French Mod - Released
Instead of grumbling about France I thought I would get off my posterior and modding.
I've never tried modding AoD but I was mostly able to reverse engineer exisiting events and AoD is fairly easy, if tedious to mod.
Finished:
A) Call up events for the mobilisation of the French Series A Formation, Series B, Overseas Category 2 and Overseas Category 3 division 8-9/39 plus a few late mobilising units. They are linked to the existing mobilisation events. These have been tested and WAD (or at least as I designed them). Maintenance for the above cadres has also been factored in.
B) Slightly upgraded the worst French tech teams and added some off map production (so it can't be captured and used by GER) to help feed all this.
C) A few French Naval Reserve events
E) The elimination of the extra off map production on the fall of FRA.
D) Some re-assignment of UK production to FRA if FRA decides to fight on.
E) Return of reassigned UK production to FRA when FRA liberated.
F) Franco-Soviet economic agreement
G) Reassessment of numbers/types of brigades
H) More accurate initial deployment in FRA
I) Some Polish/Czech volunteer formations
J) Some more MS.406 and Potez 633 aircraft deals
This much is ready to go at gamefront (as soon as I work out how to make the link work). It is functional but ALWAYS ON if installed. I am working to make it entirely optional (off a stand alone trigger under flavour) with some selectable options which have more or less (all quite minor) impact on some minors due to some new arms deals. It still needs a little more testing. then I will make it available for any/all. If some makes it into the next major CORE release then I am very happy, but I will update it for next version anyway (since I will use it!).
I am however having a few problems:
A) I want to have an event that will trigger at either of two (or more) situations - eg war OR at a given time but I don't understand the necessary syntax. If I use "trigger = {}" is this compatible with a date range and will it then not simply read it as if (trigger) AND date range? Fixed - thanks
B) How much is a unit of oil very roughly represent? Fixed - thanks
C) How much is a (game!) dollar represent?
F) Some options I would like to work only if played as GER or FRA - how to trigger this? This is important if otherwise upset the AI. Fixed - thanks
When finished I hope it will make it much more fun as the GER with a real battle in FRA and if you like FRA, then a bit more colourful.
This should be the link: (I think) http://www.gamefront.com/files/22742020
Regards
Vermin
Instead of grumbling about France I thought I would get off my posterior and modding.
I've never tried modding AoD but I was mostly able to reverse engineer exisiting events and AoD is fairly easy, if tedious to mod.
Finished:
A) Call up events for the mobilisation of the French Series A Formation, Series B, Overseas Category 2 and Overseas Category 3 division 8-9/39 plus a few late mobilising units. They are linked to the existing mobilisation events. These have been tested and WAD (or at least as I designed them). Maintenance for the above cadres has also been factored in.
B) Slightly upgraded the worst French tech teams and added some off map production (so it can't be captured and used by GER) to help feed all this.
C) A few French Naval Reserve events
E) The elimination of the extra off map production on the fall of FRA.
D) Some re-assignment of UK production to FRA if FRA decides to fight on.
E) Return of reassigned UK production to FRA when FRA liberated.
F) Franco-Soviet economic agreement
G) Reassessment of numbers/types of brigades
H) More accurate initial deployment in FRA
I) Some Polish/Czech volunteer formations
J) Some more MS.406 and Potez 633 aircraft deals
This much is ready to go at gamefront (as soon as I work out how to make the link work). It is functional but ALWAYS ON if installed. I am working to make it entirely optional (off a stand alone trigger under flavour) with some selectable options which have more or less (all quite minor) impact on some minors due to some new arms deals. It still needs a little more testing. then I will make it available for any/all. If some makes it into the next major CORE release then I am very happy, but I will update it for next version anyway (since I will use it!).
I am however having a few problems:
A) I want to have an event that will trigger at either of two (or more) situations - eg war OR at a given time but I don't understand the necessary syntax. If I use "trigger = {}" is this compatible with a date range and will it then not simply read it as if (trigger) AND date range? Fixed - thanks
B) How much is a unit of oil very roughly represent? Fixed - thanks
C) How much is a (game!) dollar represent?
F) Some options I would like to work only if played as GER or FRA - how to trigger this? This is important if otherwise upset the AI. Fixed - thanks
When finished I hope it will make it much more fun as the GER with a real battle in FRA and if you like FRA, then a bit more colourful.
This should be the link: (I think) http://www.gamefront.com/files/22742020
Regards
Vermin
Last edited: