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Thread: Crusaker Kings 2 as an MMO?

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    Field Marshal Don_Quigleone's Avatar
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    Crusader Kings 2 as an MMO?

    Every Baron, Count, Duke, King and Emperor is a player. Could this work?
    Last edited by Don_Quigleone; 19-08-2012 at 14:20.

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    Mwahahahahaha s1234567890m's Avatar
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    How do you deal with away from keyboard?
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    This may be the most craziest yet brilliant idea ever! Think of the desync and lag!
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    Quote Originally Posted by s1234567890m View Post
    How do you deal with away from keyboard?
    It might work if every move is executed every week, one week representing a year. It'll run slower and probably not the most ideal.

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    Get off my lawn! Cuthuthulu's Avatar
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    Sounds interesting. But I think the name is still similar enough for paradox to sue.
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    I'd love to participate in that... however some problems... many problems.

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    the Unready noobermenschen's Avatar
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    Two possible ideas for models:

    1) Cybernations, which had (has?) a devout following among the Spam Vikings of the OT forum. Would we all start as bachelor knights with our trusty sword, faithful steed and a couple of hides of land?

    2) Jim Dunnigan's Hundred Years' War, a text based multiplayer game from way back in the BBS (bulletin board server) days of teh internets. This game had a lot of the elements thet CK2 has, such as character traits, training, taxes (and revolts resulting from such), developing your holdings and pillaging other holdings for money. IIRC the theoretical max was around 330 players, so it wasn't truly massive multiplayer - I think most if not all campaigns had under a hundred players, though there were several campaigns (running from 1337 to 1437) going on at the same time in their heyday. It tempts the imagination to think if you could mod the current 32 player max to all potential starting characters, something similar could be done with CK2, but would enough subscribers be found to pay for the big iron needed to run a similar server?
    Last edited by noobermenschen; 19-08-2012 at 04:57.
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    First Lieutenant Veetor's Avatar
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    That would be... chaotic. And unfair too, imagine a player who starts as an Emperor and some poor sod who is a Baron, who will have to respect every whim of others. Wait, that is interesting. hm.

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    Major Prime624's Avatar
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    Quote Originally Posted by Don_Quigleone View Post
    Every Baron, Count, Duke, King and Emperor is a player. Could this work?
    If it worked, it'd be great. But what about pausing the game, which is a big part of the game. It would constantly be paused. That's why multiplayer is currently hard to coordinate.

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    Field Marshal Don_Quigleone's Avatar
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    Good to see some people are open to the idea.

    Something to keep in mind is that there's a lot of browser based games out there which are sort of strategy games, they tend to be pretty bad though.

    If you made the game run slow, and require players to only check in once every day or so to give out orders, it could work. Also, players could join partnerships so that orders could be adequately handed out.

    My main point isn't that CK2 could be an MMO (the interface, as people have noticed, isn't suited to it), more that the mechanics could be translated into an MMO.

    So if the interface was suitably modified, maybe the scale different, but the key mechanics the same as CK2 (dynastic intrigue, try to get claims through marriage, managing holdings) could it be a good MMO?

    Also, there's a rather embarrasing type in the title of the thread, if a mod could change it that would be great (I don't really know what a Crusaker is).

  11. #11
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    Quote Originally Posted by Don_Quigleone View Post
    Also, there's a rather embarrasing type in the title of the thread, if a mod could change it that would be great (I don't really know what a Crusaker is).
    I like that typo. A Crusaker obviously is a crusader who is going on a crusade for the sake of it.
    Not for lowly land conquest or a pitiful medal/trait of being a "crusader". tsts, what a greedy incitement.



    edit: But it's your typo and you may have it changed, though, what will the pope think of this.
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    Major Prime624's Avatar
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    Quote Originally Posted by Don_Quigleone View Post
    Good to see some people are open to the idea.

    Something to keep in mind is that there's a lot of browser based games out there which are sort of strategy games, they tend to be pretty bad though.

    If you made the game run slow, and require players to only check in once every day or so to give out orders, it could work. Also, players could join partnerships so that orders could be adequately handed out.

    My main point isn't that CK2 could be an MMO (the interface, as people have noticed, isn't suited to it), more that the mechanics could be translated into an MMO.

    So if the interface was suitably modified, maybe the scale different, but the key mechanics the same as CK2 (dynastic intrigue, try to get claims through marriage, managing holdings) could it be a good MMO?

    Also, there's a rather embarrasing type in the title of the thread, if a mod could change it that would be great (I don't really know what a Crusaker is).
    Great idea. A turn-based CKII-based MMO? I would play it.

