+ Reply to Thread
Page 1 of 10 1 2 3 ... LastLast
Results 1 to 20 of 200

Thread: Crusader Kings II - 1.07b PATCH RELEASED - Checksum XCSD - NOT for problem reports!

  1. #1
    Game Director Paradox Dev Team Doomdark's Avatar

    Join Date
    Apr 2000
    Location
    Stockholm, Sweden
    Posts
    5,241

    Crusader Kings II - 1.07b PATCH RELEASED - Checksum XCSD - NOT for problem reports!

    Patch 1.07b is now live on Steam and GamersGate!

    The GamersGate version is up now, though it might take a while for it to show in the launcher.

    (GamersGate Mac version)

    If you have the GamersGate version and the Mongol DLC, you will need to download that one again (it's been updated.)

    Old save games should be semi-compatible, but we recommend starting a new game.

    CHECKSUM: XCSD

    2012-10-22: v1.07b
    -----------------------

    - Fixed an issue with broken portraits and other graphics on certain older graphics cards
    - Fixed a bug with Claimant Faction wars becoming invalid in Elective Realms
    - Fixed a bug where various Dynasty variables would not be correctly reset on resign, which could even cause crashes
    - Fixed the initial tech levels in the Nestorian and Miaphysite provinces
    - Fixed a crash bug in the religion view that could happen when your ruler's religion changed
    - Fixed a bug with Gavelkind succession in Empires where the holder also had many kingdoms
    - Fixed an issue where you could become independent by joining an independence faction war in another realm
    - Kurds now have access to the Persian cultural building
    - William the Conquerer no longer set as mother of three Breton characters
    - Fixed the history for c_aprutium
    - Fixed deathdate of character 161537
    - Fixes/additions to the Strathearn dynasty
    - Fixes to the counts of Malta
    - Fixed broken de Mello dynasty
    - Various additions/fixes to several English dynasties
    - Various additions/fixes to several German dynasties
    - Renamed duplicate Onega province
    - Added rulers to various Eastern pagan provinces
    - Spymaster can now use Scheme in provinces belonging to your liege's other vassals
    - Fixed hunting event to correctly apply to barons
    - Fixed an ugly "invalidated war" message showing messy trigger conditions
    - No longer possible to start or join Factions while in revolt against your current liege
    - Fixed an issue where a vassal revolt war could sometimes invalidate on mostly unrelated other revolts in the same realm
    - Fixed a glitch with the tooltip on the "Start a Faction" button
    - No longer allowed to start claimant factions for female claimants against Agnatic law titles
    - Fixed an issue with Protected Inheritance
    - Reduced size of all event pictures by 25% at no loss of quality
    - Muslim Jihads no longer possible before 1187
    - The title is now displayed correctly for Russian Grand Princesses
    - Some changes to the religious setup in the Levant

    2012-10-16: v1.07
    -----------------------

    MAJOR:
    - Faction System
    - Characters can have both a Plot and an Ambition
    - Retinue System support for the Legacy of Rome DLC
    - Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy
    - Rebalanced Combat, with more focus on leaders and their traits. More leader traits.
    - Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings.
    - A number of self improvement Ambitions for characters
    - New religions: Miaphysite, Nestorian, Monothelite
    - Two new Bookmarks: The Alexiad and The Latin Empire
    - AI: Improved military AI
    - Major speed optimizations
    - Greatly reduced graphics memory load
    - Plugged some memory leaks
    - New events for characters with the lunatic trait
    - Spymaster's Discover Plots job has been renamed to Scheme, and now also affects faction membership
    - New icons added to all decisions

