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Thread: Vietnam Wargame 2

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    Vietnam Wargame 2



    1966. The situation in Southeast Asia seems to worsen despite the rapidly increasing numbers of US servicemen in South Vietnam. In order to regain control especially of the center of the country, President Johnson approved the commitment of further troops in order to achieve the victory predicted by General Westmoreland.

    Among the first units to enter the theater is B-Company, 2nd Battalion, 27th Infantry Regiment, 25th Infantry Division. In the morning of January 22nd, Bravo-Company disembarks in the (fictional) city of Phan Loc.

    Although the overall objective of the 25th Division is to secure the whole theater, Bravo-Company will be the spearhead in order to establish a first base in the outskirts of Phan Loc and proceed from that point toward victory. Hopefully.
    Earth Invasion : Los Angeles

    The Alien Invasion is here. Los Angeles is lost, unless a few good Paradoxians (and a bunch of Marines) throw them back in the ocean. Rules. Data. Map.

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    Rules
    (V 1.05)


    Players
    The game can be played by up to 6 players. Each Player starts as 2nd Lieutenant of the US Army in command of a Platoon with 20 Soldiers. All superiors and the enemy are played by the GM.

    Map
    The Campaign Map consist of 26 x 26 Squares each. The standard Tactical Map consists of 30 x 30 squares, but may be larger in specific scenarios.

    For Movement/Firing purposes a horizontal / vertical square counts as 1 square, a diagonal square counts as 1.5 squares. The exception are Wood and River squares, that count as 1.5 respectively 2 squares for movement purposes only.

    Movement
    Each Platoon may move up to 5 squares.

    Line of Sight
    Unless stated otherwise, a Platoon can see across 8 squares, until it is blocked by hills, houses or woods. In special cases (Fog, Heavy Rain), the line of sight is reduced.

    Fire Range
    A unit may fire on anything within its line of sight, but the "effective" firing range is:

    Rifles - 4 Squares
    Heavy Machine Gun - 5 squares
    Mortar - 8 squares

    When firing on a unit outside the effective firing range, accuracy will suffer.

    Cover, Entrenchments, Fortifications
    - Cover is „natural“ protection provided by wood-, small building- and large building-squares. Units in these squares will automatically seek cover. Any unit in cover can not be detected from more than two squares away, unless it fires or moves.
    - Entrenchments can be build in plain- and hill-squares by any Infantry unit. Since digging in takes time, two turns without movement / combat are necessary to finish them.
    - Fortifications are more stable defence installations that can only be build by Engineer units

    Support
    A scenario may contain support troops (Artillery, Helicopter, Planes, APC, Tanks). Any support may only attack one enemy unit per turn. If there are requests to attack more than one enemy unit, the HQ (GM) decides, which enemy unit will be attacked.

    - Armoured Personnel Carrier (APC) move at a speed of up to 12 squares per turn. They may not enter wood- and field-squares. They may transport troops (1 Infantry Platoon per APC platoon). They may support an Infantry attack on an enemy unit (making it more efficient) or start an own attack on an enemy unit. In the latter case, they attack with Heavy Machine Guns and have an efficient range of 5 squares.

    Casualties
    When a platoon member gets hit, there is a probability of 75% that he is injured. Otherwise he is dead.

    Injured / dead soldiers are immediately out of the game. Injured soldiers return to duty after the end of the scenario. Dead soldiers have to be replaced, but that might take some time.

    Platoon Commanders may get wounded. If that happens, the Platoon suffers from a decrease in efficiency during combat resolution for the rest of the mission.

    Orders / Turns (important)
    Orders are issued within this thread. The Platoon Commander has to write all orders bolded. Orders have to be concise such as "Platoon 4 moves to square F10, opens fire on enemy unit in square F5 and requests Artillery support".

    There is a 48 hour deadline to submit orders from the point the last update is posted. If a platoon submits no orders, it will do nothing in that turn besides to stay where it is and defend itself if needed.
    Last edited by Stuckenschmidt; 14-09-2012 at 11:10.
    Earth Invasion : Los Angeles

    The Alien Invasion is here. Los Angeles is lost, unless a few good Paradoxians (and a bunch of Marines) throw them back in the ocean. Rules. Data. Map.

