So I bought this game within minutes of it being released (I have fond memories of refreshing the page over and over waiting for more news), and I had a lot of fun playing this game over the months it has been out. I completed the campaigns, played around in the mission editor a lot, and the only crashes I experienced was when I attempted to run the game on an ancient XP machine.
Now, I never felt the game was compromised by the lack of a save game feature. In fact, I feel this is a good thing for the game, as it adds a much more challenging element. I imagine Beatty was wishing he could load an earlier save when he saw his battlecruisers blowing up. I'm sure the US high command wished they could quit and reload when they saw Pearl Harbour being bombed.
The challenge that the lack of a save feature provides is, to me, a GOOD thing. I have seen people trying to stop people from buying the game for this reason, and I do not understand why. What I have always wanted from a game is the addition of the fact that if you die, you die. If your ship drives straight into a hail of missiles, then that ship is lost. If some Backfires sneak up on you and launch a barrage of missiles, then one's immediate reaction should be to panic and try and limit the damage- not to just reload a save and intercept them with foreknowledge of their attack.
So basically, I am glad this game does not have have a save feature. It makes a refreshing change from most games these days, which are mostly just ridiculously easy.
And like I said, I have experienced very few bugs with this game. Chances are if it does not run well on your computer, then your computer just isn't good enough to run it. Don't let the dated graphics confuse you, this game does require a quite powerful computer to run. Do not blame the devs for "abandoning the game" in a "buggy state" if your computer is not good enough. If I was to post about a windows 95 laptop not being able to run a modern day First person shooter, I would be ridiculed.
In short, maybe people should look at what they want from a video game before they start talking trash about it and it's devs (who, from my experience, have done a wonderful job with this game).
Now, I never felt the game was compromised by the lack of a save game feature. In fact, I feel this is a good thing for the game, as it adds a much more challenging element. I imagine Beatty was wishing he could load an earlier save when he saw his battlecruisers blowing up. I'm sure the US high command wished they could quit and reload when they saw Pearl Harbour being bombed.
The challenge that the lack of a save feature provides is, to me, a GOOD thing. I have seen people trying to stop people from buying the game for this reason, and I do not understand why. What I have always wanted from a game is the addition of the fact that if you die, you die. If your ship drives straight into a hail of missiles, then that ship is lost. If some Backfires sneak up on you and launch a barrage of missiles, then one's immediate reaction should be to panic and try and limit the damage- not to just reload a save and intercept them with foreknowledge of their attack.
So basically, I am glad this game does not have have a save feature. It makes a refreshing change from most games these days, which are mostly just ridiculously easy.
And like I said, I have experienced very few bugs with this game. Chances are if it does not run well on your computer, then your computer just isn't good enough to run it. Don't let the dated graphics confuse you, this game does require a quite powerful computer to run. Do not blame the devs for "abandoning the game" in a "buggy state" if your computer is not good enough. If I was to post about a windows 95 laptop not being able to run a modern day First person shooter, I would be ridiculed.
In short, maybe people should look at what they want from a video game before they start talking trash about it and it's devs (who, from my experience, have done a wonderful job with this game).