    MINOR:
    - Launcher now remembers DLC and Mod settings
    - Very large savegames can now be sent to clients in multiplayer
    - Now always allowed to move capital back to the traditional capital of your primary title (even if you've moved capital once already)
    - You now always need at least two kingdom titles to create an Empire
    - Fixed several bugs with Gavelkind and Primogeniture succession
    - Fixed some issues with the Supply Limit and attrition rules
    - It's no longer possible to place councillors in grayed out provinces
    - Many, many changes and fixes to the history database
    - Character View: Selecting an ambition now auto-updates the window
    - Added ticking war score to Claim All wars
    - Made the Seljuks pre-mobilized in 1066, like the English contenders
    - Added portrait tooltip about a character's religious head
    - Added code for locking Constantinople to the Emperor better
    - Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia
    - Fixed the ship unit position in Lake Mälaren
    - Added "Foreign Conqueror" opinion modifier
    - Ormond is no longer a republic
    - Improved some trigger and event target tooltips
    - Fixed some issues with the "change succession law" CBs against secondary kingdoms
    - No longer allowed to press Muslim women's claims against anyone
    - No longer allowed to press other women's claims on _any_ titles against a ruler with Agnatic succession
    - Fixed a problem with law triggers in decisions
    - All casus belli event effects are now also initialized properly, so they can refer to laws
    - Characters in feudal realms will not flee to republics or theocracies when exiled
    - In republics, courtiers who are heirs to foreign titles can no longer be elected
    - Gave William the Conqueror three more castles at game start and adjusted the initial armies of all three contenders
    - The liege is now imprisoned when losing his or her primary title in a claimant war
    - When creating a new higher tier title in the game, your current laws will be copied (if it's not Duke-to-King)
    - When creating a new higher tier title that has never had a holder before, its holder history will be copied from your current title
    - Plot View: Fixed an issue where Vassal Decisions could be listed twice
    - Plot View: Fixed a bug with the tooltip on the Start Plot button
    - Fixed the tooltip for effects 'remove_title'
    - Fixed the tooltip for effects 'give_job_title'
    - Fixed some bugs with the 'spawn_unit' tooltip
    - Portraits: All characters are now bald if they wear the chain mail hood
    - 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a lot
    - The end game screen now shows the correct Komnenos dynasty shield
    - Added proper claims and ruler history for Tostig Godwinson
    - The loser in an invasion CB is now imprisoned by the winner if he becomes a vassal of the winner
    - Made the Varangian Guard better
    - Added tooltips to the Flank Leader selection view
    - Fixed a bug where children of Western ethnicity would not look it if of another culture
    - Fixed some bugs with graphical culture type of characters not correctly falling back to Western
    - The Golden Horde now receives slightly fewer reinforcements in the second event
    - Fixed a bug with the opinion penalty for destroying a title
    - Combat events no longer happens the first few days anymore
    - The Ambitions to have a son or daughter now increases fertility
    - Tweaked fertility effect on impregnation
    - Religious wars and Jihads/Crusades now reduce the Decadence for all successful participating Muslims
    - Tweaked some default message priorities
    - You now only get a Weak Claim on titles that have been revoked
    - You are no longer allowed to usurp titles from others in the same realm unless you have a Strong Claim
    - Fixed a bug where you could ask to join the wars of your liege's enemies
    - Muslim Invasion CB outcomes now also affect Decadence
    - Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go independent when losing his last Duchy
    - Fixed an assymmetric hostility issue vs revolters of an ally of someone you're attacking
    - The "No Ambition" alert should no longer appear if there are no valid ambitions to pick
    - Fixed a bug with white text showing in some event windows
    - Fixed a bug where the AI could ask to educate children of vassals who were actually 'employed' by the vassal's Spouse
    - Fixed a bug in the portrait tooltip, where it did not always list the highest title a character was heir to
    - Fixed some issues with the wrong event frame being shown for some Knights of St John events- A liege no longers retains any imprison or revoke title reasons against rebel vassals when losing a civil war
    - Decadence revolts now only disband the earmarked regiments when they end- Fixed a bug making Holy Orders theocracies
    - Added missing clergy clothes for other graphical cultures
    - Fixed a bug with dead character portraits not looking correct when loading save games
    - Many new CoAs, courtesy of Txini
    - Fixed some glitches with the inheritance of Councillors
    - Fixed a rare bug with wars ending "inconclusively" just before they ended normally
    - Added more war invalidation explanations to the message
    - Slightly toned down the size of Decadence revolters
    - Pressing the claim of a dynasty member will now always vassalize him or her if possible
    - Fixed a bug with the tooltip for normal AND triggers
    - Titles are now also considered contested if a title de facto above them is contested
    - Tweaked Title Creation and Usurpation tooltips
    - Fixed a bug where revolters could remain in an ongoing uprising even after no longer being part of the realm
    - Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years
    - When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years
    - Fixed a bug where a legitimized bastard would hate the parent for doing it