  3. #3
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    Campaign Map




    Light Green - Plain
    Dark Green - Wood
    Yellow - Village
    Red - City
    Orange - Base
    Blue - Sea

    The greyed areas represent territory under enemy control.
    Last edited by Stuckenschmidt; 14-09-2012 at 11:26.
    Earth Invasion : Los Angeles

    The Alien Invasion is here. Los Angeles is lost, unless a few good Paradoxians (and a bunch of Marines) throw them back in the ocean. Rules. Data. Map.

  4. #4
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    Bravo-Company


    1st Platoon - DoomBunny - 17
    2nd Platoon - Gradiant - 17
    3rd Platoon - randakar - 17
    4th Platoon - Thandros - 20
    5th Platoon - MastahCheef117 - 19
    6th Platoon - king hannibal - 20

    History


    22nd January 1966
    Establishment of base at Phan Loc. 1 Soldier KIA. 4 Casualties inflicted.

    26th January 1966
    Securing villages Song Can and Cam Tay along Route No 29. 2 soldiers KIA, 6 wounded. 23 casualties inflicted. 7 POW taken.

    27th January 1966
    "Anvil"-force during Operation "Blacksmith" west of An Cuu. 5 soldiers KIA, 17 wounded. 41 casualties inflicted. 9 POW taken. Army Commendation Medal awarded to Lieutenants randakar (3rd) and MastahCheef (5th).

    6th February 1966
    Secured area around Tu Loan. 2 soldiers wounded. 1 POW taken.

    8th February 1966
    Cleared the area northeast of Tu Loan. 9 soldiers KIA, 15 wounded. 40 casualties inflicted, 6 POW taken. Secured enemy documents.
    Last edited by Stuckenschmidt; 03-10-2012 at 11:06.
    Earth Invasion : Los Angeles

    The Alien Invasion is here. Los Angeles is lost, unless a few good Paradoxians (and a bunch of Marines) throw them back in the ocean. Rules. Data. Map.

  5. #5
    Better than Royalty (ABB) DoomBunny's Avatar
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  6. #6
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    Quote Originally Posted by DoomBunny View Post
    In.
    Fine. 2nd Lieutenant DoomBunny has the 1st Platoon. If anyone wants to sign up or ask questions, please do.
    Earth Invasion : Los Angeles

    The Alien Invasion is here. Los Angeles is lost, unless a few good Paradoxians (and a bunch of Marines) throw them back in the ocean. Rules. Data. Map.

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  8. #8
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    Quote Originally Posted by Gradiant View Post
    In
    2nd Platoon for you.
    Earth Invasion : Los Angeles

    The Alien Invasion is here. Los Angeles is lost, unless a few good Paradoxians (and a bunch of Marines) throw them back in the ocean. Rules. Data. Map.

  9. #9
    In
    God GM in A Clash of Kings: A Song of Ice and Fire.

    http://forum.paradoxplaza.com/forum/...f-Ice-and-Fire.

  10. #10
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    Quote Originally Posted by hygge0302 View Post
    In
    3rd Platoon is it. We are progressing fast.
    Earth Invasion : Los Angeles

    The Alien Invasion is here. Los Angeles is lost, unless a few good Paradoxians (and a bunch of Marines) throw them back in the ocean. Rules. Data. Map.

  11. #11
    Also I will be 2nd Lieutenant Robert Longbow 29 years old, straight out of West Point and green as grass.
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  12. #12
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    In But Do I have to Play as an American. Not exactly a Problem but I would prefer not to.

