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Thread: garrissons the best to defend a coast?

  1. #1

    garrissons the best to defend a coast?

    I read that garissons should be only used for revolt suppression, but whey i look at their stats, they cost same manpower as militia (meaning low), but have higher defence stats. not much lower than normal infrantry

    what is even more strage is that they move normally, even though it says they cannot. I order them to move few provinces away and i don't use strategic reallocation, and they move. slowly (max speed 1), but it's better than 0

    anyway... i'm planning to put some units as Italy in Africa to defend the coastline from allies, do you think garrissons are good choice for this? militias might be too soft i suppose?

  2. #2
    Theres a setting in misc.txt that allows them to move normally like you say with a speed of 1, but I dont think its the default behaviour.

    \Darkest Hour\Mods\Darkest Hour Full\db\misc.txt
    # Use speed to set garrison status (no move allowed) to land units. 0 - Use old rules (only garrison divisions cannot move), 1 - use unit model speed to determine if it can move (speed > 0) or not (speed = 0)
    1 #0

    Anyway, if they are able to move, and thus retreat if needed, they should be a good choice for coast defense especially with art brigades.

  3. #3
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    Quote Originally Posted by juice99 View Post
    I read that garissons should be only used for revolt suppression, but whey i look at their stats, they cost same manpower as militia (meaning low), but have higher defence stats. not much lower than normal infrantry

    what is even more strage is that they move normally, even though it says they cannot. I order them to move few provinces away and i don't use strategic reallocation, and they move. slowly (max speed 1), but it's better than 0

    anyway... i'm planning to put some units as Italy in Africa to defend the coastline from allies, do you think garrissons are good choice for this? militias might be too soft i suppose?
    My default for coastal defense is 2xGAR with ART brigades, works fairly well since the A.I. rarely invades with more than 3 units.
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    i never use more than 1 division on the coast. more than that is almost gamey, IMO. sometimes i keep reserves behind the lines, which is what i think germany did IRL.

    but really, ATM, the allied ai never really invades in italy, always opting for greece or yugoslavia, which pisses me off. either way, they're never a real threat.

  5. #5
    I'd say it's never worth BUILDING garrisons to defend your coasts - they're too vulnerable. Build a real infantry division instead - that way if the threat disappears you can use them for something else, and if they have to withdarw they're not instantly destroyed. Garrisons just aren't cheap enough to make up for the "destroyed on retreat" problem.

  6. #6
    Quote Originally Posted by Gort11 View Post
    I'd say it's never worth BUILDING garrisons to defend your coasts - they're too vulnerable. Build a real infantry division instead - that way if the threat disappears you can use them for something else, and if they have to withdarw they're not instantly destroyed. Garrisons just aren't cheap enough to make up for the "destroyed on retreat" problem.
    is that still a case if they have speed 1 not 0? (i'm using AAR mod which i think changed that..)

  7. #7
    They're a lot more worthwhile with speed 1. I'd have to look and see their exact combat stats and cost to decide in that case.

  8. #8
    My standard is to defend with 2 Militias that have AA brigade in it if vulnerable to air attacks such as those in Normandy. They inflict some damage to aircraft this way. How good they are in land defence is meaningless IMO, because you should always have more troops in reserve to deploy to that province before the amphib battle ends. It's more cost effective to have just 1 militia all over coast and a few decent divs ready to help nearby, than 2 or more static garrisons in every province´.

  9. #9
    Quote Originally Posted by NiiloN View Post
    My standard is to defend with 2 Militias that have AA brigade in it if vulnerable to air attacks such as those in Normandy. They inflict some damage to aircraft this way. How good they are in land defence is meaningless IMO, because you should always have more troops in reserve to deploy to that province before the amphib battle ends. It's more cost effective to have just 1 militia all over coast and a few decent divs ready to help nearby, than 2 or more static garrisons in every province´.
    is it actually possible to put already deployed unit back into reserve? or you just mean to hold them somewhere near, so you can strategically redeploy them ?

    i could hold some new units in the reserves without deploying them, but other than TC hit, they are deployed with 0 organisation, which is not very helpful

  10. #10
    Yeah I keep some troops nearby, covering many coast provinces from one spot, and strat redeploy them when an amphic attack starts. They will make it in time. For example troops in Paris can basically cover the whole Atlantic Wall. Handier and more cost effective than having enought troops in every single province

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