    - The Mongol reinforcements no longer arrive if the Horde has already been completely defeated
    - Fixed some issues with characters getting opinion modifiers of themselves
    - Added beard portrait scripts
    - Added missing string about not being able to revoke the last Temple Holding off your own religious head
    - Fixed two bugs with landless Mongols not declaring war
    - Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on success
    - Wars over titles are now more likely to give the title capital to the claimant
    - No longer possible to declare depose liege, or claimant wars on liege while the liege or above is himself in revolt
    - Fixed a bug where vassals could nominate successors for secondary duchies or below
    - Made the basic "Recently Conquered" tax penalty more severe, so it cannot be offset by tech, etc
    - A ward who is at war with his or her guardian now automatically returns home
    - Fixed an issue with the automatic removal of inappropriate scripted traits from underage historical characters
    - Independent kingdoms with a king that controls their entire de jure area can now break out of de jure empires
    - No longer possible to employ Holy Orders while excommunicated
    - Fixed a bug with the tooltips for triggers 'lower_tier_than' and 'higher_tier_than'
    - You no longer pay maintenance for Holy Orders if you're in a justified war, even if you're also in another type of war
    - Fixed an issue where you could not grant titles to vassals which you could not formally create
    - Gave most mercs and holy orders a base culture
    - Ensured that merc and holy order leaders are always of the right culture and religion
    - Slowed down event '39500' which automatically converts counties to Islam
    - Fixed a bug where you could move your capital again after a reload
    - Fixed a bug where a landed spouse who is the councillor of another ruler would not give you that attribute bonus
    - The Excommunicate diplo action is no longer shown for excommunicated characters
    - Fixed an issue with granting titles including lower not fully working if the target becomes independent from you through the action
    - Blocked Agnatic-Cognatic succession for Hordes
    - Horde type culture rulers cannot have Cognatic or True Cognatic succession laws
    - Improved kingdom division on inheritance kingdom split
    - Fixed a bug with characters not knowing of their own plots
    - Fixed a bug with the de facto liege of titles after revocation
    - Fixed a bug with the succession bethrothal icon not showing
    - Fixed a bug allowing you to assign too many wards to a guardian
    - Boosted the effect of the Chancellor's Improve Diplomatic Relations job
    - Corrected many spelling mistakes
    - Added a notification event when a character is killed in battle
    - Both sides in a siege now see the effects of triggered siege events
    - The event where a vassal offers guardianship now shows which child will become the vassal's ward
    - Fixes to the Christian and Muslim tournaments
    - Famous Muslims who join your court now have dynasties and improved stats
    - Scottish names are now English instead of Gaelic, whereas before they were a mixture of both
    - Russian duchies are now called grand principalities, and their rulers are referred to as grand princes
    - Fixed the event where the Hashshashin go after the Mongol leader
    - Revised Combat tooltips
    - Muslim Heavy cavalry now use CoA colors on their flags rather than the christian flag
    - Revised cultural building modifiers
    - Added a global supply limit modifier that increases with tech
    - Ruler Designer now handles culture different from ethnicity
    - Loading screens and flags now look a bit better
    - Fixed issue with special characters in find title box
    - Flanks will now pick tactics even if they have no leader
    - You are no longer allowed to build in settlements held by someout outside your realm or by someone you are at war with
    - Fixed some trigger tooltips that looked bad
    - Added the winners of the AAR contest as characters in the game
    - AI: Smarter about heir nomination when having multiple kingdoms (to keep them together)
    - AI: Fixed bug with silly Muslim handing out of titles
    - AI: Baron tier and landless characters now get a complete AI when they have raised units on the map
    - AI: Fixed an issue where it could spam a player asking to become a vassal
    - AI: Holy Orders should no longer run off to help others if they are already "hired"
    - AI: Will always accept guardians for childen offered by the Regent (and won't have them replaced on its own)
    - AI: Improved passing of demesne laws
    - AI: Should now want to revoke a Castle Holding when the primary holding in a County is NOT a Castle
    - AI: Prevented some stupid placing of the Chancellor to fabricate claims
    - AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis.
    - AI: Improved handing out of counties if it's over the demesne limit
    - AI: Will now execute "vassal decisions" (like blinding and castrating prisoners)
    - AI: Will now switch Guardian for children if appropriate (wrong religion or culture)
    - AI: Will not disband free galleys (from event effects)
    - AI: Fixed some bugs with turning betrothals into marriages
    - AI: More careful with title usurpation and the cost in gold
    - Diplo AI: Fixed a bug with "divine blood" marriage calculation
    - Diplo AI: Does not care about Matrilineal marriage factors if both parties are from the same dynasty
    - Diplo AI: Children in other realms will now still accept education offers from their own parents
    - Diplo AI: Fixed a bug with borked marriage proposals and spamming
    - Diplo AI: Less aggressive about revoking titles (requires a worse opinion or religious enmity)
    - Diplo AI: Will now break betrothals that won't be accepted anymore
    - Diplo AI: will not revoke titles while under a regency
    - Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more stubborn.

