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Thread: How to pick a leader at random? :S

  1. #1

    How to pick a leader at random? :S

    Hi, so I was wondering if there is a way you can generate a COMPLEATLY random start or if there is a mod that enables that.

  2. #2
    Sergeant Melange_Thief's Avatar
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    Do you mean for the whole game, or just a randomly generated count/duke/king/emperor you're playing? Because for the latter, there's an easy but more time-intensive way to do it yourself, if you have the ruler designer:

    Get a hold of a random number generator. I have one on my calculator (TI-83 Plus) and there's some available online. Next, open the ruler designer on the character you want to replace. Use the random number generator to generate integers (whole numbers, in case you don't remember your math) to pick an option in each category in the appearance and coat of arms tabs. For instance, generate an integer between 1 and 2 to choose gender, or to choose ethnicity, generate a number between 1 and 18 to get the culture group and then generate another to decide between cultures in that culture group. For your character's appearance itself, you can just press the randomize button under the portrait.

    After you have appearance and coat of arms, it's time for the attributes tab. Here's where it gets trickier. You can randomly generate the culture and religion similar to how you generated ethnicity in the appearance tab, and you can have the game randomly generate a name and dynasty name, but choosing which traits your character has is harder. I recommend this: First, generate an integer between 1 and 25 for your education trait. Then generate four integers between 1 and 29, chosen from the list traits between Lustful and Cruel (and including those two). It seems like the game tends to randomly generate about 4 traits for leaders with no set traits anyway, and it's dangerous to include the rest of the list (you don't want your character to start out with only Maimed, Depressed, Inbred and Celibate!). If you want the possibility of a permanent health trait like Genius or Hunchback, generate a number between 0 and 1 to see if you have such a trait, and if you do, generate a number between 1 and 15. If you end up with a character that's too old to play, randomly remove a trait and generate a new number for it. Finally, don't add points to any of your character's skills, Health, Fertility, Sons or Daughters. You can't reduce any of those, only increase them, and hopefully your trait generation has already scrambled them up enough.

    Feel free to come up with permutations to this system to suit your needs, desires, or whims, particularly when dealing with traits. I think I may use this to choose a ruler sometime.

  3. #3
    Quote Originally Posted by Melange_Thief View Post
    Do you mean for the whole game, or just a randomly generated count/duke/king/emperor you're playing? Because for the latter, there's an easy but more time-intensive way to do it yourself, if you have the ruler designer:

    Get a hold of a random number generator. I have one on my calculator (TI-83 Plus) and there's some available online. Next, open the ruler designer on the character you want to replace. Use the random number generator to generate integers (whole numbers, in case you don't remember your math) to pick an option in each category in the appearance and coat of arms tabs. For instance, generate an integer between 1 and 2 to choose gender, or to choose ethnicity, generate a number between 1 and 18 to get the culture group and then generate another to decide between cultures in that culture group. For your character's appearance itself, you can just press the randomize button under the portrait.

    After you have appearance and coat of arms, it's time for the attributes tab. Here's where it gets trickier. You can randomly generate the culture and religion similar to how you generated ethnicity in the appearance tab, and you can have the game randomly generate a name and dynasty name, but choosing which traits your character has is harder. I recommend this: First, generate an integer between 1 and 25 for your education trait. Then generate four integers between 1 and 29, chosen from the list traits between Lustful and Cruel (and including those two). It seems like the game tends to randomly generate about 4 traits for leaders with no set traits anyway, and it's dangerous to include the rest of the list (you don't want your character to start out with only Maimed, Depressed, Inbred and Celibate!). If you want the possibility of a permanent health trait like Genius or Hunchback, generate a number between 0 and 1 to see if you have such a trait, and if you do, generate a number between 1 and 15. If you end up with a character that's too old to play, randomly remove a trait and generate a new number for it. Finally, don't add points to any of your character's skills, Health, Fertility, Sons or Daughters. You can't reduce any of those, only increase them, and hopefully your trait generation has already scrambled them up enough.

    Feel free to come up with permutations to this system to suit your needs, desires, or whims, particularly when dealing with traits. I think I may use this to choose a ruler sometime.
    Hi thank you for your response, But what I meant was a way to randomly pick one of the many characters in the game and play as them. A bit like picking "random leader" On civilization.

