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esemesas

Disobedient, but expert
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Apr 21, 2011
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Werewolf CXXXI: Wedding Crashers - Korean Style

qnn3ub.jpg

Our counter-intelligence reprimanded this poster from a South Korean spy. We suspect it is a film created to help capitalists invade the wedding ceremony of our Supreme Leader

The Supreme Leader Kim Jong-un is getting married! A joyous day for the whole country! But such an important event requires delicate planning. Some of the best specialists and high ranking officials gather before the wedding to assure it goes smoothly. However, some rebel groups have infiltrated their agents into the planning committee with intentions to sabotage the wedding and thus weaken the authority of the Supreme Leader.​
 
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The Rules

Werewolf is a game of paranoia, deception and betrayal. Hidden amongst the innocent, ignorant villagers are small Packs of Werewolves looking to eat them. The villagers outnumber the Werewolves, but they don't know who to trust. Meanwhile, the Werewolves know their fellow Pack members and can work together to even the odds. The Werewolves want to kill enough villagers so that they can reach parity and overthrow the village openly; the villagers want to destroy the Werewolf menace by uncovering their secret identities.

If that wasn't a dire enough situation for the village, even amongst the villagers there are Cultists looking to help their Werewolf masters and people Cursed to become Werewolves if attacked. Fortunately the village has the aid of the Seers, who can find the true allegiance of the villagers, and of the Doctors and Guardian Angels, who might be able to protect them. These players must hide their identity just as much as the Werewolves must, as they are the greatest threat to the forces of evil and will surely be killed if revealed.

It may seem like a simple Villager is powerless in this clash of good and evil, but they are not. Every day the village gets to choose one person to lynch, as punishment for the nightly murder. The village must vote to choose the person they think most likely to be responsible. With their vote, the Villager can reveal much about the motives of others. But they must be cunning, or more than a little lucky, if they are to survive.


Standard Big Rules


All roles will be handed out after the last person signs up, with all players receiving a PM containing their role and (known) traits. The game will then proceed to a night deadline.

The game is divided into two periods - night and day. For practical reasons these two periods are run concurrently, from one update till the next. Each update is 24 hours apart.

Each day, all players vote to lynch one of the players - the person they think is most likely to be a Werewolf or other baddie. Each night, the Werewolves decide who to kill. In each 24 hour period, the village will lynch, and the Werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved tie, and the Werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!

There are also other things that go bump in the night. The order these will be resolved in is as follows:
1. Lover
2. Wizard
3. Seer
4. Hunter
5. Guardian Angel
6. Werewolf
7. Witness


Werewolves will be divided into one or more Packs, with one Pack hunting each night. The order the Packs hunt in will be known only to them.

The Werewolves and attached Cultists of a Pack win if they eliminate all rival Packs and, along with unattached Cultists, manage to reach parity with the rest of the village.
The Villagers, Seer, Guardian Angel and unclaimed Apprentices win if they manage to destroy all the Packs.
Claimed Apprentices win under the same conditions as their master.
The Wizard wins with either team if all the cultists(attached and unattached) are dead.


Standard Werewolf Rules


§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Failure to vote on three occasions will lead to immediate substitution.

§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the majority of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in green text until their true role is confirmed.

§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§3C. - Players are responsible for any Private Messages missed due to inbox being full.

§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.

§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.

§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), if critical information has been revealed, the mistake will be kept.

§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.

§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.
§8C. - In case of re-voting without un-voting the original vote will be the counted vote.
§8D. - Do not edit votes after posting them. If you make a mistake, unvote and revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.

§9. - The GM can and will remove players if the GM believes that player is adversely affecting the game, for example through failure to fulfill voting obligations or deliberate violation of the rules. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.

§10. - Failure to vote on 2 occasions without prior notice will result in automatic substitution. If no substitution have been found 6 hours before deadline, the player will be autolynched at next deadline.

Deadline

The deadline of this game is 20:00 GMT.
Votes and orders made on 19:59 will count, while those made on 20:00 WILL NOT.


The Roles

Except for Villager and Werewolf, all other Roles MAY, not will, be in the game

Member of the WPK (Villager): A high-ranking member in the Workers Party of Korea, has the power to vote once every day.

Foreign Spy (Werewolf): A spy from a foreign country, infiltrated in the higher ranks of the party wreak havoc unto our glorious nation. Can hunt a person every 1/2/3 nights depending on pack setup.

Intelligence Agent (Seer): An agent of the Korean counter-espionage, this person has the special ability to scan one person per night to see if they are a Foreign Spy or unclaimed Apprentice (100% success). Any other role will appear as a regular Villager to the Intelligence Agent.

Sympathizer (Cultist): A once-loyal Korean who has turned to the cause of the Foreing Spies.

