Aren't these two different matters? Here we are taking into consideration not the actual production of e.g. the MG42, a lot simpler than the MG34, but the time it takes for the soldiers to learn using that magnificient piece of weaponry.
Of course, it depends on what do you take into consideration - the time to produce the new equipment or the one needed to master it. Since AoD is in many ways abstracted, there can be two points of view on this. I think, however, that Epa referred to the soldiers' ability to use new weapons being delivered to them effectively, and I share his view.
Very good point. There are two aspects to upgrading an INF division – the time and cost to build the new equipment and the training to use that. My earlier had only concentrated on the equipment production.
I certainly agree that more professional soldiers will progress faster thru any learning curve over less professional soldiers because they are, for the most part, more motivated and often more educated – soldiering being their career.
However, the simpler and more generic nature of equipment to upgrade a drafted army (new rifle for everybody) is definitely easier to manufacture and do so more quickly in larger numbers than the various new things the standing army expects for its upgrade to maintain its professional standing - which relies on greater elite ability provided by specialized teams using several different new weapons. As a simpler example, to upgrade a medieval drafted army each pike man might receive a more deadly and complex pike. However, the professional soldiers for their upgrade will get improvements in armor, shields, and all their swords, daggers and other knives a professional soldier carries (think of going from low grade steel to better forged steel) plus additional upgrades in anything useful for his horse. The total equipment and complexity to upgrade a standing army is much greater, and learning to use it all takes more time also – even if they are more motivated and smarter.
Coming back to the game, this difference might include the acquisition of new field radios, other signaling gear, new explosives and various light arms. Meanwhile, the majority of the drafted army is really only needing to learn how to shoot that new rifle as good as they could the last one.
Of course the third parameter that does impact on this discussion is the higher organization given the standing army. It is quite possible that some of the things I discussed for standing army are already represented by the higher ORG they gain and maybe not the upgrade. Meaning, the greater training a standing army needs to use all its specialized equipments should not be considered as upgrade time since it is covered with ORG increase. Fair enough.
However, looking at all sides; I still feel the game got it backwards by favoring more standing with “less upgrade time and cost”. Drafted armies are low quality armies, easily outfitted with available weapons. In fact, the Russians got the principle so low (and cost/time effective) that 4 soldiers would charge with one rifle, the surviving ones using the piece when it became available. That warrants “lower cost and time” to upgrade any drafted army (meaning if you need to produce only one new rifle for every 4 soldiers).