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Thread: Italian MP is crippling

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    Major Pj Fallon's Avatar
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    Italian MP is crippling

    I am having serious problems due to the lack of Italian MP. I need to rebuild 20 regiments and reinforce my armies to the tune of 20,000 men after a war with austria. I gain about 250 MP a day.


    5.2 btw. Anyways the lack of MP is ridiculous it will take about 15 years to get my armies to fighting strength not including losses from rebels. For these years I am completely vunerable.

  2. #2
    Field Marshal DanubianCossak's Avatar
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    Well the thing is, with the new patch youre only supposed to fight when you have manpower reserve, the monthly regain is not designed to support replenishment of regiments. So, sign a peace, take what you can or concede something, and recover.
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    Major Pj Fallon's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    Well the thing is, with the new patch youre only supposed to fight when you have manpower reserve, the monthly regain is not designed to support replenishment of regiments. So, sign a peace, take what you can or concede something, and recover.
    Oh no I won the war. bit a rebel problem in rome at the moment. 15,000 rebel stacks keep spawning

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    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by Pj Fallon View Post
    Oh no I won the war. bit a rebel problem in rome at the moment. 15,000 rebel stacks keep spawning
    Yeah thats precisely why they changed manpower like that. Youre not supposed to burn the whole thing in one war and expect that have easy time after, you kinda have to plan things ahead etc. Personally i like it because it tends to stop mindless expansion by both player and AI, but i could totally understand why someone might not be so thrilled about this change.
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  5. #5
    Field Marshal Junuxx's Avatar
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    Get a bunch of mercenaries to smash the rebels. And then when your war exhaustion and revolt risk cools down, you can fire them and hire regular troops again.

  6. #6
    Lt. General WeissRaben's Avatar
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    To be honest, though, Italy IS a bit lacking in MP. A fully unified peninsula should compete with France and Spain, while as of now it doesn't. I made some test, and with no buildings in place these are the numbers:

    Italy (whole peninsula): 65k manpower.
    France: 90k manpower.
    Spain: 42k manpower.
    Austria-Hungary: 85k manpower.
    Prussia (Brandenburg, Prussia, Silesia): 25k manpower.
    Poland-Lithuania: 40k.

    Italy is a bit on the short side but oh boy, Poland and Spain. Prussia is small-ish, but Spain and Poland?

  7. #7
    Quote Originally Posted by WeissRaben View Post
    To be honest, though, Italy IS a bit lacking in MP. A fully unified peninsula should compete with France and Spain, while as of now it doesn't. I made some test, and with no buildings in place these are the numbers:

    Italy (whole peninsula): 65k manpower.
    France: 90k manpower.
    Spain: 42k manpower.
    Austria-Hungary: 85k manpower.
    Prussia (Brandenburg, Prussia, Silesia): 25k manpower.
    Poland-Lithuania: 40k.

    Italy is a bit on the short side but oh boy, Poland and Spain. Prussia is small-ish, but Spain and Poland?
    Spain has always been considered weak on Manpower. From most guides they say watch out for France they will burn your Manpower even when you win. They tend to have the best generals early :/.

  8. #8
    5.2 = Mercs

    Completely different way of playing the game.

  9. #9
    When you say new patch do you mean the beta?

  10. #10
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by JoeIsGreat View Post
    When you say new patch do you mean the beta?
    5.2 beta yes.
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  11. #11
    On Probation Iwanow's Avatar
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    Well i played rome, so i know the feeling. I agree : Mercs, until you have uber great manpower.

  12. #12
    Lt. General yabba's Avatar
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    Mercs? Show me the money, and show me mercs I can use.

    I'm playing 5.2, but I very rarely recruit mercs. I just make do without, as mercs are just too useless.
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    Lt. General WeissRaben's Avatar
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    Well, max manpower was not changed in 5.2. Its replenish speed was.

  14. #14
    Lt. General yabba's Avatar
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    Ha ha.
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    Lt. General WeissRaben's Avatar
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    Quote Originally Posted by yabba View Post
    Ha ha.
    Don't "Ha ha" me, please, will you? Numbers are there: MAX manpower is still the same. And Italy/Spain/Hindustan being apparently underpopulated is a problem in any version, beta or not. The beta EXACERBATES this problem, but it does not mean that the basis are not there.

  16. #16
    Field Marshal sprites's Avatar
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    MAX manpower have been lowered quite a bit too.

  17. #17
    Lt. General yabba's Avatar
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    Quote Originally Posted by WeissRaben View Post
    Don't "Ha ha" me, please, will you?
    I'm outta here...
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    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by WeissRaben View Post
    Well, max manpower was not changed in 5.2. Its replenish speed was.
    I was under impression that max manpower was multiplied by 10 (or something like that maybe lower) and then monthly regain of manpower was also divided by same number (10 if i remember correctly) so the manpower should actually be more or less the same. Simply its calculation was changed? If i got it right.
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  19. #19
    Lt. General WeissRaben's Avatar
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    Quote Originally Posted by DanubianCossak View Post
    I was under impression that max manpower was multiplied by 10 (or something like that maybe lower) and then monthly regain of manpower was also divided by same number (10 if i remember correctly) so the manpower should actually be more or less the same. Simply its calculation was changed? If i got it right.
    It simply gets replenished in 10 years instead of 2. Which is a big change, and both pro and con sides have brought good arguments on this change, but the max manpower you can reach didn't really change. Building later on were nerfed too, but this doesn't affect the starting situation at 1399.

  20. #20
    Field Marshal DanubianCossak's Avatar
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    Quote Originally Posted by WeissRaben View Post
    It simply gets replenished in 10 years instead of 2. Which is a big change, and both pro and con sides have brought good arguments on this change, but the max manpower you can reach didn't really change. Building later on were nerfed too, but this doesn't affect the starting situation at 1399.
    It doesnt simply replenish in longer time, the maximum manpower pool size is also multiplied by the same value that reduces manpower replenish. When you have full manpower pool it will actually feel like you have more total manpower, but once you run our of MP it will replenish slower (never lower than 100 MP tho) or at least thats how i understand it works. Im sure someone will give us exact math.

    In any case if you dont like it, just reduce the entry in definies.txt and it will revert it to pre 5.2 manpower (more or less?).
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