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RickR

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Aug 23, 2009
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OK, sorry about asking all the questions but most of the answers are not in the manuals or tutorials...

I have AHD (got it and loaded it up yesterday and been playing ever since) and I finally decided that I should try a major power so I became Prussia, mainly because I see all these little countries in my sphere of influence and thought I could gobble them up... For example, little Dessau. It sits almost in the middle of Prussia, is only one province, is totally surrounded by Prussia... And I have no idea how to make it want to join Prussia (which I would think is the smart move for it to do) or how to force it (annex it, make war on it, etc..). - Rick
 
To form the NGF:
1) Maintain every sphere you star with.
2) Move Saxony/Hannover/ Holstein? (forget the 3rd, whichever starts as a Denmark puppet) You don't need to remove Hannover/Holstein from foreign puppet status, just sphere them
3) Take Schleswig from Denmark. It's a free causus belli, but I'd recommend sphering Holstein first. Otherwise you'll have to wait 5 years for the truce to expire (You can't influence them while you have a truce).

Optional: If you sphere Luxembourg as well, you can annex Luxembourg at this time. If you sphere it later, it has a low chance to petition to join you.


To form Germany:
1) Accomplish the above (you can form Germany without forming NGF, but it's easier to do it in steps).
2) Sphere Bavaria/Baden/Wurtenburg. You can accomplish this without warring Austria, but it may be faster to do so. If you assert hegemony, it should remove all of Austria's influence.
3) Take Alsace-Lorraine from France.
 
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Basically what the above poster said. You should only consider Prussia a 'stepping stone', as Germany is the nation you will want to be 'playing' for most of the game. Unless you want to take some states off of Austria during a war of hegemony (or god forbid taking Jylland off of Denmark which is the AI is so fond of), there is no reason to even generate infamy as Prussia.
 
Basically what the above poster said. You should only consider Prussia a 'stepping stone', as Germany is the nation you will want to be 'playing' for most of the game. Unless you want to take some states off of Austria during a war of hegemony (or god forbid taking Jylland off of Denmark which is the AI is so fond of), there is no reason to even generate infamy as Prussia.

Actually, I dont think these are so bad ideas... it was actually a genuine interest from Danmark to join the German Confederation, the only problem was that Prussia didnt want a liberal state in... and about the war with Austria, the prussian King and his Generals were talking about acquiring Bohemia-Moravia, but Bismark disagreed, so, I think you could take those Lands without
 
I don't see why you wouldn't want Austria to join Germany. You can get rid of the non-german lands (but I never ever do, they're like 30% german and you can get german pluralities there), but Austria is a must-have.
 
1) Build Army
2) Build water army
3) Atack someone,,,, rusia
4) Rusia is big in this game so kil it very fast
5) Atack Austria
6) Atack France
7) Make Germany with Austria
8) You are big now you can kil everything
9) Atack Egypt
10) You win game you are very big now
11) You can Research some Railroad technologies to incrase your suply limit
12) Atack Sweden and kil it
13) Make some factories
14) Thanks for reading it
 
1) Build Army
2) Build water army
3) Atack someone,,,, rusia
4) Rusia is big in this game so kil it very fast
5) Atack Austria
6) Atack France
7) Make Germany with Austria
8) You are big now you can kil everything
9) Atack Egypt
10) You win game you are very big now
11) You can Research some Railroad technologies to incrase your suply limit
12) Atack Sweden and kil it
13) Make some factories
14) Thanks for reading it

This guy is a genius, why isn't he president of the universe?
 
Whenever I play as Germany, I never try and annex Germany. I don't understand the obsession everyone has with forming a huge grey blob in the middle of Europe- where is the fun in that? Super Germany is just way too powerful to be fun.
 
1) Build Army
2) Build water army
3) Atack someone,,,, rusia
4) Rusia is big in this game so kil it very fast
5) Atack Austria
6) Atack France
7) Make Germany with Austria
8) You are big now you can kil everything
9) Atack Egypt
10) You win game you are very big now
11) You can Research some Railroad technologies to incrase your suply limit
12) Atack Sweden and kil it
13) Make some factories
14) Thanks for reading it

n00b get gud plox. dis iz bad guide dont lissen to dis scrub, ima tellin ya.
 
But it's their destiny. :D

You're usually also still behind in colonies and surrounded by great powers. It's basically all the fun you make of it.
As Prussia, I always send at least one stack of good German troops to some far flung corner of the globe to build an empire. While it puts you at a disadvantage early game, it can negate the lack of colonies Germany usually has.
 
To form the NGF:
1) Maintain every sphere you star with.
2) Move Saxony/Hannover/ Holstein? (forget the 3rd, whichever starts as a Denmark puppet) You don't need to remove Hannover/Holstein from foreign puppet status, just sphere them
3) Take Schleswig from Denmark. It's a free causus belli, but I'd recommend sphering Holstein first. Otherwise you'll have to wait 5 years for the truce to expire (You can't influence them while you have a truce).

