Yes, I remember those. In some cases military should be able to just go in and smash rebels. In other cases (Afghanistan, Vietnam, etc) there should be additional things the player could do in addition to sending his military in since a military solution on its own didn't solve either of those wars.
I agree the player has to be able to "win" the fight, but also shouldn't be able to just play wack a mole with the rebels. I'm not sure how to accomplish this though as I am pretty tired. I'll be thinking of it though because it is an element of the game that could be outstanding if done right.

















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