Paradox Makes A Game of Dwarves Darker (But Not Edgier)

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

dannie

Paradox Publishing
10 Badges
Nov 9, 2010
436
36
  • Cities in Motion
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Supreme Ruler: Cold War
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron: The Card Game
  • Europa Universalis: Rome Collectors Edition
New “Dark Mode” Upgrade Adds More Genuine Subterranean Lighting

NEW YORK — Dec 14 2012 — Paradox Interactive is conducting an experiment to see if dwarves are scared of the dark by adding new atmospheric lighting to A Game of Dwarves, their fantasy mine-management title. “Dark Mode,” an optional new game setting, is being added for free to A Game of Dwarves, and will plunge all in-game mines into pitch black darkness, illuminated only by players’ construction of braziers and torches for a more realistic challenge. Without adequate lighting, players may not see the monster awaiting them in the next cavern, or a trapped dwarf in need of rescue, requiring them to consider optimal illumination techniques as they build and expand their mines.

Dark Mode is a free addition to A Game of Dwarves and will be applied through a downloaded update. The mode is entirely optional, in case some players are easily frightened.

A Game of Dwarves is available for $9.99 and can be purchased from leading digital distribution platforms listed on the official game site here: http://www.agameofdwarves.com/buy

Screenshots
bitsquid_win32_dev_2012-12-14_11-05-58-88.jpg
bitsquid_win32_dev_2012-12-14_11-06-53-58.jpg
bitsquid_win32_dev_2012-12-14_11-24-52-15.jpg
bitsquid_win32_dev_2012-12-14_11-41-57-48.jpg

More about the game
Website: http://www.agameofdwarves.com
Facebook: http://www.facebook.com/AGameofDwarves
Twitter: https://twitter.com/AGameofDwarves
Forums: http://forum.paradoxplaza.com/forum/forumdisplay.php?675-A-Game-of-Dwarves
 
This excellent " dark mode" is such a bliss. Especially if one turns the question marks off as well. The whole purpose of game becomes much more realistic, true survival game enforcing fragile balance between your army number and workers/food. I was extremely surprised to find out that this lighting effect worked perfectly fine for my 3 years old laptop of modest configuration without reducing performance rate more than expected (just a bit). I foresee this mode as something giving birth to a spin-off concept of the original idea, making the game more hardcore even without modifying all the rest of initial casual game-play. Would it be possible to add to dwarfs a selectable feature so they could be afraid of the dark if they remain without the sources of light for too long just like they feel hunger?