Europa Universalis IV Developer Diary 11 - The Cost & Reward for Technology

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Sounds great. Sounds like for a non-western nation there is a real opportunity of performing well. This seems a massive improvement from the mechanic for non-european countries in eu3.

The only difference I notice is that the envoys are now coloured. :p Green for merchant, yellow for colonist, blue for diplomat and red for missionary I guess.
 
Now is it just me or does the Military tech in the picture show Fortifications level 1 ? (the second picture looks like a wall with a small 1 at the lower right corner) and at the same time the Diplomatic show the big ships greyed out. So i guess theres no big ships in the game at game start. But what about fortifications :blink:
 
Will this "monarch is everything" be like a cheat for human played republics? i always change my government to republic as soon as possible so 3-3-3 presidents are kicked out in 4 years while 8-8-8 ones can stay till death , i don't like the idea of having such a huge advantage over the AI but don't like maintaining crappy rulers around to balance this.

I wonder how this system will interact with national ideas and how AI will be capable to specialise ( like Genoa getting the trade buildings to boost their trading ideas instead of improved land troops ).

Other than that, I cannot guess what Johan is hinting at :unsure:

Probably entire Balkan peninsula will be a single province :p
 
It allows merchant placement.

Merchant placement? Maybe I have missed something from previous DD's/misunderstood... But do you mean that to place merchants you must first researched a basic diplomatic technology? Or does it mean that merchant placement is currently available (as it is lit) however the other 3 envoys are NOT available to be placed yet? Or merchant placement which gives a small boost to technology progress? Ie like assuming the merchant is brining back ideas to the empire? Or something else entirely?
 
The map has been improved in a lot of places - and most of it outside of Western Europe (!) ;)

Good! Now please replace Pecs (province name) with Buda in Hungary. And Somogy with Pecs.
 
Merchant placement? Maybe I have missed something from previous DD's/misunderstood... But do you mean that to place merchants you must first researched a basic diplomatic technology? Or does it mean that merchant placement is currently available (as it is lit) however the other 3 envoys are NOT available to be placed yet? Or merchant placement which gives a small boost to technology progress? Ie like assuming the merchant is brining back ideas to the empire? Or something else entirely?
My understanding is that individual merchants are more like CK2 councillors. So gaining the ability to place another merchant is much more valuable than it would be in EU3.
 
Will this "monarch is everything" be like a cheat for human played republics? i always change my government to republic as soon as possible so 3-3-3 presidents are kicked out in 4 years while 8-8-8 ones can stay till death , i don't like the idea of having such a huge advantage over the AI but don't like maintaining crappy rulers around to balance this.

Maybe elected rulers shouldn´t have such extreme stats, reflecting the fact that the administration of the country does not depend exclusively on their abilities. So, it´ll be more likely to get 8-8-8 or 3-3-3 rulers playing as a monarchy than playing as a republic.
Also, I think they should remove the option of keeping your ruler when you play a republic... with each election you must choose a new ruler.
 
Looks quite good and interesting. I'm only worried about monarch points that influence many things. Maybe even too many.
I wonder if separate pool of technology points would be better.
 
Maybe elected rulers shouldn´t have such extreme stats, reflecting the fact that the administration of the country does not depend exclusively on their abilities. So, it´ll be more likely to get 8-8-8 or 3-3-3 rulers playing as a monarchy than playing as a republic.
Also, I think they should remove the option of keeping your ruler when you play a republic... with each election you must choose a new ruler.

oh.. there is new stuff on republics that makes that a not too stellar tactic.
 
Yes it is already in place - but i like a challenge & being somewhat nervous about deciding to make scientific reforms & advancements is something that could provide the player with a big 'relief' if his action goes through succesfully.

Maybe it could be something for a 'Expert/Hardcore' difficulty setting.

I personally dislike arbitrary randomness like this. If I suffer in my game I want it to make sense and I want to be able to make plans to deal with it.
 