  13. #13
    This could be one of those flash games where you only need to decide actions once a day or so because there's not that much to do and actions take a while to finish. However I effing hate those games. At weekends or whenever I have time to spare I sit in front of that game and fiddle my thumbs? Awful. Reminds me also of Stronghold Kingdoms. It really sucks when you can't do anything in the game and can't even fast forward like in CK2.

    The Black Eye (Das Schwarze Auge) is a pen & paper RPG from Germany, and most nobles in the game are also represented in real life via an email thingie or whatever. They meet regularly etc.

    With the advent of mobile devices, it wouldnt be that bad though. Each time a decision is required, you could get an email and simply reply with one of x options.

    It would be more fun if there was a tie-in with a big MMO such as WoW or EVE or Guild Wars, where you could hold a 2nd career as noble/cleric/mayor. The setting would have to match CK2's though, so you'd need an MMO that maps medieval europe.

    Aka CK2 as MMO would be fun if there was enough to do besides the stuff you do in CK2 single player.
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    Everyone should start out as a count, and dukes and above should be AI. To become a duke or above, work for it.

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    Bleeding for Harder Styles Arko's Avatar
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    making CK2 a MMO ? pretty impossible to fit with the game.

    a MMO taking place in CK world : much more feasible. it will probably look very similar to mount&blade but with mariage drama and court intrigue. the progression from simple unlanded knight 'everyone start low of course, maybe even lowborn) to a great landed noble could be nice, even more if gameplay and actions changes over you progression.
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  16. #16
    I have thought about this too. Some combination of CK2 and Tribal Wars. To give everyone a fair start, it would be wisest to use a fictional world. Everyone starts as a baron, but climb up by forming counties, duchies, kingdoms and empires. I just don't know how to deal with marriages and gavelkind inheritance. If your realm gets split up between your two sons after your death, what happens? You will probably play one of the sons, but what happens to the other?
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    Field Marshal Don_Quigleone's Avatar
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    Quote Originally Posted by Lessing View Post
    Aka CK2 as MMO would be fun if there was enough to do besides the stuff you do in CK2 single player.
    As I see it, the big gap in MMOs is the lack of social gameplay and strategy. Too many MMORPGs just feel like you're playing a single player game alongside other people, with the MMO aspect tacked on. Likewise with so called "social" games(zynga et al) the only real "social" element is that you badger your friends for free stuff. Not really social at all.

    A game where your relations with other players is the primary aspect driving things forward is the game I'd like to play. If anyone has played the boardgame Diplomacy, they know what I'm talking about.

    So it's not really about building up your demesne, instead your demesne is a tool to get more influence with more players (EG become king). Being King will be pretty paranoia inducing though, everyone else wants to take your place! All the while you try to rally your vassals to invade your neighbours.

    EDIT: I tried to edit the title of the thread, but it only edited the title of the post, alas. A moderator is needed to get rid of the typo. I'll repeat, I'd appreciate a moderator's intervention.

  18. #18
    Well, considering the structure of a normal WOW guild is kinda like a kingdom or duchy anyway, what with the leader + the officers... there would just need to be something to do. I disagree that the relations would be the means to the end, because why continue once you're king?
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  19. #19
    Quote Originally Posted by Lessing View Post
    Well, considering the structure of a normal WOW guild is kinda like a kingdom or duchy anyway, what with the leader + the officers... there would just need to be something to do. I disagree that the relations would be the means to the end, because why continue once you're king?
    Can't say about WoW but as a long time EVE player the way corp and alliances are organised within EVE, with characters filling rolls such as Baron/duke (CEO), Steward (CFO) Marshal (Fleet commander) always reminds me of the way things are organised in SP CKII. As to what to do when you become King (or CEO, well there's always someone who thinks they can do things better than you and are willing to plot to get rid you

  20. #20
    Second Lieutenant James009's Avatar
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    You know, this is a brilliant idea for one of those "social games". That being said, it'd have to totally break the mold and be origional unlike every other social game.

    Quote Originally Posted by dauncosony View Post
    It might work if every move is executed every week, one week representing a year. It'll run slower and probably not the most ideal.
    I think this would be the best way to do it. The game would take time, wouldn't need constant monitoring, and could possibly play itself in some ways. Perhaps a week is a little long for one "turn" or year but this is something that could certainly be balanced. You could also have servers which have unique settings addressing the gamespeed such as this (some faster, others slower).

    One thing though, the game would need everyone to start off more balanced then in CK2. Everyone would probably start as Barons or maybe lesser nobles (interesting) and have to work their way up. I almost wonder if a fictional campaign or even a fantasy game setting wouldn't work better for something like this as the developers could create their own world, balance it, and make it more functional. A new or fantasy setting would also give players more input into the gameworld, history, and the lore.

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