You are one of several mages on the planet Earth. You don't know your past. One night in 1775, all of you awoke in different places across North America and Europe to a full moon above you. You have no memory of how you got there, or how you gained your powers. Only 2 things are certain for you: You are not of this planet, and you are growing more powerful than you can imagine.
Time has passed. Some of you were only mere children when you awoke on this planet. Others were already 'wise' elders. But now, in 1803, you have found your way into the halls of power, into the walls of the great countries of this Age. Some of you have joined Napoleon in his quest for an enlightened Europe. Others among you have grouped together in Great Britain to aid the coalition defend against Napoleon's new weapons. Both groups are extremely powerful, and grow their power by the day. Both groups are organized into the Order of Nelson (Coalition) and the Order of Napoleon (France). Led by a mysterious master mage, these groups have prepared to aid their respective factions in any way they can.
Either way, in wake of the destruction about to be dealt and the devastation created, some have begun to hope that this is merely a Dark Dream. A Nightmare. But thats all it is: A hope.
Just one other thing: Dragons have recently come out of hiding. They have apparently been hibernating and resting in mountain ranges such as the Rockies, Alps, and Himalayas for thousands of years, and the wide use of magic by mages have awakened them. They are typically intelligent and have also chose sides in this great conflict.
You are probably wondering what exactly an AC, or an 'Action Chatroom', is. Well, what it essentially is, is that you create a character, and then I will post times for a mission in the thread (here). Around the time of a mission, you will go to the chatroom below. There we will start the mission, where I as the GM, will describe the setting and situation to you, give you objectives to achieve, whatever. You will then give your character actions to perform, from talking to NPCs and looting corpses of those you have killed, to killing those pesky enemies before they try to kill you. Really, the best way to learn what an AC is, is to play one, so join up and find out!
You can note that I am double hosting this on Paradox and the Civ Fanatics Forum, where ACs already exist in fair numbers. That means there will be players from both forums on the chat at the same time. So play nice okay?
ACTION CHATROOM: http://darkdreamsANAC.chatango.com/
However, the general chat used for discussion, and is most often visited by players from Civ Fanatics between missions and even when there is no mission, is called SSD chat: http://specservdiv.chatango.com/. Beware of Lighthearter. Don't get on his bad side.
Be aware that you will need to make a quick account on chatango. It takes no time at all, really. Please use the same username you use on here for simplicity.
CHARACTER CREATION NOTE: Male only chars. 1803 Europe after all.
You can carry 4 weapons at any time, 1 set of armor if you wish, 1 magical item separate from the other slots, and an unlimited number of Misc in your inventory.
All mages can take their pick of the following, but be aware that certain missions will not allow you to take certain creatures with you. An example is that on an infiltration mission, you won't be able to take a greater dragon, but you may be able to ride a horse or a raven. Also, dragons are intellectually smart, and have their own morals. Normal animals aren't and don't.
Horse- A normal horse, normally faster than a warhorse, but performs better on roads.
Armored Warhorse- A horse bred for the blood and gore of a battle.
Enlarged Raven- A Raven enlarged by the magic of a mage.
Lesser Dragon- Smaller, slimmer, can't breathe fire, but can turn itself and its rider invisible for a limited time and is more comfortable in and around water.
Greater Dragon- Larger, powerful, breathes fire, and virtually indestructible by any non magical means short of an artillery barrage.
Blood Dragon- An evil, intellectually cunning, and very vicious dragon, although smaller than a greater dragon a blood dragon can use Psionic abilities in great need and can breathe both fire and magical energy. Can also use magic at will.
Magic is divided into 8 elements. Each mage is allowed to choose a mastery of 1, and the ability to use 2 more. A Mastery is what it says on the tin. You can do just about anything within reason in regards to that element. Use Ice to freeze the channel over, allowing the French Army to invade Southern England. Use water to sink enemy ships of the line. To have 'ability' over an element means you can use that element to do your bidding and accomplish your objective, but there are limits to your control over it. For example, having the Earth Element ability will not allow you to create an earthquake, but you can throw moderately sized pieces of earth at enemies. If you have no ability or Mastery of an element, you can still use it, but only in minor tasks such as using water to breathe underwater or to create a cup of water form the moisture in the air. So it goes:
Limited (Minor Tasks) All begin at this.
Ability (Moderate Control) Allowed to start with 2
Mastery (Complete control) Allowed to start with 1
Imperium (Godly Control, but is exhausting and its use can possibly kill you) Has to be taught by somebody or something that already has knowledge of it (Leader of your Order, Leader of the Dragons, artifact from your home planet, etc)
After every mission, you may or may not be given magic points. Each magic point will allow you to upgrade an element from Limited to ability or ability to mastery. Once you have 3 mastered elements, it will cost 3 for the next mastered element, and 5 for the next after that, then 7, etc. Magic points can also be found in the mission from a magical artifact discovered.
There is no currency or leveling system in this game, since the coffers of your host countries are open to you, and the closest thing to a leveling system is the magic points you are occasionally rewarded with.
Missions will typically be divided by faction. What that means is that I will say whether the mission is for the Order of Napoleon (France) or the Order of Nelson (Coalition). If its a mission for the Order of Nelson, then anyone in the Order of Napoleon cannot be present DURING the mission, but you can be there before and after if you just want to chat or find out what happened. The reasoning for this is that occasionally, players from both orders will fight each other in a battle, which means each faction will have their own chatroom, and I will go back and forth between the two describing the situation and taking orders and such. But this won't happen in the beginning as far as my current plans go.
And now, let the fun begin! If you have any questions, don't hesitate to ask them, as the concept of an AC hasn't been tried on these forums before, to my knowledge.