Bodyguard (Guardian Angel): May choose to protect one person against Werewolf attack every night, but can't choose to protect the same person two nights in a row and can never protect themselves.

Revolutionary (Wizard): A local seeking a new order in North Korea, he can use any means necessary to achieve it. Can scan one person each night to see if they are a Seer, Cultist or unclaimed Apprentice. Any other role will appear as a regular villager. Wins with either team, doesn't count for parity, but all Cultists have to be dead for the Wizard to win.

The Traits

Blessed: a blessed person will survive a single Werewolf attack if no other protection is placed on them. The attacker will not know why the attack failed, nor will the victim be aware of his blessing.

Cursed: if a cursed person is successfully attacked by the Werewolves they lose their existing role and instead become a Werewolf of the pack that hunted them. The cursed will be unaware of his affliction until successfully attacked by a Werewolf. Seers, Wizards and Guardian Angels cannot be cursed at game start. A claimed Apprentice that is cursed and turns into a Werewolf loses his apprenticeship, but this is not revealed to their mentor.

Brutal: if lynched, has the power to immediately kill one person before being subdued.

Apprentice: Apprentices have the potential to become truly great if taken under the wing of one of the masters. If unclaimed and scanned by a Seer or Wizard, that scanner becomes their Master. If an Apprentice has a Master and that Master dies, they lose any traits and their Apprentice role and instead become the role of their Master. An unclaimed Apprentice does not know that he is one until he is scanned. There might be claimed Apprentices at game start in which case these claimed Apprentices will know their role. Will always know their master if claimed.

Hunter: Carrying a small gun in his pocket, the hunter has the ability to place a night attack order on a person, once per game. This attack will bypass all forms of protection and kill the target. The hunter's identity will be revealed.

One Eye Open (Self-defense): this person has the proverbial ability to sleep with one eye open. If they are attacked they will succeed in mortally wounding their assailant before they are killed.

Spiritually Attuned: A Paranoid person has a 100% chance to sense when someone is scanning them. They will have a 50% chance to learn the scanner role. If they succeed at identifying the scanner role, they have a 33% chance to learn the identity of the actual person.

Wizard Powers: Has a one time Wizard scan that will show if the target is a Cultist or Seer. All others will show up as villagers.

Seerish powers: Has a one time Seer scan that will show if the target is a Werewolf. All others will show up as villagers.

Rivals: these players hate each other obsessively, and must do everything in their power to eliminate their rival. If they are both alive at the end of the game, they both lose, no matter which side wins, if their rival is killed, they will in turn win if alive at endgame, and their side wins. They will know the name of their rival from the start.

Witness: Once per game, the Witness may try to see the nightly Werewolf attack. Witness success rate increases by 15% each night (15% on Night 1, 30% on Night 2 etc). If successful, he learns the identity of one Werewolf in the pack that hunted that night. If no kill takes place, the Game Moderator decides whether the ability is used or not. Can be used more than once, however, cannot be used for two Nights in a row. After a use, succesful or not, the chances of witnessing a hunt reset.

Leader: May select one person who was not chosen to be lynched, and have them lynched in place of one person who was a lynch target. The Leader's charisma can only do so much, and so they can only redirect the lynch to someone with at least 50% of the original lynch target's votes. If the lynched character is not a baddie (Revolutionary, Sympathizer, Sympathizer's apprentice) or if the Leader dies, the Leader ability is used up. There will never be more than one Leader at any given time. A Leader's identity is revealed in the update if they successfully leader lynch someone of any role.

Second in Command: Will become the Leader immediately if the current Leader ability is used up (eg killed or has leaderlynched a goodie). As this takes place immediately it creates the possibility of chains of Leader traits firing at the same deadline. There will be no more than one Second in Command at game start.

Third in Command: Will become the Leader immediately if the Leader and Second in Command abilities are used up (eg killed or have leaderlynched goodies). As this takes place immediately it creates the possibility of chains of Leader traits firing at the same deadline. There will be no more than one Third in Command at game start.

Fourth in Command, Fifth in Command etc: Should be obvious, no?
 