  13. #13
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    Quote Originally Posted by Thandros View Post
    In But Do I have to Play as an American. Not exactly a Problem but I would prefer not to.
    Hm, maybe you can play as American who recently immigrated from country X. 4th Platoon for you.
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  14. #14
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  15. #15
    I guess I'll try it: IN as a 35 year old Ray Cooper.
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  16. #16
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    Quote Originally Posted by MastahCheef117 View Post
    Never played this, but in.
    5th Platoon

    Quote Originally Posted by king hannibal View Post
    I guess I'll try it: IN as a 35 year old Ray Cooper.
    And 6th Platoon for Lieutenant Cooper. Wow, theCompany is complete already. I have the map for the first scenario but not the briefing. Maybe I can finish it today, so we can start right away.

    The idea is, that the first scenario is a pretty easy and rather fast tutorial to see if everything works and the following scenarios become harder step by step.
    Earth Invasion : Los Angeles

    The Alien Invasion is here. Los Angeles is lost, unless a few good Paradoxians (and a bunch of Marines) throw them back in the ocean. Rules. Data. Map.

  17. #17
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    Briefing


    From: Battalion HQ
    To: B-Company

    Date: January 22nd, 1966
    Time: 10 AM

    Situation

    Camp Andrews (orange) is to be established in the northwestern outskirts of Phan Loc. Bravo-Company will secure the area and repel any possible threat. It is essential, that the Engineer Platoon (E) is protected and receives no, I repeat, no enemy fire, in order to let the building of the base proceed as planned.

    To the northwest is open plain with some woods. In the north and southwest also plain with some small buildings (yellow) that may block the view but also provide cover for enemies. In the east and south densely build areas (red). Keep an eye on the roads leading to the base.

    All Platoons of Bravo-Company are currently at the HQ (O13). As soon as the Base is finished, more forces will arrive and relieve you.

    Intel

    The Viet Cong is weak in this area. Attacks on the base are possible, but not highly likely. If attacks occur, remember that Charlie is fast and may attack from almost any direction.

    Support

    None available




    (OOC: Deadline is Wednesday 5 PM CEST. Message to DoomBunny: The Engineers are also to be protected from friendly fire.

    And please remember to write your orders bolded to ease the GMing. Thank you.)
    Last edited by Stuckenschmidt; 13-08-2012 at 20:45.
    Earth Invasion : Los Angeles

    The Alien Invasion is here. Los Angeles is lost, unless a few good Paradoxians (and a bunch of Marines) throw them back in the ocean. Rules. Data. Map.

  18. #18
    I would like to know what weapons my platoon is armed with, do we have any MG's or Mortars?
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  19. #19
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    Quote Originally Posted by hygge0302 View Post
    I would like to know what weapons my platoon is armed with, do we have any MG's or Mortars?
    Just your standard M-16. If the Company had any extra equipment, it would stand in the briefing. But believe me, this scenario should be manageable without that.
    Earth Invasion : Los Angeles

    The Alien Invasion is here. Los Angeles is lost, unless a few good Paradoxians (and a bunch of Marines) throw them back in the ocean. Rules. Data. Map.

  20. #20
    Better than Royalty (ABB) DoomBunny's Avatar
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    Quote Originally Posted by Stuckenschmidt View Post
    Message to DoomBunny: The Engineers are also to be protected from friendly fire.
    You sure High command hasn't been compromised by VC spies? These orders make no sense whatsoever.
    "Petrarch was right" - Petrarch||||"Petrarch is actually right" - LYNCHY||||"Petrarch was banned" - Robotic Maniac

    "Tiger powder-induced eastern shenanigans" - Finnish Lord||||"I really enjoyed the Gulag" - Blade!||||"So sexy" - Franconian on violent insanity||||"The soft-pr0n ... I like it for the atmosphere it creates and the sheer spectacle of the thing" - Tufto||||"Swans are as dangerous as wolves. Got it." - Some fat racist German bloke in cheekless leiderhosen panties||||"I pooped myself. And then I did it again." - Yakman||||"Glory to the Confederate clan!" - Robotic Maniac

    "I have hot cousins"||||"I once jokingly *CENSORED FOR FORUM* all my friends in the PE changing room"||||"I would lick GAZPROM drilled oil off of his shiny nipples" - Shynka, on incest, sport, and Vladimir Putin

    <Doom> Sent Shynka some pics of my ass.||||<mathrim-afk> Looks great

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