Optional: If you sphere Luxembourg as well, you can annex Luxembourg at this time. If you sphere it later, it has a low chance to petition to join you.
To form Germany:
1) Accomplish the above (you can form Germany without forming NGF, but it's easier to do it in steps).
2) Sphere Bavaria/Baden/Wurtenburg. You can accomplish this without warring Austria, but it may be faster to do so. If you assert hegemony, it should remove all of Austria's influence.
3) Take Alsace-Lorraine from France.

Okay, I am going to try this... I now believe that V2 is much more difficult to learn than HOI3, especially the political portion. I played a quick game as the CSA against the USA and what a nightmare. It was like trying to stop the ocean. I was so frustrated that I haven't touched the game and only now decided to try again after reading Falloutboy14 post. I will give it another go but no more CSA as that is too hard for me. - Rick
 
FallOutBoy14,

OK, I cannot 'sphere' either Saxony, Hannover, Holstein; however, I can influenced Saxony and Hannover which I have done. Holstein said that it is being influence by UK so I assume that I should start over? No way the UK would give it up...

Also, how do I obtain more Diplomatic points? I have used 4 on Saxony and Hannover and I am down to 5. - Rick
 
There are some good basic guides available on http://www.paradoxian.org/vicky2wiki/Main_Page (IF I may say that on the Pdox forum? It's community operated! Sorry otherwise.)

There is the difference between diplomatic Influence (used by Great Powers on minors as 'continual pressure') and diplomatic points (for one-time and specialist actions, such as forming an alliance). To get a minor nation into your sphere of Influence, you have to exert Diplomatic Influence over them, and drive out the other Great Powers. This is a challenge all in itself.
Here is also a Tutorial AAR: http://forum.paradoxplaza.com/forum...tion-(for-n00bs!)-A-Japanese-AHD-Tutorial-AAR
that explains every step quite well.
 
croatiagamebegins.png


If you look at the lower left portion of the above picture, this is the screen you'll use to influence other countries. To influence other countries, you'll need to use the Prio column (short for priority). Each day, you have a set amount of influence you can use, and this is where you choose which countries to use it on. Using the priority column, you can set an individual country to a priority of 1, 2, or 3. So if you have one country as 3 and another as 1, 75% of your influence will got to the first, 25% to the second. You can set influence to as many countries as you like, but it'll be a smaller piece of the total for each.

How influence works: There are several stages of influence: Neutral, Cordial, Friendly, Sphere etc. To move from one stage to the next, you need to build up 50 influence (to move from friendly to sphere you need 100. So once you have 50 influence on neutral, you can increase to cordial, 50 cordial to friendly, 100 friendly to sphere. You want to sphere all the German countries. Once you have the necessary influence, you should get a green circle on the diplomacy tab (on the main screen), and just click on Increase Opinion to upgrade. You should also familiarize yourself with Ban Embassy, Expel Advisors, and Discredit.

My recommendation for this:
1) Influence Holstein. Once this is done, you can attack Denmark for the state you need. With Holstein sphered they will stay neutral.
2) Move Hannover to cordial, then wait for Britain to de-puppet Hannover. There is an event for Britain that causes Hannover to no longer be a puppet. Once this happens, Britain won't actively prevent you from influencing it.
3) Start working on influencing Saxony. This will be the hardest of the 3 to take. The Austria AI will use influence to stop you, so you'll have to over-power them. The Austria AI will also defend Wurtenburg/Baden/Bavaria, so you can put a small amount into these and try to spread Austria too thin.

One strategy that works well is to put a single point into a country to don't want to sphere yet. The AI should instantly discredit you, which costs 25 influence. Then stop influencing there essentially wasting that 25 influence.

Some things you can do to make this easier:
1) Invest railroads/factories in the target country. Investing decreases the in luec down how er countries gain there, so you can slow down how effectively Austria can influence against you. Since you'll eventually be annexing all of these countries, there's not much cost in building railroads/factories there. Also don't invest in Bavaria as Bavaria has a small chance to become a Great Power which can be annoying.
2) Increase your relations to 200 with target countries.
3) The 4th column in the Economic tech will increase how much you can influence (the total number that is then split to the countries you're influencing).
4) Increase your overall score. The higher your score, the more influence you can gain.
5) Austria doesn't border Baden, and you do, so you'll have the advantage over them with Baden.

It is possible to do this in 4-5 years without warring Austria. It just takes some luck and some practice.
 
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FallOutBoy14,

Thanks so much for the detailed explanation. I have saved your instructions/advice to a file so I can refer to it at will. Much thanks for taking the time.

Juan De Marco, I have marked Vicky2 Wiki in my favorites and will read it as soon as I finish work this evening. I also have saved the turtorial to go through. Both, appear to be good reference documents. I remember when I started learning HOI3 it was the same and had to have lots of 'reference documents' to really learn the game as the game is so big it is difficult to capture everything in one document, plus some documents explain certain things better than others so one needs lots of different reference. Thanks!

You guys just might have saved the $40 bucks I had invested in this game. Thanks to both of you - Rick