Yep. Lasokki said 'Let me be an albanian aerial superpower'.
Maybe the PISA tests were right and reading comprehension really is declining?!
Yep. Lasokki said 'Let me be an albanian aerial superpower'.
Maybe the PISA tests were right and reading comprehension really is declining?!
I might have phrased my sentence in a quirky way, but yes, I'd like to have the chance of teching minor nations. But, a huge part of that feel of doing something ahistorical is in the flavour - names of tanks, planes, you name it. Developers should implement some way of buying weapons from different states (not just the U.S. and Soviet Union, France was a huge exporter of tanks and planes), but leave T-62's and M48's out of the tech trees of small nations, please. It's one of the dumbest rough edges in HoI3, which could've been solved by hiring a starved student to crawl trough the text files :P
In the Swedish army, there is a term abbreviated MÖP, for "Militärt överintresserad person", translating roughly to "militarily over-interested person". Some people around here would fit in well with the MÖP's but should stay away from game design. I agree with the other posters that things like individual military hardware should be abstracted and focuse should be on the broader mechanics of the game. I'm not saying we should never have things like flavor model names and graphics but it shouldn't be an important part of game design but rather be stuff for mods or DLC. Also, I think that to say that all "eastern" soldiers were poorly trained is an oversimplification to say the least, might even be seen as an insult.
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+1 indeed.
Model names are the least important aspect of the game, by a huge margin. But, if one does something, he ought to do it well. If a model name/picture/whatever -system is done in a half-good way, it really stands out. Now that I've played HoI3 for couple of years, those kind of little things really start to irritate me, when I'm trying to role play (but then again, I am a MÖP)