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Thread: 1.08 Change Log

  1. #1
    Game Director Paradox Dev Team Doomdark's Avatar

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    1.08 Change Log

    Well, folks, patch 1.08 is nigh... Here's the lowdown:

    MAJOR:
    - Added Nahua culture and Aztec religion

    MINOR:
    - Retinues no longer get free leaders
    - Liege levies raised via the province view are now raised in the selected province
    - You can now forbid your council from leading armies
    - Optimized succession calculation, which could cause massive slowdowns in big dynasties with many landed members
    - Intrigue plots vs barons or their courtiers can now include their liege's courtiers and other vassals
    - Fixed Scottish Schiltron building giving 10x defensive bonus to pikes
    - Fixed Dutch cultural retinue lacking pikes
    - Fixed an issue with AI strength calculations the first month after loading a game
    - A bit more randomness in the size of the rebel reinforcements in civil wars
    - The Pope now receives even less war contribution score in Crusades
    - Fixed a crash with a null war list in Province View and Diplomacy View
    - Mercenary regiments and Holy Orders will now automatically get a new leader when the old one dies
    - Less likely that the captain of a merc regiment gets reassigned to lead something else
    - Kingdoms no longer assimilate out of de jure empires that have no holder
    - Fixed a bug with not being able to move capital back to your title's preferred capital
    - The Imperial Reconquest CB now only works for the restored Roman Empire
    - The Imperial Reconquest CB no longer clears out all rulers under the title
    - Disbanding multiple selected units will never disband retinues if there are non-retinues in any selected unit
    - Liege levies will now disband if their owner is at war with the owner of the unit
    - Retinues no longer reinforce if their owner has no money
    - Diplo AI: Imprisoned vassals or below will always accept a demand for religious conversion, and go free from prison
    - AI: Much better at assigning flank commanders for important armies
    - AI: Less likely to go overboard with Crown Authority
    - AI: Not interested in Lower CA plots in irrelevant kingdoms/empires
    - AI: Fixed a bug with it not dismissing liege levies when done with them
    - Army AI: Fixed a bug with invasions not happening when they should
    - Ledger page with independent rulers now shows troops including retinues
    - Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now multiplies the frame change by 5 or 10
    - Fixed bug where byzantine unit pack was replacing all eastern europeans
    - Raising troops via raise all or raise on province will now merge units
    - Now allowed to ask to join tribal invasion wars
    - Fixed bugged altaic culture building modifier
    - Fixed the history of c_sodermanland
    - Fixed consistency issue with German characters name Philipp
    - Fixed faulty employment date for Robrecht van Gent
    - Fixed broken Ua Conchobair dynasty
    - Province of Bira no longer stays Orthodox for the entire game
    - Fixed bug where imprisoned underage rulers could kill their regents
    - Gave The Two Saltuks from Erzurum their correct names
    - Corrections to Phillip IV of France and many related characters
    - Sigrid Ylving no longer has the wrong mother
    - Fixed the deathdate of King Charles IV of France
    - Added missing Ecumenical Patriarchs
    - Fixed a bug where courtiers of landless characters would be listed in a weird location
    - Fixes and additions to various Frankish and Occitan dynasties
    - Fixes and additions to the Hunfirding dynasty
    - Missing marriages, mothers, children of Valdemar II and Erik V of Denmark added
    - Fixed a rare crash in 'on_siege_over'
    - AI: The independence faction does not present an ultimatum until it has at least 33% of the liege's strength
    - AI: De jure vassals of your culture and religion, except kings, will not start or join independence factions
    - Reduced the chance of massive rebel reinforcements for the Independence faction
    - Diplo AI: Mongols and Aztecs will no longer revoke titles off human players just for having the wrong religion or culture
    - Armenian, Georgian and Alan cultures updated with new names, name linkings and patronymics
    - Fixes to the County of Melgueil
    - Ingeborg Magnusdotter now has the correct gender
    - Sartag Khan now converts to Nestorianism instead of Orthodoxy
    - Corrections to the religion of several Zirid characters
    - A few Catalan name fixes
    - Changes and additions to the Godwin dynasty
    - Fixed a bug with Primogeniture when tracing back through the current holder's mother
    - Fixed a very rare crash with Holdings with no holder
    - Fixed an issue with inheritance by landless characters when there was no de jure vassal title they could take off the previous holder
    - Diplo AI: Much more careful about imprisonments
    - Imprisoning characters no longer affects their position in the line of succession
    - Fixed a bug with the event pictures on Mac and Linux
    - Added blinded trait to historically blind characters in the database
    - Added missing space to Armenian dynasty prefix and Irish male patronym
    - Byzantine, Armenian and Georgian character fixes and additions
    - Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dates
    - Welsh/Hiberno-Norse Dublin character fixes and additions
    - New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree
    - On player agreement, the game now sends information to the Paradox backend when you start a game, containing the names of the DLCs and Mods you run (can be toggled with "dont_track_data = [yes/no]" in settings.txt)
    - AI: The leader of a claimant faction will no longer leave the faction in an elective realm where the claimant is currently the heir
    - AI: Fixed a slight bug where current heirs would not back claimant factions for themselves
    - Spymaster Scheme job has been overhauled and simplified
    - AI: Fixed an issue with the number of available galleys check

    FOR MODDERS:
    - The criterion for determining who can lead troops is now determined by the allow trigger for 'job_marshal' (so women can now be modded to lead armies)
    - Added trigger 'is_adult'
    - Added trigger 'is_marriage_adult'
    - Hid the religion screen when playing pagan, it was semi-broken looking anyway

    ETA [AndrewT]:
    Save game compatibility is not and can never be 100% guaranteed across a major patch in any Paradox Development Studio game.
    If you have valued games started under 1.07 and have Steam, before 15th November you will have to take steps to STOP Steam applying 1.08 automatically - check with Steam on how to do that.

