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jordarkelf

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Anyone else feel a bit annoyed that you can only blind your prisoners if you're byzantine?
This simple modification of (your mod's version of) \decisions\vassal_decisions.txt makes it so you can also blind any sibling who is a prisoner, which happened quite a lot historically.
Included is also a 5% chance of the blinded person dying, which let's face it could happen to someone if they got a hot rod pushed into their eyeballs, or had their corneas burnt off!

Download below, or read the spoiler for DYI instructions.

Modified parts in orange.

Feel free to use this is in any other mod :)

Code:
	vassal_blinding_decision = {
	
		[COLOR="#FF8C00"]#from_potential = {
		#	culture_group = byzantine
		#}[/COLOR]
	
		potential = {
			has_dlc = "Legacy of Rome"
			prisoner = yes
			NOT = { trait = blinded }
			host = { character = FROM }
			[COLOR="#FF8C00"]OR = {
				sibling = FROM
				FROM = { culture_group = byzantine }
			}[/COLOR]
		}
		allow = {
			prisoner = yes
		}
		effect = {
			hidden_tooltip = {
				FROM = {
					character_event = { id = LoR.830 }
				}
			}
			character_event = { id = LoR.831 tooltip = "EVTTOOLTIPLoR.831" }
			add_trait = blinded
			[COLOR="#FF8C00"]random = {
				chance = 5
				death = {
					death_reason = death_execution
					killer = ROOT
				}
			}[/COLOR]				
			prisoner = no
			opinion = {
				modifier = opinion_blinded_me
				who = FROM
			}
			FROM = {
				if = {
					limit = { NOT = { trait = cruel } }
					random = {
						chance = 25
						add_trait = cruel
						hidden_tooltip = {
							character_event = { id = 38259 }
						}
					}
				}
				piety = -50
			}
			hidden_tooltip = {
				if = {
					limit = { FROM = { NOT = { dynasty = ROOT } } }
					any_dynasty_member = {
						opinion = {
							modifier = opinion_blinded_family
							who = FROM
						}
					}
				}
				FROM = {
					remove_opinion = { who = ROOT modifier = opinion_traitor }
					remove_opinion = { who = ROOT modifier = opinion_rebel_traitor }
					remove_opinion = { who = ROOT modifier = opinion_dishonorable }
				}
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0
				reverse_opinion = { who = FROM value = 40 }
			}
			modifier = {
				factor = 0
				FROM = { trait = kind }
			}
			modifier = {
				factor = 0.4 # Less likely to do it
			}
			modifier = {
				factor = 2
				is_pretender = yes
				FROM = {
					OR = {
						is_pretender = yes
						is_primary_heir = yes
					}
				}
			}
		}
	}

----
Full Mods which include this: VIET
 

Attachments

  • blindsiblings.zip
    1,7 KB · Views: 116
Last edited:
Interesting mod. Not sure about the 50% of people dying though. Old people might die of heart attack, but a young person probably wouldn't - blinding has always been a common method of torture (still is where the Geneva convention is ignored), and rarely leads to death (heat normally prevents infection as well, which was a common medieval cause of death).
 
Looks like I'll be able to recreate Mieszko blinding his older brother Bezprym... and causing his death!

Or Bolesław Wrymouth blinding his older brother Zbigniew... as historically.

Now, we only need to have a possibility to castrate prisoners, so as Bohemian duke done to Mieszko II of Poland ;)
 
The other popular method of blinding was abacination, where a glowing hot plate is held in front of the eyeballs and the victim's corneas are burnt off (I presume).
 
The other popular method of blinding was abacination, where a glowing hot plate is held in front of the eyeballs and the victim's corneas are burnt off (I presume).

I believe that was the method described by Anna Kommene in the Alexiad. It certainly did involve burning the eyes, not literally cutting them out or mutilating them with a sharp object.
 
Actually red hot iron is the method Greeks used, Slavic people used simple pincers.
 
Major new feature: actually working as intended now!

I can't believe I overlooked this decision was broken until now - it allowed anyone with a sibling to blind rather than the intended effect. Current version is fixed :)