  4. #4
    Close your eyes and move the mouse around randomly for a bit, and hope you don't end up on a sea province?

  5. #5
    Quote Originally Posted by Velger View Post
    Close your eyes and move the mouse around randomly for a bit, and hope you don't end up on a sea province?
    Best solution ever

  6. #6
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    But what I meant was a way to randomly pick one of the many characters in the game and play as them. A bit like picking "random leader" On civilization.
    I suppose you could make a list of the number of distinct realms in the game, and do "=RANDOM(1, that number)" in a spreadsheet to choose one. Next, count the leader of the randomly chosen realm and all his vassals down to count level, and =RANDOM(1, that number) to pick one to play as. If you get something that's above count, you could roll again if that person also had vassals, using a "1" to represent the main person.

    It's biased, but it might help you get a start. I keep D20s on my desk and am best friends with Excel, to help me with these types of decisions, hehe.

    If there is a file with a list of the people in the game at the start and their ranks, we could probably write a script to select one truly randomly. That would be pretty nifty. I don't know much about how the game stores the historical data, though.

  7. #7
    Quote Originally Posted by Antalia View Post
    I suppose you could make a list of the number of distinct realms in the game, and do "=RANDOM(1, that number)" in a spreadsheet to choose one. Next, count the leader of the randomly chosen realm and all his vassals down to count level, and =RANDOM(1, that number) to pick one to play as. If you get something that's above count, you could roll again if that person also had vassals, using a "1" to represent the main person.

    It's biased, but it might help you get a start. I keep D20s on my desk and am best friends with Excel, to help me with these types of decisions, hehe.

    If there is a file with a list of the people in the game at the start and their ranks, we could probably write a script to select one truly randomly. That would be pretty nifty. I don't know much about how the game stores the historical data, though.
    It would make my multiplayer games a lot more interesting

  8. #8
    First Lieutenant themunck's Avatar
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    Screenshot map of the game at 1066. Print it. Get a dartboard.

  9. #9
    Quote Originally Posted by themunck View Post
    Screenshot map of the game at 1066. Print it. Get a dartboard.
    ^This. I want to try this when I get my ink refilled, its also one of the better looking maps they've ever made too as a bonus.

  10. #10
    Here is what I do, I open a random number generator online (http://www.psychicscience.org/random.aspx) and have it pick a number between 1 and 929.

    I then go to ckii/history/provinces folder and pick the county that matches with the number. For example, Tyrone is 4, Rome is 333, and Acre is 772.

    If I'm feeling frisky I also randomize the date (98,726 days, pick number between 0 and 98726, 0 for Sep 15 1066, add number to Sep 15 1066 [http://www.easysurf.cc/ndate1.htm])

  11. #11
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    Quote Originally Posted by Jorlaan View Post
    ^This. I want to try this when I get my ink refilled, its also one of the better looking maps they've ever made too as a bonus.
    This would make you more likely to get rulers with larger realms. Is this desirable?

  12. #12
    Quote Originally Posted by Booo View Post
    This would make you more likely to get rulers with larger realms. Is this desirable?
    Most rulers got only a few provinces on their own. The large kingdoms and empires hand out stuff to dukes and counts. So if you for instance hit in a province owned by a count, you should of course play that one, even if the count was under a duke, who was under a king. Unless of course you are talking about rulers with the large size provinces, such as those in northern Norway, Sweden, Finland or in Russia.

  13. #13
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    I tried your random number generator idea and I got nubia. I lasted about 15 years trying to stay honest to my orthodox beliefs

  14. #14
    Quote Originally Posted by themunck View Post
    Screenshot map of the game at 1066. Print it. Get a dartboard.
    Haha, I literally laughed out loud when I read this, shame I don't have a dart board haha! XD

  15. #15
    Quote Originally Posted by F34rmen00bz View Post
    Here is what I do, I open a random number generator online (http://www.psychicscience.org/random.aspx) and have it pick a number between 1 and 929.

    I then go to ckii/history/provinces folder and pick the county that matches with the number. For example, Tyrone is 4, Rome is 333, and Acre is 772.

    If I'm feeling frisky I also randomize the date (98,726 days, pick number between 0 and 98726, 0 for Sep 15 1066, add number to Sep 15 1066 [http://www.easysurf.cc/ndate1.htm])
    This is a brilliant idea, I will try this thank you!

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