    FOR MODDERS:
    - IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'
    - The 'replace_path' bug is now fixed for real
    - Added 'effect' character history command. It's like an event option that's run for the character at game start.
    - Fixed a bug with 'immortal' traits and sex appeal
    - Added trigger 'leads_faction'
    - Added trigger 'faction_power'
    - Added trigger and effect 'any_faction_backer'
    - Added trigger 'completely_controls = [title]' (I or my vassals hold everything in it)
    - Added trigger 'revolt_distance'
    - The 'ai_will_do' clause in Decisions is no longer binary (the value determines the MTTH)
    - Fixed an issue with law triggers in the 'ai_will_do' field of decisions
    - Added trigger 'in_faction'
    - Added trigger 'war_title'
    - Added trigger 'defending_against_claimant'
    - Added event targets 'supported_claimant' and 'supported_claimant_title'
    - Added 'set_parent_religion' effect
    - Can now create Lowborn characters with the 'create_character' effect
    - Fixed a bug with scripted attributes in the 'create_character' effect
    - Fixed a bug in the 'conquest_culture' trigger
    - Added 'is_conquered' trigger
    - Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_law'
    - Added trigger 'any_claimant'
    - Added 'from_potential' trigger to decisions (vassal and dynasty decisions only)
    - Added event effect 'add_spouse_matrilineal'
    - Added 'opinion_diff' trigger
    - The event targets 'owner' and 'holder_scope' are now the same and work on both titles and provinces
    - Added event effect 'copy_title_history'
    - Added event effect 'copy_title_laws'
    - Fixed a bug with trigger 'is_landed = no'
    - Fixed a bug in the effect 'spawn_unit' with the 'match' argument
    - Can now set a specific leader in the effect 'spawn_unit'
    - Fixed a bug in trigger 'de_jure_liege_or_above'
    - Fixed a bug in trigger 'de_jure_vassal_or_below'
    - Fixed some bugs with the 'set_name' effect
    - The 'set_name' effect can now change the name of titles
    - Added 'capital' effect
    - Added 'province_capital' effect
    - Added effect 'participation_scaled_decadence'
    - Added trigger 'num_of_faction_backers'
    - Added trigger 'race'
    - Added trigger 'graphical_culture'
    - Fixed a bug with event name spaces not working in 'events' fields in On Actions
    - Fixed a bug with event name spaces not working in 'events' fields in Job Actions
    - Added 'divine_blood' marriage opinion modifiers
    - Added more gradual Attrition Defines
    - Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)
    - Added trigger 'has_earmarked_regiments'
    - Added 'earmark' argument to the 'spawn_unit' event effect
    - The 'disband_event_forces' effect now takes an earmark argument
    - Added trigger 'diplomatic_immunity'
    - Added effect 'diplomatic_immunity'
    - Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_THRESHOLD, PORTRAIT_ADULT_MALE_AGE_THRESHOLD and PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD to defines
    - Exported AGE_OF_MARRIAGE to defines
    - Ported the last old defines to lua
    - Added SeaZone province text promotion
    - Added PrevPrev text promotion
    - Added trigger 'is_tribal_type_title'
    - Added trigger 'has_horde_culture'
    Attached Files
    Last edited by Doomdark; 22-10-2012 at 16:55.
    Henrik Fåhraeus

