When the game gets to its later stages you need to slow down to play it anyway. When a massive wars going on you usually have to pause each day if you want to conduct it efficiently.
When the game gets to its later stages you need to slow down to play it anyway. When a massive wars going on you usually have to pause each day if you want to conduct it efficiently.
People have forgotten what the word rebellion means. It is not difficult to be selfish and uncaring within a selfish and uncaring world... The man who cares for no-one except himself is a slave and not a rebel. It takes a true rebel to rise above the darker side of human nature and to sacrifice the self for the other. There is no greater rebellion than the sacrifice of the self for the good of others.
Yeah, its as slow as pre AHD V2 for me. But my computer is not the best.
Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
Victoria 2 Pop Utility, works with any version
White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
Contact me by PM or at flame7926@gmail.com if you are interested in helping
PDM also makes the game very easy. Blobbing is easier than vanilla and money is NEVER a problem.
Many of the changes meant to "balance" the game, for example the redesigned military units and the rebuilt tech tree with a focus on inventions rather than techs, actually just cause the player frustration.
I would not recommend it, especially to a new player who may find the infinite money and easy expansion to be a crutch.
In my honest opinion, and I really seem to be against the norm here, I think PDM is great in theory. But when actually playing it's A LOT easier than playing vanilla.
All these changes are great in theory, but in practice they make the game easier.
Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
Victoria 2 Pop Utility, works with any version
White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
Contact me by PM or at flame7926@gmail.com if you are interested in helping
Just because the AI cannot handle the economy does not mean the player should be given massive boosts to income and research points.
Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
Victoria 2 Pop Utility, works with any version
White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
Contact me by PM or at flame7926@gmail.com if you are interested in helping
But the AI is bloody retarded and cannot fully take advantage of the INFINITE MONEY and massive boosts to RP gain.
A better solution would be giving boosts JUST TO THE AI so that the player would be left with more a challenging game, rather than setting tax efficiency to 100% and giving everyone free money on the second day, which only removes the economy as something that even needs to be managed.
A few things:
1: Tax efficiency is back in the game as of quite a few PDM versions ago.
2: I find RP's harder to get in PDM. In vanilla the RP bonus techs are massively overpowered and you don't need to worry about anything except Clergy (which you can heavily abuse for massive literacy gain) and clerks. Everything with Clergy is capped at 2.00% in PDM (so literacy takes longer to build up), and it's pretty much impossible "max out" RP gain (you'll never get 4% capitalists).
3: How difficult the economy is to manage varies from version to version. I would also point out that maintaining a large bureaucracy, army, and navy is really, really, expensive in current versions of PDM. The economy isn't perfect, but I find myself having to do massive cuts to pretty much everything in times of war to keep my stockpile level maxed. Even in times of peace, I can have a maxed out education and bureaucracy slider, but it requires pretty high taxes (and even then the bureaucracy slider can be draining for large countries). I can’t really compare PDM with vanilla as I haven’t played it in a while, but PDM’s economy does require management.
"You can make an omelet without breaking any eggs; it's just a really bad omelet"
~ Stephen Colbert
I feel that PDM makes the game too easy for my liking, but yes, it has more events and decisions which adds to the flavor.
But besides from that, its pretty much makes the game easier overall.
It also has some interface issues with the goods pages, and my imaginary OCD can't stand that.
I only use NNM these days.
Last edited by OrrieKM; 17-08-2012 at 08:30.
It also adds a lot of fun new unions to create, allowing for new goals and playthroughs. Recreating Mali, anyone?