Twenty Thousand Leagues Over the Sea
It is the 21st December, in the year 2075. You are the crew of the new and cutting-edge stealth spaceship LSS Submarine, sent out by the League of Nations to search for coal in a nearby solar system, on the planet of Mnemosyne. Your surveys however, show that no valuable resources can be gathered, but shortly after the survey crews return to the ship, strange things start happening on the LSS Submarine. Reports of people being attacked by horrible creatures, whose appearances are but mere mockeries of a human, come in from all over the ship. Communication is lost with several sections, and a strange organic growth starts appearing all over.
It is now thirteen hours after the initial happenings. The crew has been decimated, and the ship itself is in bad shape. The strange mutant creatures roam free all over, and the organic growths cover vast areas of the ship. It is in this situation that you and the survivors of the initial chaos struggle to survive. However, many have designs of their own, and some are not entirely sane either...
Players: 15/15
Occupations:
1/1 Captain
3/3 Security
5 Engineers
6 Officers
The Game
This is Twenty Thousand Leagues Over the Sea. You are one of the surviving crew of the LSS Submarine. To join the game, you simply fill in the following character sheet to apply (with the exception of Items and Status):
Name:
Occupation:
Background:
Location:
Status:
Items:
The following occupations are available: Engineer, Officer, Captain, and Security
However, there can only be one Captain. Also, there can only be three Security. Due to this, you have to ask for approval to be any of these occupations, especially for Captain.
These different occupations have different skills and equipment, and they also have access to different areas. In order to gain access to areas that other occupations can access, you either have to be let in by them, or use their ID card (which you can gain in a variety of different ways...).
The following is a list of the areas that are only accessible to a specific occupation. However, do note that the Captain can access all other areas as well.
Engineer Access: Control Room
Officer Access: Officers Quarters, Computer Core
Security Access: Computer Core, Security Station
Captain Access: Shuttle Bay
Now, the point of the game: Each player is given a secret goal that they must fulfil. This goal is secret, and therefore you cannot reveal it. The point is to fulfil your goal. After you have done so, well, you can continue playing if you want to. If you choose to continue playing, you will receive a new goal.
The following list lists the decks and areas of the LSS Submarine. First is the name of the deck, and after that the name of the areas of the deck.
Crew Deck - Officers Quarters, Crew Quarters, Zero-G Cricket, Mess Hall, Shuttle Bay, Zero-G Golf
Engineering Deck - Engine Room, Fuel Storage, Control Room, Outside Access
Medical Deck - Security Station, Clinic, Research Wing, Zero-G Therapy, Cryogenics Lab
Hydroponics Deck - Wintergarden, Food Storage, Atmosphere Control, Hydroponics Control, Air Filtration, Refrigeration, Growth Chamber,
Sight Deck - Bridge, Atrium, Communications, Outside Access
Cargo and Weapons Deck - Brig, Cargohold, Computer Core, Torpedo Launchers, Missile Storage, Outside Access
Outside - Defence Turrets, Fuel Injection, Tanning Deck, Inside Access
Some of these areas might not be self-explanatory, so here follows a short summary of the stuff that is not self-explanatory:
The Security Station also functions as an armoury, and contains military-grade weapons and explosives.
Outside/Inside Access are mostly just small airlock rooms that leads to the Outside or the Inside of the ship.
The Control Room on the Engineering Deck is the Control Room for the Engines and related systems.
The Turns
This game is a turn-based one. Essentially it works like this: a player either makes a public statement or sends a private message to the GM (me) each turn detailing what they will do. If public, the statement must be bolded. The action, as it is described to the GM, must be as short and concise as it can be. Too long and it might get ignored.
Every turn is ended with a turn end post detailing the fallout of your actions. Changes in the status or items of a character will be bolded.
GM: Dyranum
Flavour & Lore GM: Tyriet
As a last note, please don't harass GMs.
Updates
21:00, 21st December 2075
22:00, 21st December 2075
23:00, 21st December 2075
00:00, 22nd December 2075
01:00, 22nd December 2075
02:00, 22nd December 2075
03:00, 22nd December 2075
04:00, 22nd December 2075
05:00, 22nd December 2075
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