There are times, playing HoI/AoD, when I wanna cry. Or beat my monitor to death with my keyboard. Not when I loose an important battle - loosing is good, from time to time, it means that the game is still a challenge. It's when I win and automatic capitulation event take all the joy of winning away from me. Giving me no choice as to the way my victory influences the history and often teleporting my force half a world away. Like a moment ago when Royal Marines took Tokyo. Suddenly, automatic creation of puppet Japan. No debating post-war China, automatic annexation of Manchuria by Soviets (Manchuria was UK puppet by then... and Soviets had peace with both Japan and Allies). And the worst of it - game was progressing satisfactory, so my last save was more than two weeks before that catastrophe. So I reload, delete the event, but I wonder - wouldn't it be better to give player a choice? Capitulation event could have an option of not accepting Japan's/Italy's/Reich's surrender (called 'demand unconditional surrender' ?). AI could have 99% chance of choosing the first option, but human player's fun wouldn't be spoiled... or is it only me? If the final result is automatically historical, than why play?
EDIT: sorry, Soviets were at ware with Japan, I forgot about them joining Axis a couple of weeks before the catastrophe. Still, Soviets took Manchurian provinces and Manchuria was a British puppet.
EDIT.2: my opinion on capitulation events in general - my problem. What I consider a mistake is a creation of Japan/Germany as neutral countries or even victor's puppets immediately after losing war. Here - we had Japan conquered by the British Army. And yet it became American puppet, still possessing its colony in Korea (!) and joining war effort against Germany. I somehow can't imagine Japanese Task Force under Yamamoto hunting u-boots... well, it would be cool, but not realistic.
EDIT 3: and in the next game, Siam capitualtion event left badly beaten Thailand with Cambodia and northern Malaya...