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Thread: Land-based naval strikes

  1. #1
    First Lieutenant cyberpunkdreams's Avatar
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    Question Land-based naval strikes

    Apologies if I'm jumping into a topic that's already been bashed to death, but I've noticed in my limited experience so far of HoI/AoD/CORE, the AI does precious little in the way of naval strikes from land based aircraft, save a very limited amount of convoy bombing. Historically, of course, this is pretty inaccurate, as naval strikes played a pretty big part in some theatres, especially the Mediterranean.

    It may seem like a subtle point as well, but I think it's had a major strategic impact in the games I've had so far. For example, I'm currently playing as UK, and have been able completely to prevent the invasion of Norway, simply by parking the Home Fleet in The Kattegard. In reality, an enemy fleet operating there towards the beginning of the war would have been annihilated by naval bombers. Likewise, I've had no problem supplying Malta and generally owning the Mediterranean, although historically, Malta convoys were a big problem for the Allies (e.g. Operations Vigorous and Pedestal) and North Africa had to be supplied via West Africa or by convoys rounding the Cape of Good Hope.

    Anyway, none of that is intended to be criticism, just an observation! It strikes me that it's a small area that actually has a big impact. I know that changing small things in the game can have unintended consequences though, so maybe it's already been tweaked and changed to how it is now for a reason. If not, I'd be happy to play test a game with production of naval bombers emphasised... I'm assuming that if they've been built, the AI will use them?

  2. #2
    The AI is actually configured to create naval strike groups if I remember correctly, but there is only so much to be done in terms of AI modding. Unfortunately AI naval warfare as a whole remains mediocre at best, this is a sad truth.

  3. #3
    First Lieutenant cyberpunkdreams's Avatar
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    Thanks, I suspected that about the naval AI! It's a shame, as it means you can almost ignore the whole convoy system. I know they produce some naval strike groups, I was just wondering if they could be made to produce more?

  4. #4
    Lt. General Hister's Avatar
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    @cyber, there is still hope for future 1.9 patch - please write about this problem in the vanilla game forum thread and maybe gunman_ will try to make it better.
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    Go check out my AoD CORE 0.60 AAR!

  5. #5
    First Lieutenant Cakes's Avatar
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    This will be my 4th time starting to reply to this thread!
    Totally agree that increasing the power of Naval strikes would be much more true to life.

    Convoy naval strikes are simulated quite well; however, you simply cannot change convoy paths to avoid such Naval strike hotspots (eg avoiding the Med to supply Egypt). IMHO, I would like to reduce Naval ranges and allow greater control of supply routes.

    It might be worth increasing penalties for large navies facing a naval strike; easier to spot and lots of targets. Defensively, AA weaponry (and especially CAGs) would be much more useful too! When the UK started using escort carriers to ward off bombers on their supply convoys, their defensiveness increased dramatically!

    Interesting to see what happens with this..

  6. #6
    War is over! if you want it Titan79's Avatar
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    @ Cakes,

    re: convoys, take a look here and please add your own thoughts and suggestions. If we're persistent enough, we might see this implemented in a future patch or expansion .
    “Every truth passes through three stages before it is recognized: in the first it is ridiculed, in the second it is opposed, in the third it is regarded as self-evident” (Arthur Schopenhauer)


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