Last edited by teomat; 17-08-2012 at 13:34. Reason: I'm blind
During my days as a law student in London I went to a talk by Bill Patry, chief IP counsel for Google. His talk was on the moral panic surrounding copyright infringement and how, actually, pretty much everyone is a "pirate", according to the definition in common use, because some form of copyright infringement is virtually unavoidable in modern life. I think, whilst still deprecating those who play Paradox's games without Paradox's permission, we should bear this in mind. It is not correct that you are so sensitive over mere use of the word 'piracy', at least not if it is used to describe something other than forcefully boarding ship with a crew of salty sea-dogs.
As for why I made my post:
"HelloGoodSir" stated straight up that Paradox should release boxed copies of the game for 10 pounds a few months after release. If it costs 15 pounds to make those boxed copies, then it's a bad business decision for Paradox to build make them since at best they can count on losing 5 pounds per copy sold. Alternatively, if they made NO boxed copies and those people just pirated the game instead, Paradox would incur less of a financial loss.
Buuuut, the guy that I responded to, "Me_" then went off the handle stating this gem of a post:
Clearly he's making the assumption that the boxed copy is being made regardless. So either he grossly misinterpreted what Johan was saying (and the post he was responding to). So frankly, I disagree with your assertion that "he isn't arguing that Paradox should make boxed copies" since he implicitly states that Paradox is, as that is the only way that Paradox can get a loss of $15 by someone pirating the game instead of purchasing already built copies. At best, I can give "Me_" benefit of the doubt and assume he just did a poor job of following the discussion and made an incorrect assumption. Either way, his responses were wholly unnecessary as they weren't representative of the actual discussion going on.Wow, you serious? You really don't understand the concept of cutting loses?
E.g. game costed 15 to produce - someone buys it for 10 - producer makes 10 (let's assume buying directly from the producer) so a loss of 5 (15-10=5). Someone downloads a game - producer gets 0, so a loss of 15. Loss of 15 eorse than lossa of 5.
Or are you just accusing people buying at a bargain of theft?
As for anyone that thinks that Johan is saying any of those people are worse than pirates, that's just pure fantasy and people are putting words into his mouth. He never said anything of the sort.
I used to worry about not having a boxed copy, and I still like maps and manuals. However, it's so convenient to go to GG when I get a new computer and need to switch stuff over, or have to reinstall for any other reason. I'm sure Steam is just as easy. Now, I like not having to search for boxes and disks.
Try Aurora - Dwarf Fortress in Space!
Check out my Vicky2 AAR: Last Tango in 1.3 - An Argentine AAR Favorite Gameplay AAR, Vicky1/2 2011 (Round 3) - Completed
Five for Fighting - A Canadian HoI3 AAR WritAAR of the Week (December 11th - December 18th, 2011) AAR Showcase Week of 6/17/12 - Completed
As a consumer, seeing Paradox games selling for £20-30 5 years after release on a shelf, compared to £10-20 after only a years release digitally, for a poor man that doesn't make much money, its an easy choice even if it comes without the joy of a physical copy.
As long as it's Gamersgate I'm fine with digital distribution.