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this is great for people who need it nova! well done! i hope they stickie this!
 
Would it be possible show us how to do a Brigade as well? I added a few brigades but i don't know where I can put the Icons in.
 
Would it be possible show us how to do a Brigade as well? I added a few brigades but i don't know where I can put the Icons in.

I don't know Supeerme. I'm getting lots of crashes in my mod. I've no idea why? Usually when you do a Tutorial, you used to get some kind of sanction from the Devs, like a "good job", but there has been none on this occasion, so I don't know if I should pull this tutorial, leave it, or what?

I do wish there was a modding guide, as it would make modding so much easier... right now I have to do stuff by trial and error... and I'm getting frustrated and tired of the whole DH business.

EDIT; Added a WARNING to the first page.

I've looked back at Homeland for DH1.02, and it doesn't crash like the DH1.03 version...??
.. I will investigate further.
 
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I don't know Supeerme. I'm getting lots of crashes in my mod. I've no idea why? Usually when you do a Tutorial, you used to get some kind of sanction from the Devs, like a "good job", but there has been none on this occasion, so I don't know if I should pull this tutorial, leave it, or what?

I do wish there was a modding guide, as it would make modding so much easier... right now I have to do stuff by trial and error... and I'm getting frustrated and tired of the whole DH business.
What kind of error are you getting? Also Devs aren't going to jump in and say good job every time a guide been posted, they don't have time for that. Keep it up.
 
What kind of error are you getting? Also Devs aren't going to jump in and say good job every time a guide been posted, they don't have time for that. Keep it up.

Agreed!
I think I have a problem lurking in my INC files. Looks like I'll have do them again.
It doesn't seem to be the new counters/new units, as I turned them off and it still happened.

Thing is I'm so tired of "errors", I'm now off doing other stuff, while I recharge my batteries... Thanks for the support!

EDIT; That tiny counter to represent a whole TaskForce... I'll have to re-do that as well...
 
I know what you mean with the errors. Almost burned out with the first MDS version we did thanks to the errors.
 
carrier SG looks deadly!
can you stack 30 of these boat grinders?

Well you must realise that the Carrier Strike Group contains a carrier, a heavy cruiser, 5 destroyers, 5 subs and 5 transports. It can also transport troops.

So, yeah you can stack it like any unit, but I doubt you would need to, as it is a very powerful unit in itself.

I've since done my PT torpedo boat (comes in packs like destroyers) and Corvettes, again for smaller countries and coastal patrols.
 
so do you have to also research cruisers, destroyers, subs, and transports for CSG to be at full potential?

The Carrier Strike Unit is part of the tech tree that is in place already. The unit is found under the Carrier Tech Tree. So, when you build this unit, you will be using the Carrier, heavy cruiser, destroyers, subs etc etc, at the level they are already in the tech tree.

So, if you research a Improved Carrier in 1937, that will be the level of your Strike Force.

It is the same as using the new Equipment feature in DH1.03. These extra ships that make up the Strike Force, are the "equipment" in the force.

I've also now got Soviet Guards Rifle Divisions and Guards Tank Divisions.
These 2 historic units will be very powerful Russian units to counter their German foes of a similar quality.

.....................

I've already run out of new counters... so I'll have to extend the counter_strip by another 10?
 
In AI-Files you can determine what AI builds (relative_build_scheme).
Percentage allocation.

How to make AI build new unit-types after new unit-types are incorporated and show up in game?

#### Divisions etc...
infantry = 15
cavalry = 2
motorized = 2
mechanized = 2
light_armor = 6
armor = 6
paratrooper = 1
marine = 3
bergsjaeger = 3
garrison = 1
hq = 2
militia = 1
d_03 = 1
d_02 = 3
d_13 = 3
d_19 = 3
# 54 %

In the very same way as always.
 
I tried to follow this tutorial to make a new aerial unit, but when I tried to start up a game DH crashed and savedebug.txt read
Code:
d_01 ('db\units\divisions\d_01.txt'):	ERROR : (Unknown Type in NavalDivision) 'surfacedefence = 8' Line = 16 file = Mods\scarlet atmospheres\db\units\divisions\d_01.txt
at the tail end of its report-- d_01 being the unit I modded in. Here's the entirety of said d_01.txt, if it helps:
Code:
# MODEL_41_

allowed_brigades =  escort

# 0 - zeppelins yay
model = {
	cost 						= 22
	buildtime					= 120
	defaultorganisation 				= 30
	morale						= 20
	manpower					= 3
	maxspeed					= 32
	surfacedetectioncapability	= 3
	airdetectioncapability		= 2
	surfacedefence				= 8
	airdefence					= 25
	airattack					= 2
	strategicattack				= 2
	softattack					= 1
	hardattack					= 1
	navalattack					= 1
	range						= 600
	supplyconsumption 			= 3.0
	fuelconsumption				= 2.0
	upgrade_time_factor 		= 0.60 
	upgrade_cost_factor 		= 0.50
	reinforce_time				= 0.60
	reinforce_cost 				= 0.50
	equipment = { heavy_bomber = 100 manpower = 3000 }
}

How'd I screw up?