends could do would meet with similar lack of difficulty.

"Where next?" Aedryn asked once Eligos had been restored and the atmosphere of a 27th century hospital was long past.

"I don't know, but we have as much time as we want to decide. We can congregate tomorrow when we've got ideas," responded Alexander. Nods of approval.

"One thing's for sure - I'm not going back to any 17th century for quite a while," he added once Luther and Eligos had disappeared to consider the question (or perhaps had detoured in an attempt to entertain themselves), leaving only him and Aedryn. They stared into each other for a moment.

"Didn't you want to visit your relatives, Alexander?" snarked Aedryn.

"...we're all the same species, you know?"

No response from Aedryn.

"Fine. My father was looking a bit worried a century ago. I really should make sure he's okay." And Alexander disappeared in a flash of light, leaving behind a brief advertisement for a novelty toothpaste.

Alexander had definitely learned something in the last few days. With any luck, he wouldn't forget it.

FIN

I still plan to have a postmortem installment for next Monday, or perhaps earlier. It should contain some behind-the-scenes information, as well as my overall appraisal of how this project went.
 
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Because there's always room for overanalysis...



Postmortem

The gameplay idea for Nostalgia Freaks predated the narrative angle. I wanted to do something I figured would present me with a challenge in-game, and offer a variety of semi-historical options. Historicity wasn't really a concern given that I was playing the "Dark Continent" scenario, but Greeks did have the Byzantine option.However, the Ottomans collapsed like putty, Ruma went Orthodox Christian, and the Mamluks were always kind of underwhelming to begin with (although they're not tribal in WAMMO), so restoring a convincing Byzantium was not as hard as it otherwise could've been. My attempts at solving this were subject to severe escalation - more ambitious conquests, massive engineered war, and finally a tag shift.

There were two trends in this AAR that I've noticed in hindsight. First, there was a gradual reduction in the "history book" elements of the AAR, as the main characters were introduced, and the narrative began to center more on them than the nation I was playing. Second, as time travelers became more important to the narrative, I was able to (with some save editing) increase the degree of gameplay/narrative integration, at least until I lost my save files.

In general, I believe my writing for Nostalgia Freaks improved as the AAR proceeded, as I was able to figure out what direction I wanted to take the story. Having tools like the EU3 Save Suite ("I swear, I only edited the saves to make myself weaker") did, in my opinion, allow the narrative to drive the gameplay in a way that I don't see in a lot of AARs on the forums. As a corollary, I feel that earlier chapters suffered from this 'lack of direction'. To be fair, I wrote first few chapters much more quickly than the last ones.

Two themes I had to think long and hard on in order to make this AAR's story work for me:

1. The implications of time travel. The fact that the "Nostalgia Freaks" setting relies so heavily on extremely easy time travel and a massive multiverse significantly altered the types of personalities the time travelers got. This also got me to thinking about how they would react to alterations in their ability to travel through time, which was a major motivation for later plotlines.

2. International relations. Byzantium, under my stewardship, turned into a fairly large, definitely very powerful state, but more importantly, a very religious, bigoted one that was constantly crusading. The thing about EU3's infamy settings is that if you go over the limit for one moment, you'll get all sorts of nasty maluses, but long periods just under it are relatively safe. WAMMO's infamy penalties were quite strict, but even then, I felt the Muslims were not reacting enough to things like the conquest of Judea and Mecca. I hope EU4 and the otherwise "next generation" of Paradox games does this - as long as they don't make it too draconian, it should make large, jingoistic empires easier to play.

And yes, this is quite a bit of analysis. I could go on in this vein for quite a while, but I am mostly satisfied with how this AAR turned out. If I decided to rewrite it (which is somewhat unlikely), I would probably spend most of my efforts adjusting the pacing - for instance, I would probably introduce the main 'time-travelling' characters earlier, spend more time developing them, etc. On the other hand, I find making large structural revisions to my works daunting, although I had a few opportunities to learn how to do it throughout my college days. Outside of any successes and failures I had in the writing department, I found that keeping a steady update schedule did wonders for my ability to keep playing and actually finish this AAR. I've had works of fiction that simply fizzled out from me not putting in the time and effort needed for them to shine, and even some of my other extended works have taken longer than necessary due to procrastination. If there's any advantage to getting projects done quickly, it's that they mutate less, and probably end up more coherent.

If the community has any thoughts on Nostalgia Freaks (and they probably do, even if it's just "Hey, he didn't put an AAR pun in the name of his AAR!"), I would like to hear them. They might result in direct improvements in any future AARs I do.