    Or copy your ck2 game files to another folder on your hard-drive and start the game using ck2.exe from there. Then you can play the new patch and also continue any old games.
    Last edited by AndrewT; 14-11-2012 at 01:15.
    Henrik Fåhraeus

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  2. #2
    Ceteris Paribus Nuril's Avatar
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    Quote Originally Posted by Doomdark View Post
    FOR MODDERS:
    - Hid the religion screen when playing pagan, it was semi-broken looking anyway
    Uh.. what does this mean? That any other religions automatically have the screen disabled..? I use that with certain Christian functions enabled and they have their own local religious heads.

  3. #3
    First Lieutenant Puking Panda's Avatar
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    Yay, the Dutch are fixed.
    Nationality: Dutch
    Ideology: Fascist/National Socialism(Nazism)
    Issues: Residency/Moralism/Protectionism
    POP-Type: Bureaucrat-in-training
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    Militancy: 5
    Rebel type: Pan-Germanic Fascist

  4. #4
    First Lieutenant Amadeu of Savoy's Avatar
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    Looks awesome, thank you!

  5. #5
    Khan of the ERE theKing1988's Avatar
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    I'm not sure if somebody has asked this or if this is even the right thread to ask this question in. But will you be able to mod which kingdoms becomes autocephalous patriarchies when playing as an orthodox character, or should i just stay away from creating kingdoms as i have done so far.

  6. #6
    Colonel liamgamer55's Avatar
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    The tracking what mods people run thing is cool. Can we get a list posted once a month on the top 10 mods?

    The change to independence thing is HUGE however.
    If there's any doubt about the meaning of my posts in a serious discussion then I think both sides are equally wrong because then I get to claim the moral highground.

  7. #7
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    Hmmmm

    Do I see nothing about Retinue Commander Spam?

    --edit: OOPS never mind, it's right there in the first line !!!!

  8. #8
    so women can now be modded to lead armie
    Mhm.

  9. #9
    Your Friendly Dictator Grubnessul's Avatar
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    Quote Originally Posted by Puking Panda View Post
    Yay, the Dutch are fixed.
    I feel much better

    Also: Need patch! Great work by the Paradox gnomes!
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  10. #10
    Captain FabiusBile's Avatar
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    Thank your for the patch notes . Seems all major bugs have been fixed.

    I'm curious how much the "faction" reinforcements have changed.

  11. #11
    First Lieutenant Puking Panda's Avatar
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    Quote Originally Posted by Leviathan07 View Post
    Hmmmm

    Do I see nothing about Retinue Commander Spam?

    --edit: OOPS never mind, it's right there in the first line !!!!
    It's on top xD:
    MINOR:
    - Retinues no longer get free leaders
    EDIT: you noticed, nvm
    Nationality: Dutch
    Ideology: Fascist/National Socialism(Nazism)
    Issues: Residency/Moralism/Protectionism
    POP-Type: Bureaucrat-in-training
    Consciousness: 10
    Militancy: 5
    Rebel type: Pan-Germanic Fascist

  12. #12
    Colonel brxbrx's Avatar
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    - Retinues no longer get free leaders
    They listened!

  13. #13
    Backwards compatible with 1.07 saves?

  14. #14
    Any opinion boost if you assign a retinue to a vassal?

  15. #15
    So glad to see the fixes to independence factions and the retinue general spam.

  16. #16
    Colonel brxbrx's Avatar
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    - Spymaster Scheme job has been overhauled and simplified
    Could we get more info on this please?

    Otherwise, the patch looks good. Not a huge supermegapatch, but we didn't expect that.

  17. #17
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    Awesome!

    - Missing marriages, mothers, children of Valdemar II and Erik V of Denmark added
    Oh the irony. I just posted this on the bug report forum. Great job!
    Lord of Historicity. True story.

  18. #18
    Major Mods's Avatar
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    Yay no more Germans wanting independence from the HRE or Greeks wanting independence from the ERE!

  19. #19
    Paradox Dev Paradox Dev Team JohanLerstrom's Avatar
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    Quote Originally Posted by Nuril View Post
    Uh.. what does this mean? That any other religions automatically have the screen disabled..? I use that with certain Christian functions enabled and they have their own local religious heads.
    Good point, we'll make sure we dont block the screen for mods that make it useful.

  20. #20
    Paradox Dev Paradox Dev Team Goosecreature's Avatar

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    Quote Originally Posted by brxbrx View Post
    Could we get more info on this please?

    Otherwise, the patch looks good. Not a huge supermegapatch, but we didn't expect that.
    For the Scheme job, you don't have to choose between all the different approaches now when confronting a vassal. Instead, only those that work will be visible among the options (so you'll see threaten if the vassal is craven, etc).

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