I hear alot of people talk about this...can someone explain what it is...what it does...and how do i get it???
thanks so much
slo

I hear alot of people talk about this...can someone explain what it is...what it does...and how do i get it???
thanks so much
slo
It's a mod that makes the game a bit more complex, accurate, deep and balanced. You can find it here.
俺はMEIOUずきだ。

thanks for the reply...is there any info on what exactly it changes or does? I looked at the forum and I did not see an overview anywhere...maybe I missed it...
thanks again
Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
Victoria 2 Pop Utility, works with any version
White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
Contact me by PM or at flame7926@gmail.com if you are interested in helping

thanks so much..


It looks like a very ambitious project.
Not to bore anybody who already knows, but someone care to give some candid pros/cons?
It does balance the economy, or at least it seems to. I don't notice the difference myself, and the excess goods screw up the interface in a lot of places.
Personally I'm not a fan of the changes to tech and the military, though.
Everything is fired off my inventions rather than tech for no apparent reason - for example, having researched a railroad check you have to wait for a "railroad" invention to trigger that actually allows you to build the damn things. There doesn't seem to be a reason why.
The military techs are completely different, and seem to largely eliminate the differences between tech levels. Not sure why this is.
One good thing I will say is it concentrates soldier pops into a single province, which makes building/maintaining armies a damn lot easier. It still has the same problem as vanilla though, i.e. a lot of nations start off with armies that the POPs can't maintain.
It completely rebalances the economy and adds tons of new goods. Hundreds, if not thousands of new events and decisions. Much more flavor and historical plausibility. The tech is way more balanced, it does inventions like that because otherwise it is very hard to control what types of countries research different things.
Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
Victoria 2 Pop Utility, works with any version
White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
Contact me by PM or at flame7926@gmail.com if you are interested in helping
Oh yeah the events...like France having a Napoleonic coup when it's swarming in Jacobin rebels.
There is no need for the tech inventions at all. It's the point where PDM stops cleaning up the game and becomes yet another unplayable fan-made mod.
France did have a Napoleonic coup after Jacobins. I don't see the problem with it. Napoleon would be a symbol of stability while the country is being rampaged by radical liberals. The tech inventions are absolutely necessary if you have ever tried to balance tech, or try to weigh the ai research. Which I doubt you have. Mods shouldn't just clean up the game, they should add as much content as they can.
Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
Victoria 2 Pop Utility, works with any version
White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
Contact me by PM or at flame7926@gmail.com if you are interested in helping
PDM is an awesome mod, the only gripe I have with it is that the game runs slower for me than vanilia but oh well.
Meh
Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
Victoria 2 Pop Utility, works with any version
White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
Contact me by PM or at flame7926@gmail.com if you are interested in helping
Well I guess I oppose plausibility, enjoyability and giving the player options then.
There's a reason paradox doesn't cram as many features as it can into games. System lag is just one of them.
Oh how I miss VIP.
I guess you do. Quite strange, if I do say so myself, though.
You know that the VIP people offered PDM to use the name VIP2, so they at least must have thought it a worthy successor. Paradox doesn't because then the games would come out as buggy as HOI3, and so they can spend time on hard coded stuff. Mods have unlimited time to bug fix and tweak, all the time listening to input, or else people don't post and play.
Come see my AAR: Scandinavia: 1890-1936 w/ Great Wars : Dead
Try my user tweak for PDM mod Victoria 2. Winter, gaining cores, and more.
Victoria 2 Pop Utility, works with any version
White Man's Burden mod for Victoria 2. Greatly improves exploration and colonization, as well as rebellions and international affairs: Coming Soon
Contact me by PM or at flame7926@gmail.com if you are interested in helping
JoeIsGreat it is easy to be a critic... If you are unhappy with PDM perhaps you should make your own mod which is 'better'?
To everyone else: for the record PDM is much more playable than vanilla.
People have forgotten what the word rebellion means. It is not difficult to be selfish and uncaring within a selfish and uncaring world... The man who cares for no-one except himself is a slave and not a rebel. It takes a true rebel to rise above the darker side of human nature and to sacrifice the self for the other. There is no greater rebellion than the sacrifice of the self for the good of others.
This speaks volumes too. Mostly about how you have very little idea what you're talking about.
There is a need for the inventions, otherwise they wouldn't be in... It helps to spread out demand more evenly, so that you don't have 16 countries all develop railroads on the same day and then crash the market by building 150 of them each.
And yes, the VIP team have stated that they regard PDM as VIP's spiritual successor.
For every subtle and complicated question, there is a simple and straightforward answer, which is wrong.
Creator of PDM:APD for A House divided 2.31: http://forum.paradoxplaza.com/forum/...POP-Demand-Mod
Aaaaaaaaaaaaaaaaaaaand Creator of '1792' for March of the Eagles: http://forum.paradoxplaza.com/forum/...69074-1792-mod
The two actual problems with PDM are:
1) The extra goods mess up the interface in places
2) It tends to make the game play a bit slower than vanilla.
I honestly can't think of anything else. With a more balanced economy, new events and decisions, general balancing of everything, improved military and naval system, and new goods, the benefits of PDM far outweigh it’s problems.
"You can make an omelet without breaking any eggs; it's just a really bad omelet"
~ Stephen Colbert
First one is minor, but this is beyond trivial.
If it were to become as slow as pre-AHD V2 was, then it would be too crammed.
Lack of speed = less accessibility, ultimately lower popularity.
PDM is an important experiment that proves the true value of underlying mechanisms.
I appreciate the pop & economic simulation of V2 much much more due to Naselus & co.'s hard work.
Now I understand better how much delicate balancing it has required.
PDM is indeed much slower than vanilla. But apart from that, there is really nothing to complain about from my side. =)