Chapter 1: The Adventure Begins
Mark: Ok so there's those Bandits the Merchant was talking about.
Steve: Hmm there are too few of them to have suvived on there own.
Mark: Yeh Something must be up this is a busy area frequented by lords. Maybe he was right about this Bandit King.
Steve: Right so Let's get after him
Mark: Yep And I'm fighting on foot.
GM: Huh Why?
Mark: Well according to your unit Progression tree all Rhodhok troops fight on foot. To be mounted would mean we would charge ahead of them and get killed more easily.
GM: I suppose. Ok then your facing 3 looters and the Bandit leader. Here's the Picture of the Bandit leader it might come up again.
Steve: I say we outflank them in some kind of double envelopment to prevent them breaking out.
Mark: Nonsense this is the first Boss we go against them while the rest of the army hangs back we don't need help fighting mooks.
Steve: I Guess so.
GM: Ok You move towards them and they start throwing rocks. Make a dodge roll at minus 1 due to Distance.
GM: Several rocks lightly hit you as you struggle to dodge them the Bandit leader charges weapon in hand Followed closely by a Looter.
Mark: I swing my weapon at them using it's superior reach to my advantage. [Roll] 20 [Roll] 17
GM: You knock out the Bandit leader and kill the looter following him. The Other two keep throwing rocks at you. Roll to dodge at minus two as there even closer now.
Mark: [Roll] 11 Hmm that can't be good.
GM: The bandits rocks hit you and do minor damage. Seeing how ineffective there rocks are they charge with there weapons.
Mark: I Slash my Sythe across one's face then the others.[Roll] 20 [Roll] 20. Oh yeh.
GM: Both fall down dead.
Steve: We loot the Bodies and Interrogate the Bandit leader when he wakes up.
GM: Umm Ok You find some low quality Nomad armour and a few Low quality weapons.
Mark: Oh well might be worth something.
GM: A Little while later the Bandit leader wakes up.
Bandit Leader: Ahh Please Don't Kill me I know little of my Master's plans he keeps them to himself.
Mark: I don't need to know of your evil leaders plan I just need to destroy his legions of Bandits. And then Crush him. Maybe you have information that can help in this quest. I'm also looking for a Merchant's Brother as well can you help with that.
Bandit Leader: Wait There is a Small Bandit lair nearby. Close to the Village of ruldi. Now Please Let me go I'll leave this land and Never return.
Rhodok Tribesman: I think this may be a bad Idea.
Mark: Rubbish I said if he gave Information I would let him go.
Steve: I have a Bad feeling about this.
Mark: Ok I Let him leave having taken down detailed description of the Location and let him go.
GM: He swiftly runs away and vanishes among the hills.
Mark: We go to the hideout and sneak up on it.
GM: The looters haven't noticed you yet.
Mark: I charge and swing at the Nearest Looter. [Roll] 16
GM: The Looters charge and more emerge from nearby caves and buildings. Make a parry roll at minus 5 since there are multiple enemies.
Mark: [Roll] 2 oh snap.
GM: You take several hits in the press. [Roll] 19 your allies are beginning to kill off the looter forces.
Mark: I swing at a looter. [Roll] 14 that's a kill right.
GM: Yep another looter down. [Roll] 15 your allies continue to butcher looters One left.
Steve: I swing my Sword at Him. [Roll] 18 yeh that's a dead looter right.
GM: Yes the Merchants Brother Emerges having clearly freed himself during the Fighting.
Merchant Brother: Oh thank you for setting me free I will swiftly return to my brother now.
Mark: Wait did you hear anything of use.
Merchant Brother: No I really must be going I heard very little at all and nothing useful.
Steve: Hey look at this there are spaces here for over a Hundred Bandits. Now If half are out to search for enemies that still leaves a good number.
Mark: The Bandit leader must have sent word here quickly telling them to evacuate and so they pulled out ther best men. He mus have realised that an enormous amount of looters would be needed to stop us and so ordered his men to evacuate.
Steve: Drat we should have kept a grip on him shouldn't we. Lets head back to Town we need to regroup.
Mark: Having arrived At the Town I go to the tavern while Steve stays with the Men.
Scared Merchant: Thank god you have arrived. My Brother spotted a Bandit he recognised from the hideout talking to the watch Captain he must be an agent of the Bandit king.
Mark: I order my army to surge in to kill the bandits.
GM: That will convince the guards your attacking resulting in heavy losses for your men and not doing what you want.
Mark: Ummm Merchant do you have any men I could use inside the city to hunt down the bandits.
Scared Merchant: Actually I've been forming an anti-Bandit coalition with some of the towns folk and a few guards.
Mark: Perfect Order them to take to the streets to purge the Bandits in the Town.
Scared Merchant: But they have no leaders. They need a figure head to rally round to have a hope of wiping out the bandits.
Mark: I will be that leader.
Scared Merchant: Then I'll send the word in half an Hour we will take the fight to the bandits.
GM: You Emerge onto the Streets at the Given Time and the Merchant a number of town folks draw weapons and guards begin fighting as a Few Bandits emerge from side streets to take the fight to the Towns People.
Mark: I charge the Nearest one and swing my weapon at him. [Roll] 20
GM: He falls down dead. [Roll] 10 Your allies are taking losses but are killing the bandits.
Mark: I attack the next bandit [Roll] 16
GM: You kill him but another bandit damages you with rocks while your distracted. [Roll] 8 allies continue to do okay but keep taking losses.
Mark: I attack the next 2 looters [Roll] 20, [Roll] 18.
GM: They both fall dead and you level up.
Mark: There's one left I attack him. [Roll] 16
GM: You kill him and head to the Merchant's house to review the day.
Scared Merchant: We captured the Watch captain as he tried to make his escape but something was badly wrong. We thought there would be dozens of bandits and we would be swarmed only winning after a dogged struggle by the elite elements of our forces. Many must have fled.
Mark: That Bandit leader he gave us a minor camp which he evacuated and then pulled his men out of the town so we would catch less of them. He's good. He might have been the Bandit king.
Scared Merchant: Are you saying that Bandit group I sent you after may have been led by the Bandit King and you just let him go. I'll take the watch Captain to the king and see what happens then. Meet me in the tavern later.
Mark: I head to the Tavern to meet up with him.
Scared Merchant: I presented the Watch Captain to the King and he been executed but I'm now leaving Calradia. My name is tainted with this recent set back for the Bandit King and I now fear for my life.
Mark: I Understand do you have any other Pieces of Information before you go.
Scared Merchant: I'm in contact with a number of Guild master they may be able to point you in the direction of Bandit groups the Nobles are not fighting for some reason. Mention my name and they may point you towards them.
Steve: Wow this is getting creepy are the Nobles of these lands working for the Bandit King.
GM: Keep Playing and you may find out.