
Originally Posted by
Melange_Thief
Do you mean for the whole game, or just a randomly generated count/duke/king/emperor you're playing? Because for the latter, there's an easy but more time-intensive way to do it yourself, if you have the ruler designer:
Get a hold of a random number generator. I have one on my calculator (TI-83 Plus) and there's some available online. Next, open the ruler designer on the character you want to replace. Use the random number generator to generate integers (whole numbers, in case you don't remember your math) to pick an option in each category in the appearance and coat of arms tabs. For instance, generate an integer between 1 and 2 to choose gender, or to choose ethnicity, generate a number between 1 and 18 to get the culture group and then generate another to decide between cultures in that culture group. For your character's appearance itself, you can just press the randomize button under the portrait.
After you have appearance and coat of arms, it's time for the attributes tab. Here's where it gets trickier. You can randomly generate the culture and religion similar to how you generated ethnicity in the appearance tab, and you can have the game randomly generate a name and dynasty name, but choosing which traits your character has is harder. I recommend this: First, generate an integer between 1 and 25 for your education trait. Then generate four integers between 1 and 29, chosen from the list traits between Lustful and Cruel (and including those two). It seems like the game tends to randomly generate about 4 traits for leaders with no set traits anyway, and it's dangerous to include the rest of the list (you don't want your character to start out with only Maimed, Depressed, Inbred and Celibate!). If you want the possibility of a permanent health trait like Genius or Hunchback, generate a number between 0 and 1 to see if you have such a trait, and if you do, generate a number between 1 and 15. If you end up with a character that's too old to play, randomly remove a trait and generate a new number for it. Finally, don't add points to any of your character's skills, Health, Fertility, Sons or Daughters. You can't reduce any of those, only increase them, and hopefully your trait generation has already scrambled them up enough.
Feel free to come up with permutations to this system to suit your needs, desires, or whims, particularly when dealing with traits. I think I may use this to choose a ruler sometime.