Speaking of future AARs, the rough ideas I had in this post still apply to varying degrees, although for anything EU3 related I would probably either use EU3plus or Death and Taxes as my mod of choice. To this, however, I have added another option. It's a bit out there, but...

Genorussia. Seeing as the Genoese Republic starts off with a foothold in the Crimea, taking a trading power and performing a mass national migration (complete with culture shift) could make for a pretty demented game. I haven't decided how to approach this, and any sort of option is going to have to wait until I've made some progress revising my second novel, but whatever stirs up interest.
 
Well, postmortem thoughts, I'm surprised George fell so easily. One would have thought that he'd be a little more careful about the loyalty of minions he employed and maybe make use of his time-warp device to escape an untimely fate, but apparently he had some moral qualms about using it for anything other than teaching Alexander and friends a lesson. The ending felt a somewhat rushed, but at least it wasn't a massive mutual annihilation like I thought it would be - I guess it would have to do seeing as to how there isn't any more gameplay left to talk about.

Overall, I was happy with the balance between gameplay and the well-written narrative. The characters kept me interested in your nation's fate, and the way your nation developed gave meaning to the characters' actions. Although it is unusual how you described some relatively talented Metropolitans as being spineless milquetoast weaklings (not that doing so is particularly uncommon from the AARs I've read) - you'd think someone with good game stats would be able to back it up with a personality of sorts. Writing the story as a SF narrative, involving time travel no less, there's always the risk that things could get explained away with some sort of deus ex machina (or, where Aedryn was concerned, diabolus ex machina) but I'm glad such an issue never came up, although certain bits of it stretched credibility - the occasional explanation or story discussion of the 'rules' behind what characters were able to do would have helped.

There are two things I felt I should bring up, which I hope you'll take note of as a writer who understands the value of criticism. First, the title itself, "Nostalgia Freaks: Crete, WAMMO, and Sci-Fi Comedy" ... well, it might not have a 'AAR' pun (for better or worse), but on hindsight I felt it turned out to be of relatively limited descriptive value. 'Nostalgia Freaks', being the name of the company responsible for time travel leisure activities and having little to do with the gameplay itself, was only really brought up in the first few chapters and then never mentioned again - I would have thought you would at least give a nod to it in the ending to give the story closure, but I was disappointed in that. I also felt 'Sci-Fi Comedy' didn't really live up to its name, as someone reading looking for laugh-out-loud comedy and jokes galore would be disappointed. It's possible I'm just humourless, but the humour which I appreciated came from the characters' chatter and the asides, rather than their actions, a sort of snarking and wittery sort of humour rather than slapstick, but I would be hard pressed to describe this as comedy when the story is overall serious. It would be rather like saying that Batman (bar the Adam West years) is a comedic character because he snarks occasionally, which would be quite far from the truth. You should thus have done more to bring the features you 'advertised' to a more prominent role in your AAR, or otherwise have the title changed to something more appropriate, to avoid disappointing your readers' expectations.

The second point I'd like to raise is how you as an AAR writer could possibly be more responsive to comments, to make your readers feel valued and to keep them coming back. It could just be that I'm the attention-seeking sort, but I felt that you rarely responded directly to points raised in the comments and instead subsumed a relatively general reply into the out-of-character statements in your story. In addition, there were several readers who dropped a note to say that they enjoyed your AAR, but you did not say a word of thanks or appreciate their response, which I feel makes you come off as very aloof and not particularly enthusiastic about reader comments. Maybe that's okay with you - indeed, I really appreciate your perseverance in continuing to write despite the relative lack of activity, for I would have given up long ago - but I felt the dearth of comments and the lack of publicity meant that not enough attention had been drawn to what is otherwise a brilliantly done narrative/gameplay AAR, one which is certainly better than the norm in this forum's standards.

Yup, that's what I have to say. I hope to see your next AAR in the forums sometime soon, and if you're still canvassing for opinions, as before I'd be greatly interested in a narrative Victoria 2 AAR, whether serious or humourous. All the best to you and thank you for the excellent read.
 
A few utilitarian things:

First, on the advice of aniuby, another round of thanks to everyone who read this AAR, because it's probably long overdue.

Second, special thanks to aniuby in particular for his role as a substantial commentator on this AAR - it was an excellent source of advice and encouragement that helped me work through the ideas I was bouncing around throughout this AAR. I should specifically mention that publicity and marketing are areas that I have, in general, had limited time to practice, and hopefully I can get a greater deal of work done in that regard for my future publications.

Thirdly, I have started a short Victoria II AAR - one entirely unrelated to Nostalgia Freaks, and at best tangentially related to the future AAR concepts I offered in this one. By the time you read this, a link to "A History Of Haiti Through the Eyes Of a Horse" should be in my signature.