Looks quite good and interesting. I'm only worried about monarch points that influence many things. Maybe even too many.
I wonder if separate pool of technology points would be better.

I think it's good. As a player you will always face difficult choice between long term benefits and short term benefits. These points would have to be wisely used. Should I research this technology ahead of time, sacrificing development of infrastructure? Should I spend all points on military/generals for the upcoming war, or should I leave something just in case? This makes for a much better strategy game. In EU3 you could do all at the same time, and since everything was tied to cash, it became easier as your 'snowball' was rolling down. Now playing big powers should no longer be as easy and boring as in EU3.
 
I think it's good. As a player you will always face difficult choice between long term benefits and short term benefits. These points would have to be wisely used. Should I research this technology ahead of time, sacrificing development of infrastructure? Should I spend all points on military/generals for the upcoming war, or should I leave something just in case? This makes for a much better strategy game. In EU3 you could do all at the same time, and since everything was tied to cash, it became easier as your 'snowball' was rolling down. Now playing big powers should no longer be as easy and boring as in EU3.

Indeed. Also instead of getting into a big war and taking that province, which while my King is a genius and well in my capabilities, in the future I may need the stored points if I get an idiot. (I can't remember for sure if the DD said whether the points reset at monarch death? I'm 99% sure they don't?) In EU3 very rarely was there a time when you thought a war wasn't worth it for a province (either mission to give core or already cored). Like I said, grow grow grow in a snowball effect leads to a boring game after 100 years or so. I want my massive empire to get a silly idiot at the worst time possible trying to simply consolidate while my enemies have great leaders and growing well.
 
I really like this system. Especially thet the rest of the world is more dynamic.
But something worries me. Are the technologies universal? I can see China using it's Monarch points on improving it's fleet and be able to compete with Europe in that area, but the Aztecs should never be able to do that, even if they get a string of good DIP rulers and focus on Naval technology at the expense of everything else.
Can the Kongo reserach gunpowder on their own, given enough time?
 
Next week, we take a look at the most eagerly awaited details on Europa Universalis IV...

What a tease, I wonder what it will be. The thing I was most waiting for was the new trade system and that already had a DD.

Trade system has been advertised as the most important change for EU4 an details on it has been plenty. Given this the hint must refer to details on how the ruler abilities allow different responses to "comet sighted" event?
 
Trade system has been advertised as the most important change for EU4 an details on it has been plenty. Given this the hint must refer to details on how the ruler abilities allow different responses to "comet sighted" event?

Nah I'm guessing it's an in-depth look at the seagulls flying around the boat including a 25 minute video diary of Johan strolling around Stockholm harbour pointing at seagulls
 
But there is still some of that trade off that was in place with the old slider system. Remember that monarch points are also used for other in game actions – diplomacy, increasing stability, constructing buildings, recruiting generals, etc. It's not always a matter of waiting until the cup runneth over so you can upgrade. You have to decide whether you want to spend those 100 points of administrative power now, for example on a bunch of courthouses, if it means waiting an extra year or two to get your technology advanced to the next level.

I'm sorry, but this is the only thing about EUIV that I don't like: That improving infrastructure means slower research. It just seems really counter-intuitive and immersion breaking. Research should have separate pools of points, otherwise your are going to end up with exactly what you wanted to avoid, namely that the OPM which sat around and did nothing was ahead in research. But doing nothing, i.e. saving all your points to buy techs, seems exactly what would make a stay ahead in research.

Historically it makes no sense. Of course it should be the countries that invest a lot in infrastructure that find new ways to improve that infrastructure even further. And it should be the countries that fight a lot of sieges (which also costs monarch points) that learn how to siege better (i. e. advance in military tech).

I am glad that you are making it harder to keep a permanent lead in tech by making it strongly monarch dependent, but this just seems to encourage the player to sit on their hands and wait for a bar to fill up, rather than being active and doing stuff to make it fill up faster.

I love the new trade system though :)