AAR - Soviet Union
Start: 1936
Difficulty: normal
Mode: Historical Game
Goals:
- invade Finland asap
- survive the German attack
- ?....
January 1936:
Economy:
IC: 161(base)
Energy: 556.4 per day - enables 278,2 IC ( /2 )
Metal: 212.2 per day - enables 212,2 IC
Rares: 118.5 per day - enables 237 IC ( *2 )
Oil: 66.4 per day
In a first phase I will add 69 IC to have a total of 230, the needed metal will be bought and left over energy will be sold.
Diplomacy:
I won't waste leadership in influencing countries.
Spies:
Same as before, just a few spies for 'internal security' missions.
Technology:
Priority is given to Infantry and Industry techs with secondary focus on fighters and motorized/Armour.
Army:
The Soviet Army will be an Infantry Army. There will be minimal border garrisons in the far east. The planning of the war in Finnland and other possible operations will be done later.
I will first have a look at the Red Army and look what I can afford, manpower- and supply-wise.
Ok, that was a small introduction. I will now start the game and come back later.
Edit to add links to Chapters:
First Organisational Steps... -> http://forum.paradoxplaza.com/forum...-AAR-(TFH)&p=14471786&viewfull=1#post14471786
January 1936 - July 1936 -> http://forum.paradoxplaza.com/forum...-AAR-(TFH)&p=14473278&viewfull=1#post14473278
July 1936 - January 1937 -> http://forum.paradoxplaza.com/forum...-AAR-(TFH)&p=14475774&viewfull=1#post14475774
January 1937 - January 1938 -> http://forum.paradoxplaza.com/forum...-AAR-(TFH)&p=14491903&viewfull=1#post14491903
January 1938 - January 1939 -> http://forum.paradoxplaza.com/forum...-AAR-(TFH)&p=14496391&viewfull=1#post14496391
Start: 1936
Difficulty: normal
Mode: Historical Game
Goals:
- invade Finland asap
- survive the German attack
- ?....
January 1936:
Economy:
IC: 161(base)
Energy: 556.4 per day - enables 278,2 IC ( /2 )
Metal: 212.2 per day - enables 212,2 IC
Rares: 118.5 per day - enables 237 IC ( *2 )
Oil: 66.4 per day
In a first phase I will add 69 IC to have a total of 230, the needed metal will be bought and left over energy will be sold.
Diplomacy:
I won't waste leadership in influencing countries.
Spies:
Same as before, just a few spies for 'internal security' missions.
Technology:
Priority is given to Infantry and Industry techs with secondary focus on fighters and motorized/Armour.
Army:
The Soviet Army will be an Infantry Army. There will be minimal border garrisons in the far east. The planning of the war in Finnland and other possible operations will be done later.
I will first have a look at the Red Army and look what I can afford, manpower- and supply-wise.
Ok, that was a small introduction. I will now start the game and come back later.
Edit to add links to Chapters:
First Organisational Steps... -> http://forum.paradoxplaza.com/forum...-AAR-(TFH)&p=14471786&viewfull=1#post14471786
January 1936 - July 1936 -> http://forum.paradoxplaza.com/forum...-AAR-(TFH)&p=14473278&viewfull=1#post14473278
July 1936 - January 1937 -> http://forum.paradoxplaza.com/forum...-AAR-(TFH)&p=14475774&viewfull=1#post14475774
January 1937 - January 1938 -> http://forum.paradoxplaza.com/forum...-AAR-(TFH)&p=14491903&viewfull=1#post14491903
January 1938 - January 1939 -> http://forum.paradoxplaza.com/forum...-AAR-(TFH)&p=14496391&viewfull=1#post14496391
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