Hello! Welcome to Kingdoms and Khanates. This game was worked out by me, tyriet, and Dyranum, with quite a bit of influence from Frymonmon and Red Cesar's World in Revolution. Though this game might seem quite complicated and tricky, for the player it is actually quite easy.
This game is run by me, tyriet, and Co-GMs Dyranum & Sepctre17. Additional Co-GM spots are open as well, and we would be happy for you to volunteer.
State Application is: OPEN[19/20]
Basileia Rhōmaiōn – Dyranum
Kingdom of England - Spectre17
Kingdom of France - KeldoniaSkylar
Kingdom of Bohemia - Shynka
The Ilkhanate - Thandros
Crown of Castille - Gradiant
Teutonic Order - MastahCheef1177
Republic of Novgorod - Congo
Kingdom of Sicily - Spitfire5793
Sultanate of Morocco - th3freakie
Grand Duchy of Lithuania - Polar Mongoose
Great Yuan - Muskeato
Crown of Aragon - Duke
Kingdom of Norway - Tyriet
Sultanate of Delhi - Shock3r
Brandenburg - etranger01
Habsburg Lands - videonfan
Mamluk Sultanate of Egypt - reis91
Luxemburg - Maxwell500
The basic idea is that you take control of a nation in the year 1300.
Rules & Procedures
The rules are quite simple. You send the orders you wish to do to the relevant GM. The orders you can choose are basically unlimited, the only limit being your imagination and the time period. Keep in mind, you can negotiate with other nations, create secret treaties, wage war and all of that.
Each turn constitutes a five year period. We start off in January 1st 1300. If events happen that necessitates such a thing, e.g. a War breaking out, the game can be slowed down to a slower pace.
Now, what is your main goal in this entire game? While smaller goals and ideas will be sent to you by the introduction PM, the main goal is to guide your nation or dynasty through the Medieval Era and beyond. You can pretty much shape your nation any way you want it to be, provided you have the support. Factors that must be taken account of in the real world should also be of concern here as well.
If you are going to post something In Character (IC) then you simply post in the thread, using a flag if you wish to help others know what nation is speaking. If you are saying something Out Of Character (OOC) then you must add the tag "OOC:" before your post. If you do not do so, your post WILL be taken as IC, and can be used against you by other players in IC.
IRC Channel for the purpose of OOC cha:
Instructions: 1-Go to coldfront.net, or use a client, if using an IRC client, skip No.2
2-Choose if you're using the flash ap or the java app.
3-Create a screenname
4-The page auto adds you to the #coldfront channel, which is displayed at the list on the left side of the screen. Close that.
5-In the command box down below type /join #KaK
6-You're in and ready to chat
A Nation shall submit their orders to me, or the relevant GM via Private Message. In the title of this message it MUST have the name of your country and the date. For example, for the Kingdom of England at the start of the game, it would read "KaK – England 1300"
The orders are fairly simple. Every nation is allowed to send the relevant GM 4 orders of any kind encompassing anything. However, there is a twist. If your nation is at war, you get supplemental "War Orders". You must clarify that your orders are War Orders and every nation is entitled to 4 of them. You also get 2 Diplomatic Orders, which are used for anything that has to do with other nations. This can be gifts, marriages,hiring assassins and spies, but also peace treaties and alliances or other things you can think of. In order to try and make sure our Game Moderators remain sane, and can produce updates, each nation is limited to using only two lines for their orders.
There are two types of updates. A Normal Update encompasses an entire year. This is the largest update and most of the action takes place here. Wars, Diplomacy, Nation Building, etcetera. The next type of update is a War Update. A Mini-Update is similar to the Normal Update, but it takes place alongside of the Normal Update, and it uses up normal orders. This can encompass anything a Normal Update normally would, but is generally more specific, such as details of a specific battle in a war, or turmoil in a country that would normally get two lines in the Normal Update.
