Yo dawg memes aside, here is my rather extensive modding of Kaiserriech. The most notable changes are the ones to build times.
Regarding ships, Im not sure what to do with them. I may lower the cost but I like the build times. For now, I simply lowered the time with a corresponding cost increase.
Im not sure where to go next. I was thinking of hitting China or South America. Im rather...open...to extreme changes for the sake of experimentation so by all means vocalize your ideas. One I may try is adding a peacetime modifier for IC to free market, though I havent yet.
As long as Im notified, its perfectly fine (Id be rather happy if they did) to use my work in official Kaiserreich updates/betas.
http://www.gamefront.com/files/22067919/panzerreich+1.3.rar
Version 0.2
Ive introduced A LOT of changes in the misc file and started a CVL concept, replacing torpedoes with lcags. I need help with the CVLs.
Regarding ships, Im not sure what to do with them. I may lower the cost but I like the build times. For now, I simply lowered the time with a corresponding cost increase.
Code:
Lowered buildtimes for infantry 40%, cost unaffected
Lowered buildtimes for garrison 40%, cost unaffected
Lowered buildtimes for marines 40%, cost unaffected
Lowered buildtimes for mtn 40%, cost unaffected
Lowered buildtimes for paras 40%, cost unaffected
Lowered buildtimes for militia 50%, cost unaffected
Lowered buildtimes for motorized 40%, cost unaffected
Lowered buildtimes for mechanized 40%, cost unaffected
Lowered buildtimes for light armor 40%, cost unaffected
Lowered buildtimes for medium armor 40%, cost unaffected
Lowered cost and buildtime slightly for interceptors (varies by model)#all air units cheaper somewhat to balance costs for landunits
Lowered cost and buildtime somewhat for fighters (varies by model)#more competetive, as is, ints dominate
Lowered cost and buildtime slightly for tacs (varies by model)
Lowered buildtime somewhat for cas (varies by model)
Lowered cost and buildtime slightly for strats (varies by model, only mid/late models)
Gave Intercontinential Strat Bombers range of 7000 (from 3000, this is debatable but 3000 is hardly intercontinential)
Lowered transport plane manpower
Lowered cost of transport planes somewhat
Lowered buildtime for navs slightly (Seeing as navs are OP, I feel little sympathy for them but I want to hear player imput)
Adjusted naval buildtimes and costs so that the times are faster by about 30% but the same amount of IC days (more cost)
Removed upgrade penalties for central planning
Gave slightly more IC to central planning
Lowered buildtimes for submarines 20-30%
Lowered buildtimes for transports 30%
Heavily beefed up Sov
Heavily beefed up USA revolters (esp neccesary because USA will build more infantry during prewar)
added 225 manpower to CoF
added 12 divisions to CoF (neccesary because cheaper inf)
added 5% to black monday hit to weaken Germany and adjusted recovery events accordingly (cheap inf)
Garrisons move at speed 1
AI redeployment cheat increased to 50 days
Blueprint bonus changed to 1/3 time
sped up combat quite a bit (tho its still 1/6 the time of arma i think)
lowered evasion chance if no defense from 60 to 40
increased combined arms benefits
increased land unit XP gain
heavily increased reinforcement upgrade
lowered land fort cost and time to be in line with sea fort
lowered CVL states to reflect not having a CAG
lowered carrier manpower cost
CVL-cag concept (NOT FINISHED BUT STABLE)
Im not sure where to go next. I was thinking of hitting China or South America. Im rather...open...to extreme changes for the sake of experimentation so by all means vocalize your ideas. One I may try is adding a peacetime modifier for IC to free market, though I havent yet.
As long as Im notified, its perfectly fine (Id be rather happy if they did) to use my work in official Kaiserreich updates/betas.
http://www.gamefront.com/files/22067919/panzerreich+1.3.rar
Version 0.2
Ive introduced A LOT of changes in the misc file and started a CVL concept, replacing torpedoes with lcags. I need help with the CVLs.
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