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Attending the meeting:
1. Rendap as Glorious Previous GM
2. EUROO7 the Seer(former blessed Seer's apprentice) hunted Night 9
3. Thandros as the Chinese ambassador to North Korea the 5th in command aprrentice villager lynched Day 2
4. gigau as Jeon Wang
5. Paendrag as Russian delgate of the "Bring Communism back to mother Russia"-party the hunter Villager hunted Night 7
6. humancalculator as Proud General in the Army of Glorious Liberation
7. the_hdk as Jeremy
8. Slinky the brutal, 6th in command cultist of the South Korean pack hunted Night 1
9. johho888 as Kwang Min Kim, manager of the North Korea women's football team the 3rd in command Chinese Werewolf lynched Day 3
10. snoopdogg as Dear Leader of the People's Justice League who looks exactly like Kim Jong Il the 2nd in command South Korean Werewolf lynched Day 5
11. Funnyman320 the 10th in command Guardian Angel brutalized by THE_SPLIT/Boris 2.0 Day 9
12. randakar as a grumpy old man
13. Boris ze Spider as Rusell the villager with a rival Lynched Day 6
14. Najs as a man in a terrible rush subbed by Mr. G 2.0 the Villager with a rival hunted Night 5
15. Sedracus as an old soviet army general in exile the spiritually attuned Werewolf of the Chinese pack hunted Night 2
16. Yakman as Rain the South Korean werewolf with wizard powers lynched Day 1
17. xjermx the witness Villager lynched Day 8
18. Adamus as generic best Korea Korean subbed by Mr. G 3.0 the 4th in command Villager with one eye open was killed by the_hdk the hunter on Night 7
19. Comm Cody as the Ghost of Kim Il-Sung subbed by Thandros 2.0 the Werewolf of the Chinese pack lynched Day 7
20. Falc as Kim Il-Kim the 9th in command Seer hunted Night 8
21. Kingepyon the formerly blessed villager with a rival hunted Night 4
22. THE_SPLIT subbed by Boris ze Spider 2.0 the Brutal 7th in command former Chinese cultist Lynched Day 9
23. Mr. G the formerly blessed unattached Cultist lynched Day 4
24. AVN

To be called upon in case of emergency:

1. Mr. G 4.0
2. Adamus 2.0
3.

Event log:

On Day 0, North Korea created its first meme - Ridiculously Photogenic Supreme Leader.
Night 0 was largely uneventful.
On Day 1 Yakman as Rain the South Korean werewolf with wizard powers was lynched.
On Night 1 Slinky the brutal, 6th in command cultist of the South Korean pack was hunted.

On Day 2 Thandros as the Chinese ambassador to North Korea the 5th in command aprrentice villager is lynched.
On Night 2 Sedracus as an old soviet army general in exile the spiritually attuned Werewolf of the Chinese pack is hunted.

On Day 3 johho888 as Kwang Min Kim, manager of the North Korea women's football team the 3rd in command Chinese Werewolf is lynched
Night 3 brings some well-deserved rest.

On Day 4 Mr. G the formerly blessed unattached Cultist was lynched.
On Night 4 Kingepyon the formerly blessed Villager with a rival was hunted.

On Day 5 snoopdogg as Dear Leader of the People's Justice League who looks exactly like Kim Jong Il the 2nd in command South Korean Werewolf was lynched
On Night 5 Najs as a man in a terrible rush subbed by Mr. G 2.0 the Villager with a rival was hunted.

On Day 6 Boris ze Spider as Rusell the villager with a rival was lynched.
Night 6 was pretty dull

On Day 7 Comm Cody as the Ghost of Kim Il-Sung subbed by Thandros 2.0 the Werewolf of the Chinese pack was lynched.
On Night 7 Adamus as generic best Korea Korean subbed by Mr. G 3.0 the 4th in command Villager with one eye open was killed by the_hdk the hunter and Paendrag as Russian delgate of the "Bring Communism back to mother Russia"-party the hunter Villager was hunted by the wolves.

On Day 8 xjermx the witness Villager was lynched
On Night 8 Falc as Kim Il-Kim the 9th in command Seer was hunted.

On Day 9 THE_SPLIT subbed by Boris ze Spider 2.0 the Brutal 7th in command former Chinese cultist was lynched.
Funnyman320 the 10th in command Guardian Angel was brutalized by THE_SPLIT/Boris 2.0
On Night 9EUROO7 the Seer(former blessed Seer's apprentice) was hunted.
 
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In like sin.

Hotlinking, dear GM? How very pedestrian.
 
In like sin.

Hotlinking, dear GM? How very pedestrian.

If you desire fancy living, I suggest you go visit the capitalist scum in the south.
 
When do you plan to start this?

Preferably, Night 0 would fall on Sunday, however, we all know that's not gonna happen, so roles will probably be handed out Monday.
 
In as Jeon Wang
 
In as a Proud General in the Army of Glorious Liberation.
 
In
 
In.
AS Dear Leader of the People's Justice League who looks exactly like Kim Jong Il.

That's quite a mouthful, why don't we just call you Kim?
 
In.
 
Preferably, Night 0 would fall on Sunday, however, we all know that's not gonna happen, so roles will probably be handed out Monday.

Myeah, in that case I might be able to pop in, but it would require me to get subbed/hunted/lynched on the 27th.