This post will contain all the history eventually, but for now its a work in progress..
For a quick briefing, read "Paradox: Past, present, and future" interview at Destructoid
For a quick overview of our games, check Paradox Development Studio at Metacritic:
Epic - EU2
Dawn - Victoria 1
J - Eu3
Mayhem - HoI3
Serpent - CK2
Glory - Sengoku
Eisenhower - March of the Eagles
Truman - ??
We didnt really have a project name for Hoi1/HoI2, and I dont remember the v2, and rome codenames.. Does anyone recall?
The studio began its life by developing the computer versions of Svea Rike, at an office in central Stockholm, as part of Target Games. In the autumn of 1997, the development of Europa Universalis I was started.
In January, Johan Andersson was hired as the senior programmer, and the actual game development took off. The original team was a few people, including Linus Blomberg as graphics programmer, who later went on to found Avalanche Studios, and the producer was Henrik Standberg, who since then has worked on Atari and Turbine amongst others. Philippe Thibault was involved
The development of EU took longer than originally expected, and the game did not reach a fully playable alpha this year. The interface was redone multiple times, as well as the graphics to bring it up to par.
Svea Rike II was released late in November that year to the Swedish market.
Comment by Regina: Since Johan hasn´t added any info here in a while,
I´ll just snatch the wikipedia version for now until he starts adding juicy stuff from our past
ABOUT PARADOX DEVELOPMENT STUDIO (PDS - Strategy is our game
Web page: http://www.paradoxdevelopmentstudio.com
(But we are always at the forum, of course )
Paradox Development Studio is a Swedish video game developer founded in 1995.
The company is closely associated with its game publisher, Paradox Interactive.
The studio is best known for its grand strategy game series Europa Universalis, Hearts of Iron, Crusader Kings and Victoria.
Paradox Development Studio is based on the heritage of the Swedish board game company Target Games and has been a game developer of PC-focused grand strategy games since 1995.
From the start, Target Games designed board games and created the PC Game named Svea Rike, based off a board game.
The company continued to create PC games and in 1999 the company was divided into two separate entities: Paradox Interactive which focused on developing grand strategy games for PC and Paradox Entertainment which focused on creating board games and role-playing games.
Paradox Interactive began to self-publish their own strategy games and quickly expanded their portfolio by publishing PC games from other development studios.
In January 2012, the company divided yet again into two companies
- Paradox Interactive became the game publisher focused on PC games of varies genres
- Paradox Development Studio became the game development studio focused on grand strategy games.
The game development studio was one of the first video game developers to coin the genre "Grand Strategy" and most of the games the studio has developed falls into that category. The grand strategy games are historical strategy games that cover the entire world map and include elements such as economy, diplomacy and warfare.
The games developed by Paradox Development Studio are all highly moddable and supports multiplayer for up to 32 players. Paradox Development Studio currently consists of 32 persons working on four parallel projects. The studio manager Johan Andersson has led the game development team since Target Games. Several of the studios members have a background from the modding and beta testing community; including members such as project lead Henrik Fåhraeus, project lead Thomas Johansson and game designer Chris King.
The studios latest game release Crusader Kings II is one of the highest rated games 2012 according to Metacritic. The development studio is currently working on a new game named March of the Eagles and Europa Universalis IV, the next installment in their empire building series.
In 2007 the Paradox Development Studio debuted a proprietary game engine, titled Clausewitz, in Europa Universalis III and has been used in every game developed by PDS since. The engine provides a 3D view of part or the totality of the world map, depending on the played game. In 2012 it was announced that Europa Universalis IV will be the first game utilizing the Clausewitz 2.5 engine.
GAMES DEVELOPED BY PARADOX DEVELOPMENT STUDIO:
(List removed, one less place to update! Anyway, follow the link and scroll down for a list that actually gets updated. /Kallocain)