So should I start a WWI game now?
Last time I stopped because of bugs - what about WWII?
I use the newest patch...
Yes, there reinforce/repair cost is still modified by current vs max unit STR and is generally lower then building a unit from a scratch.
For unit at 1% STR this modifier is 0.99, for unit at 99% STR the cost modifier is just 0.01.
This model is inherited from HoI(2?) and after a discussion in the team we decided to keep it for now (a unit is more then the cost of its equipment, so it is not completely out of sense)
Sorry but that reasoning is ridiculous
That's definitely fair enough (as far as flat vs changing repair cost vs strength is concerned) but the way costs presently scale in general compared to unit build costs is most definitely a major problem and issues that the team has obviously spent a lot of time trying to address at least partially stem from how cheap repairs are - and I still have no idea why they're so cheap in DH compared to Vanilla arma (or at least they seem to be). Is it that they depend solely on the IC cost of units and not the total IC days or something? (so reducing cost while increasing build time reduces repair costs even if total IC days stays constant or decreases?)? cause if so that's a bit of a problem that ought not be that difficult to address in a patch, even if strength as a factor in repair cost is maintained.If you read into his post a bit, I get the feeling that he's not trying to justify the system as it is, he's just saying that it IS a problem, but they had larger things to worry about at that point in development.
That's definitely fair enough (as far as flat vs changing repair cost vs strength is concerned) but the way costs presently scale in general compared to unit build costs is most definitely a major problem and issues that the team has obviously spent a lot of time trying to address at least partially stem from how cheap repairs are - and I still have no idea why they're so cheap in DH compared to Vanilla arma (or at least they seem to be). Is it that they depend solely on the IC cost of units and not the total IC days or something? (so reducing cost while increasing build time reduces repair costs even if total IC days stays constant or decreases?)? cause if so that's a bit of a problem that ought not be that difficult to address in a patch, even if strength as a factor in repair cost is maintained.