+ Reply to Thread
Results 1 to 4 of 4

Thread: How to mod the game to allow capitals to be conquerable?

  1. #1

    How to mod the game to allow capitals to be conquerable?

    If anyone could help a total noob at modding, I'd appreciate it. Basically I'd like to be able to completely conquer a nation in one go, rather then having to fully occupy them and take all of their possessions except the capital, truce, then wait five years to finish them off. I don't know if this is possible or not, but I'd love it if someone could help me out. Maybe have it cost 20 infamy or something, more than a protectorate would but not enough to instantly sink you if you get caught. Thanks a lot!

  2. #2
    In common\defines.lua, modify "PEACE_COST_DEMAND_STATE = 10," from 10 to 1.

  3. #3
    Maybe you will need to change PEACE_COST_ANNEX either.

  4. #4
    In the common/cb_types.txt file, you can either remove the number_of_states triggers from the conquest CB or remove the not = { any_owned_province = { is_capital = yes } } trigger from the acquire core/acquire state/demand consession CBs.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts