Hearts of IronIII: Their Finest Hour – Developer Diary 1 – Custom Game Mode.

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Hello and welcome to the first Dev diary for Their Finest Hour, the latest expansion pack for Hearts of Iron III. Today I'm going to talk about a rather interesting feature we call Custom Game Mode.
Basically, GCM allows you to make changes to your country before you start playing. You can simply tweak a couple of techs if you like, but you can also pretty much start from a blank slate and re-design your country as you choose. Simulation's great and all, but we appreciate that sometimes, you just want to run a war. So we thought we´d help you by speeding up the early years for those gamers who would like to jump straight into the action.We hope that this will be an interesting option both in single and multi player, SP users can experiment with different setups, and MP users will be able to start later scenarios with their own custom setup without having to play through years of peace to build their desired armies.

The way it works is you choose CGM and then the country you wish and hit play. Instead of launching into the game as normal, you're presented with the customisation screens. The first stop is the Diplomacy screen, where you can leave a faction, adjust your neutrality, or align to a faction. You cannot join factions at this point because it requires the faction leader to agree.

Next, we move on to the Technology screen. You start with whatever techs your nation normally has, and if you only want to make minor changes you can shift-click on techs to “unresearch” them. This gives you points, based on how long the tech would take to research, to spend on new techs which are instantly researched in this mode. However, if you want to make more radical changes there is also a “Clear all” button which removes every single tech so you can make your own setup from scratch. If you want to start with Italy having heavy tanks in 1936, go ahead:
Their finest hour dev diary 1 pic1.png
Although you only have a limited number of points, so to get tanks you'll lag further behind in other areas.

Finally, it's the Build/Deployment stage. Here you receive points based on the historical size of your armed forces, which can be spent to instantly build units or buildings and deploy them onto the map. You can also right click on existing buildings via the province view to remove them in order to gain more points to spend. Anyone playing widespread empires, like the UK, will be glad to know that you can deploy into any controlled province in this mode, so you do not need to manually transport your forces around the world.

I'm sure some of you are wondering if this is modable, and the answer is yes. You can set the costs for the various options in Diplomacy, set a number of bonus points in any of the modes, assign bonus manpower or officers to Deployment, and you can also set custom values for individual nations.

So that's Custom Game Mode, but I am also going to reveal something else: Unique units. For TFH we have added a unique leg infantry type unit to each of the 7 major powers. They are:
ENG – Gurkhas.
USA – Rangers.
SOV – Guards.
GER - Waffen SS.
ITA – Alpini.
JAP - Imperial guard.
FRA - Chasseurs Alpins.

Their Finest Hour elite units.png

Each of these units is superior to a normal infantry brigade and has bonuses to certain stats to make them stand out from each other. The Waffen SS, for example, enjoy bonuses to urban combat and have some suppression, Soviet Guards have high morale, and US Rangers excel in fighting in rough ground, like woods or hills, and at night.

But before you start planning your all Gurkha army, these units can only be built in limited numbers. You'll always be able to build a base amount, around 6 brigades, and some additional based on the total number of infantry brigades you own.
 
Nice indeed :)
 
Are the unique units mod-able? Can you choose different units for each country or choose which country gets them?

Yes moddable. Here are the limitations in a unit file:
Code:
usable_by = { GER } # Only nations listed here can build this unit or see tooltips on techs relating to it.
minimum_of_type = 3 # You can always build this many
max_percentage_of_type = 0.1 # Percentage of all Infantry. Special forces don't count as Inf,
available_trigger = {
	# This trigger must be true to build these units. Not currently used. Modders go for it though.
}
 
The Custom Game Mode is very interesting, but IMO it will be impossible to balance it. It's hard to achieve balance as it is and since the starting positions are extremely important... IMO in SP the AI will have no real chance of coping with the adjustments (and it has been said before that the AI won't use this mode itself, so it won't react to the changes by making its own changes), but it's impossible to determine without playing the game, so we will wait and see. Good that it's moddable, though.

Moddable unique units sound great!!! BTW will the unit screen in the statistics tab be cluttered?
 
:)
 
Yes moddable. Here are the limitations in a unit file:
Code:
usable_by = { GER } # Only nations listed here can build this unit or see tooltips on techs relating to it.
minimum_of_type = 3 # You can always build this many
max_percentage_of_type = 0.1 # Percentage of all Infantry. Special forces don't count as Inf,
available_trigger = {
	# This trigger must be true to build these units. Not currently used. Modders go for it though.
}

Very nice. Is the 'usable_by' code expandable beyond country? Such as faction = allies etc?
 
Those models are very tiny in the game, if they had more quality they'd lag you while you couldn't see their very detailed features anyway. Take 10 steps back from your monitor, then judge them again. :)
 
I LOLed at this.

However, I think that censored is ridiculous.

yeah of course :D

the real answer is you optimize model textures for the range they are supposed to be viewed at, and you wont see the units this close in-game. A good example is Diablo 3. zooming in on your character makes the game look terrible but at default distance it looks amazingly good.
 
Gurkhas without kukris?

kukris are usually carried on the lower back, you can see the handle stick out a bit if you look closely. I'll see if I can grab a pic for you
ghurk.png
 
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I thinks it's better to include French Foreign Legion as France special unit.
During WWII, alpins troops are just draft people coming from alp region and represent roughly one army coprs of three divisions (called " armée des Alpes"). Even if they fought well against Italians in 1940, the true elite corps of French Army is the Legion, which is the only full-professionnal corps in the Army and had the experienced of African and Asian campaign.
 
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