This game currently has a total of Two Game Moderators. We each control specific aspects of the update, in order to ensure it can be pushed out with quality and quickly. The different sections are as follows:
Western Europe: tyriet
Scandinavia and Northern East Europe (i.e. Russia): Dyranum
Italy and Spain: Spectre17
Asia/Pacific: Open (Meanwhile Me aka Tyriet)
The Americas: (not needed yet)
Dynasty Moderator (Handles Kings, Personal Unions etc): etranger01
A Special thanks to Dyranum for making the map, especially the HRE and other balkanized places.
The Stats Sheet
Nation – The full name of your country
Ruler – Who rules your country
Bank – the size of your treasury
Total Income – Your total income, after all modifiers have been added
Base Income – base tax and other income.
Special Income – Any other source of income, such as Sound Tolls.
Trade Income – The income gained from your trading in Centres of Trade (CoT).
Tributes – income gained from vassal states and other things.
Upkeep – The total upkeep of your military.
Production Income – The income gained from production.
Trade Points – Exactly what it says on the tin. One trade point allows you to trade in a CoT.
CoT owned – Any Centre of Trade that you might control.
CoT traded in – The Centres of Trade that you are trading in.
Infrastructure – The infrastructure of your country.
Production – This is a measure of many different sorts of production in your country, such as blacksmiths or shoemakers, though not farmers.
Production Level – This measures how advanced your production is. It has five levels: Workshops, Putting-Out System, Manufactories, Pre-Industrialisation, Industrialised. This is a statistic that is nearly impossible to be influenced by the player. The best you can do to manually increase your Production level is to acquire an area with a higher Production Level.
Stability – How stable your government is.
Centralisation – How efficient and centralised your administration is.
Prestige – How prestigious your country is.
Religion – Your state religion.
Army Level – Measures how advanced your land forces are.
Regulars – These are your best troops. The professionals.
Irregulars – Less well-trained and equipped troops. Can include everything from western peasant levies to lousy mercenaries or militia.
Navy Level – Measures how advanced your naval forces are.
Small Ships – Exactly what it says on the tin. Your lesser ships.
Big Ships – Exactly what it says on the tin. These are the heavy hitters, the ships of the line.
Vassals – Obvious
Other Diplomatic Relations – Any other important diplomatic relations.
At War With – Obvious
Your income consists of five categories: Base, Production, Trade, Special, and Tributes.
The Base Income represents taxes and similar income sources.
Production Income comes from such things as workshops and (if we ever manage to get all the way to the industrial era) industry. It can be everything from weapons and armour to shoes and timber.
Trade Income is self-explanatory, as it is the income that you gain from trading in Centres of Trade.
Tributes and what gains you them, is pretty self-explanatory.
Special Income represents anything else that could gain you income, such as Sound Tolls.
While you can not influence Tributes and Special incomes, other then conquering sources of Special income or forcing tributaries, you have a strong influence on Trade, Production and Base Income.
Base Income: Your Base income is strongly influenced by Centralisation, representing how much your nobles and local vassals take of your Income, or how much corruption drains on your income. It is also influenced by Stability, showing the resistance the people show to your government, thus lowering e.g. the taxes.
Trade Income: In the beginning you will start out with no Center of Trade selected, and choosing a local center of trade will be a good Course of Action. The more players trade in a center of Trade, the more money you will gain, symbolizing the increase of goods being traded in this center of trade, both for the Owner and the Trader. Do note that the Owner will gain more money then the Traders. The Owner of the CoT also has the right to refuse certain nations access by announcing said thing. Announcing this does NOT cost an order.
Choosing a Center of Trade:
Ideal centers of Trade will be sent to you via PM. Choosing a center of trade is done with the owner of said center and does cost a treaty. You can not trade in your own center of trade, as the goods in this center of trade are already in your country, whilst not putting your trade income there, you still get a large portion of the money generated.
Production Income: At the start of the game, you will not have any major centers of production. Furthermore your production is also influenced by Stability, resembling the willingness of your population to go to work, as well as strikes and riots.