    Abusus non tollit usum

  2. #2
    Committed Anti-P'doxian Sleight of Hand's Avatar
    Crusader Kings IIDarkest HourFor The GloryHearts of Iron IIIMarch of the Eagles
    Victoria 2CK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderEUIV: Call to arms event

    Join Date
    Feb 2012
    Location
    A Forest
    Posts
    7,540
    Great stuff Mr. Dark.

    PS: Please add the Bulgars in 1.07b!
    For awesome CK II graphical stuff please click here and here.

    I'm currently working on my own set of semi-historical scenarios for CK II. ETA: Q1 '15.

  3. #3
    Corporal Maybor's Avatar
    Crusader Kings IIEU3 CompleteFor The Glory

    Join Date
    Feb 2004
    Location
    Poole, England
    Posts
    39
    awsome
    You fools! It was the evil sloth watching from the tree's! Oh yes he's always watching.

  4. #4
    Apparently Im not the only one trying to get this right now. 50k/s, what is this, goblins with punchcards on the other end?!

    XD Thanks for the patch!!

  5. #5
    Field Marshal Hootieleece's Avatar
    HoI AnthologyDeus VultDivine WindHOI3: Their Finest HourVictoria: Revolutions
    SengokuVictoria II: Heart of DarknessRome: Vae VictisCK2: Holy KnightEuropa Universalis IV: Pre-order

    Join Date
    Dec 2002
    Location
    Massachusetts
    Posts
    3,266
    Blog Entries
    3
    Quote Originally Posted by Alerias View Post
    Apparently Im not the only one trying to get this right now. 50k/s, what is this, goblins with punchcards on the other end?!

    XD Thanks for the patch!!
    +1 feels like dial up.........

  6. #6
    Major n000b's Avatar
    Crusader Kings IIEU3 CompleteDivine WindHearts of Iron IIIHeir to the Throne
    March of the EaglesSengokuVictoria 2Victoria II: A House Divided

    Join Date
    Dec 2010
    Location
    Aalborg, Denmark.
    Posts
    593
    When will the DLC go live? I dont really want to start playing until i have it

  7. #7
    I could download the GG version of the DLC already. Won't work though oO
    Also, i get a different Checksum, USXP...

  8. #8
    DLC probably in 3 hours from now since that is when steam puts up new content.

  9. #9
    Just got the patch on steam. No sign of the DLC though. Hopefully its not delayed like the last one.

  10. #10
    Major roplox's Avatar
    Crusader Kings IIEU3 CompleteDivine WindFor the MotherlandHearts of Iron III
    HOI3: Their Finest HourHeir to the ThroneMarch of the EaglesVictoria: RevolutionsSemper Fi
    SengokuVictoria 2Victoria II: A House DividedVictoria II: Heart of Darkness500k club
    Europa Universalis IV: Pre-orderEUIV: Call to arms eventWar of the VikingsEUIV: Wealth of NationsEUIV: Conquest of Paradise
    EUIV: Res PublicaCrusader Kings II: Legacy of RomeCrusader Kings II: Sword of IslamCrusader Kings II: Sunset InvasionCrusader Kings II: The Republic
    Crusader Kings II: The Old GodsCrusader Kings II: Sons of AbrahamCrusader Kings II: Rajas of IndiaCrusader Kings II: CharlemagneEUIV: Art of War
    Crusader Kings II: Way of Life

    Join Date
    Jun 2012
    Location
    Finland
    Posts
    703
    Woah! Awesome! Waited for this so long.

  11. #11
    checksum coqs? Nah, I think I'll pass...
    I demand tribute for my patience.

  12. #12
    Quote Originally Posted by greatmustachio View Post
    I could download the GG version of the DLC already. Won't work though oO
    Also, i get a different Checksum, USXP...
    Gamersgate version. Getting USXP, also.

    Version control issues?

  13. #13
    Quote Originally Posted by RobRoy3 View Post
    Gamersgate version. Getting USXP, also.

    Version control issues?
    Same here.

