Anyone else feel a bit annoyed that you can only blind your prisoners if you're byzantine?
This simple modification of (your mod's version of) \decisions\vassal_decisions.txt makes it so you can also blind any sibling who is a prisoner, which happened quite a lot historically.
Included is also a 5% chance of the blinded person dying, which let's face it could happen to someone if they got a hot rod pushed into their eyeballs, or had their corneas burnt off!
Download below, or read the spoiler for DYI instructions.
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Full Mods which include this: VIET
This simple modification of (your mod's version of) \decisions\vassal_decisions.txt makes it so you can also blind any sibling who is a prisoner, which happened quite a lot historically.
Included is also a 5% chance of the blinded person dying, which let's face it could happen to someone if they got a hot rod pushed into their eyeballs, or had their corneas burnt off!
Download below, or read the spoiler for DYI instructions.
Modified parts in orange.
Feel free to use this is in any other mod
Feel free to use this is in any other mod
Code:
vassal_blinding_decision = {
[COLOR="#FF8C00"]#from_potential = {
# culture_group = byzantine
#}[/COLOR]
potential = {
has_dlc = "Legacy of Rome"
prisoner = yes
NOT = { trait = blinded }
host = { character = FROM }
[COLOR="#FF8C00"]OR = {
sibling = FROM
FROM = { culture_group = byzantine }
}[/COLOR]
}
allow = {
prisoner = yes
}
effect = {
hidden_tooltip = {
FROM = {
character_event = { id = LoR.830 }
}
}
character_event = { id = LoR.831 tooltip = "EVTTOOLTIPLoR.831" }
add_trait = blinded
[COLOR="#FF8C00"]random = {
chance = 5
death = {
death_reason = death_execution
killer = ROOT
}
}[/COLOR]
prisoner = no
opinion = {
modifier = opinion_blinded_me
who = FROM
}
FROM = {
if = {
limit = { NOT = { trait = cruel } }
random = {
chance = 25
add_trait = cruel
hidden_tooltip = {
character_event = { id = 38259 }
}
}
}
piety = -50
}
hidden_tooltip = {
if = {
limit = { FROM = { NOT = { dynasty = ROOT } } }
any_dynasty_member = {
opinion = {
modifier = opinion_blinded_family
who = FROM
}
}
}
FROM = {
remove_opinion = { who = ROOT modifier = opinion_traitor }
remove_opinion = { who = ROOT modifier = opinion_rebel_traitor }
remove_opinion = { who = ROOT modifier = opinion_dishonorable }
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
reverse_opinion = { who = FROM value = 40 }
}
modifier = {
factor = 0
FROM = { trait = kind }
}
modifier = {
factor = 0.4 # Less likely to do it
}
modifier = {
factor = 2
is_pretender = yes
FROM = {
OR = {
is_pretender = yes
is_primary_heir = yes
}
}
}
}
}
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Full Mods which include this: VIET
Attachments
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