  14. #14
    Committed Anti-P'doxian Sleight of Hand's Avatar
    Crusader Kings IIDarkest HourFor The GloryHearts of Iron IIIMarch of the Eagles
    Victoria 2CK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderEUIV: Call to arms event

    Join Date
    Feb 2012
    Location
    A Forest
    Posts
    7,540
    Doomdark, what happened to the new cultural buildings? The Kurds still don't have one by the way.
    For awesome CK II graphical stuff please click here and here.

    I'm currently working on my own set of semi-historical scenarios for CK II. ETA: Q1 '15.

  15. #15
    Paradox Dev Paradox Dev Team Goosecreature's Avatar

    Join Date
    Mar 2012
    Posts
    740
    New cultural buildings? The existing ones have had their output changed, as you can see from the patch notes, but beyond that I'm not sure what you mean. The Kurds not having one is an oversight that we hope to correct at some point in the future.

  16. #16
    Paradox QA Paradox Dev Team ForzaA's Avatar
    200k club500k clubParadoxian Order - 2015

    Join Date
    Apr 2001
    Location
    Stockholm
    Posts
    8,574
    Blog Entries
    2
    Quote Originally Posted by RobRoy3 View Post
    Gamersgate version. Getting USXP, also.

    Version control issues?
    Quote Originally Posted by Lys91 View Post
    Same here.
    Clean install will give COQS;

    We're currently trying to figure out which file is messing up the checksum.
    Error in war on error on line 1.

  17. #17
    Committed Anti-P'doxian Sleight of Hand's Avatar
    Crusader Kings IIDarkest HourFor The GloryHearts of Iron IIIMarch of the Eagles
    Victoria 2CK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderEUIV: Call to arms event

    Join Date
    Feb 2012
    Location
    A Forest
    Posts
    7,540
    Quote Originally Posted by Goosecreature View Post
    New cultural buildings? The existing ones have had their output changed, as you can see from the patch notes, but beyond that I'm not sure what you mean. The Kurds not having one is an oversight that we hope to correct at some point in the future.
    We were told there would be new cultural buildings in this patch. I reported the Kurds not having one a while back, but it's not been fixed. You should just give them the same as the Persians (by using the Iranian group rather than Persian culture specifically) until you decide to give them one of their own, if indeed you do.
    For awesome CK II graphical stuff please click here and here.

    I'm currently working on my own set of semi-historical scenarios for CK II. ETA: Q1 '15.

  18. #18
    Paradox QA Paradox Dev Team ForzaA's Avatar
    200k club500k clubParadoxian Order - 2015

    Join Date
    Apr 2001
    Location
    Stockholm
    Posts
    8,574
    Blog Entries
    2
    Problem found;

    there's a newline in c_arques.txt that was apparently missed by the diff, but does change the checksum. Have attached this file to the first post to ensure everyone gets the correct COQS checksum.
    Error in war on error on line 1.

  19. #19
    Committed Anti-P'doxian Sleight of Hand's Avatar
    Crusader Kings IIDarkest HourFor The GloryHearts of Iron IIIMarch of the Eagles
    Victoria 2CK2: Holy Knight500k clubEuropa Universalis IV: Pre-orderEUIV: Call to arms event

    Join Date
    Feb 2012
    Location
    A Forest
    Posts
    7,540
    Quote Originally Posted by ForzaA View Post
    Problem found;

    there's a newline in c_arques.txt that was apparently missed by the diff, but does change the checksum. Have attached this file to the first post to ensure everyone gets the correct COQS checksum.
    Added.

    May I suggest you quickly fix and upload c_aprutium in a similar manner? I know it's not 'missing' from the patch insofar as it wasn't fixed to begin with, but it's a file that's been bugged since it was added. It has two lots of overlapping title history.
    For awesome CK II graphical stuff please click here and here.

    I'm currently working on my own set of semi-historical scenarios for CK II. ETA: Q1 '15.

  20. #20
    Recruit wildlifeshooter's Avatar
    Crusader Kings II

    Join Date
    Oct 2012
    Location
    Missoula, Montana
    Posts
    1
    I don't know if these problems were supposed to be addressed or not in this patch, but Mac on Steam the game is still very slow to load and you still cannot shit-tab out of the Steam Message which blocks out the right corner of the game.

+ Reply to Thread
Page 1 of 10 1 2 3 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts